Polyfill
All mods

EmployeeTweaks

by k073l

Your game version

0.4.7f12newest0.4.6f13232 reports0.4.6f126 reports8 more
Works

1 of 333 sessions hit an error.

59 reports on 0.4.7f12, newest 2 min ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.1.0

    59 of 69 reports.

At game start

Starts

59 of 59 reports.

Ingame

Mostly clean

332 of 333 sessions.

Reports
69
Sessions
333
Hours played
368
Last report
2 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Works69 reports0.4.7f10Not played yet2 reports0.4.7f7Works3 reports0.4.7f6Works5 reports0.4.7f5Not played yet3 reports0.4.6f13Works232 reports0.4.6f12Works6 reports0.4.5f2Works with Polyfill2 reports
3 more with 1 report each
0.4.7f9Not played yet1 report0.4.7f8Not played yet1 report0.4.6f11Works1 report

History

Changes only.
  1. 28 Aug 2026

    First report Mod 1.0.7, game 0.4.6f13.

    Starts

By Polyfill version

1.0.81.0.101.1.0all 8
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.40.13.50.13.70.13.80.13.90.13.100.13.110.13.12
0.4.7f12StartsStartsStartsStartsStartsStartsStartsStarts
0.4.6f13not reportedStartsnot reportednot reportednot reportednot reportednot reportedStarts
Older Polyfill versions (4)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.13.10.13.20.13.3
0.4.7f12StartsStartsStartsStarts
0.4.6f13StartsStartsnot reportedStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 92 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.00.13.12Starts215 Oct 2026
0.4.7f121.1.00.13.11Starts015 Oct 2026
0.4.7f121.1.00.13.10Starts015 Oct 2026
0.4.7f121.1.00.13.9Starts214 Oct 2026
0.4.7f121.1.00.13.8Starts613 Oct 2026
0.4.7f121.1.00.13.7Starts413 Oct 2026
0.4.7f121.1.00.13.5Starts313 Oct 2026
0.4.7f121.1.00.13.4Starts012 Oct 2026
0.4.7f121.1.00.13.3Starts412 Oct 2026
0.4.7f121.1.00.13.2Starts311 Oct 2026
0.4.7f121.1.00.13.1Starts3509 Oct 2026
0.4.7f121.1.00.12.3Starts009 Oct 2026
0.4.7f121.0.100.13.1Starts309 Oct 2026
0.4.7f121.0.100.13.1Parts missing109 Oct 2026
0.4.7f121.0.100.12.6Starts109 Oct 2026
0.4.7f121.0.80.13.12Starts116 Oct 2026
0.4.7f121.0.80.12.3Starts308 Oct 2026
0.4.7f121.0.10.13.9Polyfill fixes it015 Oct 2026
0.4.7f121.0.10.13.7Polyfill fixes it013 Oct 2026
0.4.7f121.0.10.13.3Polyfill fixes it112 Oct 2026
0.4.7f101.0.100.13.1Starts107 Oct 2026
0.4.7f101.0.80.12.3Starts107 Oct 2026
0.4.7f91.0.80.12.3Starts104 Oct 2026
0.4.7f81.0.80.12.3Starts103 Oct 2026
0.4.7f71.0.100.13.0Starts001 Oct 2026
0.4.7f71.0.100.12.11Starts102 Oct 2026
0.4.7f71.0.80.12.3Starts101 Oct 2026
0.4.7f61.0.100.12.11Starts123 Sep 2026
0.4.7f61.0.90.12.6Starts125 Sep 2026
0.4.7f61.0.80.12.3Starts122 Sep 2026
0.4.7f61.0.30.12.6Polyfill fixes it126 Sep 2026
0.4.7f51.0.100.12.6Starts122 Sep 2026
0.4.7f51.0.80.12.3Starts220 Sep 2026
0.4.6f131.1.00.13.12Starts016 Oct 2026
0.4.6f131.1.00.13.5Starts013 Oct 2026
0.4.6f131.1.00.13.3Starts112 Oct 2026
0.4.6f131.1.00.13.1Starts209 Oct 2026
0.4.6f131.1.00.12.3Starts111 Oct 2026
0.4.6f131.0.100.13.1Starts805 Oct 2026
0.4.6f131.0.100.13.0Parts missing001 Oct 2026
0.4.6f131.0.100.13.0Starts1801 Oct 2026
0.4.6f131.0.100.12.11Parts missing030 Sep 2026
0.4.6f131.0.100.12.11Starts3323 Sep 2026
0.4.6f131.0.100.12.8Starts023 Sep 2026
0.4.6f131.0.100.12.7Starts023 Sep 2026
0.4.6f131.0.100.12.6Starts2518 Sep 2026
0.4.6f131.0.100.12.3Starts120 Sep 2026
0.4.6f131.0.90.12.6Starts3812 Sep 2026
0.4.6f131.0.90.12.4Starts118 Sep 2026
0.4.6f131.0.90.12.3Starts113 Sep 2026
0.4.6f131.0.90.12.1Starts015 Sep 2026
0.4.6f131.0.90.11.13Starts115 Sep 2026
0.4.6f131.0.80.13.1Starts006 Oct 2026
0.4.6f131.0.80.13.0Starts001 Oct 2026
0.4.6f131.0.80.12.11Starts126 Sep 2026
0.4.6f131.0.80.12.6Starts112 Sep 2026
0.4.6f131.0.80.12.4Starts412 Sep 2026
0.4.6f131.0.80.12.3Starts3508 Sep 2026
0.4.6f131.0.80.12.3Parts missing019 Sep 2026
0.4.6f131.0.80.12.2Starts607 Sep 2026
0.4.6f131.0.80.12.1Starts107 Sep 2026
0.4.6f131.0.80.12.0Starts806 Sep 2026
0.4.6f131.0.80.11.18Starts206 Sep 2026
0.4.6f131.0.80.11.16Starts1704 Sep 2026
0.4.6f131.0.80.11.16Parts missing105 Sep 2026
0.4.6f131.0.80.11.15Starts004 Sep 2026
0.4.6f131.0.80.11.13Starts303 Sep 2026
0.4.6f131.0.80.11.12Starts303 Sep 2026
0.4.6f131.0.80.11.11Starts102 Sep 2026
0.4.6f131.0.80.11.9Starts131 Aug 2026
0.4.6f131.0.80.11.5Starts003 Sep 2026
0.4.6f131.0.80.11.4Starts201 Sep 2026
0.4.6f131.0.70.12.3Starts011 Sep 2026
0.4.6f131.0.70.11.11Starts201 Sep 2026
0.4.6f131.0.70.11.5Starts330 Aug 2026
0.4.6f131.0.70.11.4Starts130 Aug 2026
0.4.6f131.0.70.11.0Starts728 Aug 2026
0.4.6f131.0.50.12.6Polyfill fixes it113 Sep 2026
0.4.6f131.0.30.11.13Polyfill fixes it103 Sep 2026
0.4.6f131.0.10.12.11Polyfill fixes it026 Sep 2026
0.4.6f131.0.10.12.6Polyfill fixes it115 Sep 2026
0.4.6f121.0.100.13.1Starts107 Oct 2026
0.4.6f121.0.100.12.11Starts126 Sep 2026
0.4.6f121.0.80.12.3Starts110 Sep 2026
0.4.6f121.0.80.12.1Starts008 Sep 2026
0.4.6f121.0.80.12.0Starts107 Sep 2026
0.4.6f121.0.80.11.16Starts104 Sep 2026
0.4.6f121.0.80.11.13Starts104 Sep 2026
0.4.6f111.0.80.12.3Starts012 Sep 2026
0.4.6f111.0.80.12.1Starts008 Sep 2026
0.4.6f111.0.80.11.16Starts105 Sep 2026
0.4.5f21.0.80.12.3Polyfill fixes it207 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    109 open names do not stop it. Show them

  • Done: Mostly clean ingame

    332 of 333 sessions.

Polyfill badge for EmployeeTweaksGet the badge

109missing130bridged0interface clones13errors2old versions only
Showmod 1.1.0 (newest)game 0.4.7f12API

Missing 109

  • no candidatepatch target

    ScheduleOne.UI.Management.PackagerConfigPanel::BindInternal

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel::BindInternal was compiled against the other branch.

    4 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::Name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::Tier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Employees.Botanist::MaxAssignedPots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::MoveItemBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::WorkSpeedController

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.Employees.Packager::GetTransitRouteReady(ScheduleOne.ItemFramework.ItemInstance&)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Employees.Packager::MaxAssignedStations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Employees.Packager::PackagingBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppScheduleOne.Employees.Packager::StartMoveItem(BrickPress)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    StartMoveItem is overloaded here, so which one it became is not decidable

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppScheduleOne.Employees.Packager::StartMoveItem(PackagingStation)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    StartMoveItem is overloaded here, so which one it became is not decidable

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.GridItem::_originCoordinate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.GridItem::_rotation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemSlot::ApplyLock(FishNet.Object.NetworkObject, System.String, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemSlotSiblingSet::Slots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.SlotFilter::ItemIDs

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.SlotFilter::Type

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.ChemistConfiguration::Stations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.CleanerConfiguration::Bins

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.EntityConfiguration::Fields

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.Management.ITransitEntity::RemoveSlotLocks(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.Management.ITransitEntity::ReserveInputSlotsForItem(ScheduleOne.ItemFramework.ItemInstance, FishNet.Ob

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.PackagerConfiguration::AssignedStations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.PackagerConfiguration::Routes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.PackagerConfiguration::Stations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.RouteListField::MaxRoutes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Management.RouteListField::Routes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppScheduleOne.Management.StringField::.ctor(EntityConfiguration, String)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::DoesTaskRequireItem(ScheduleOne.Growing.GrowContainer, System.S

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::GetItemSlotContainingRequiredItem(ScheduleOne.ItemFramework.IIt

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::assignedRoute

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::currentState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::grabbedAmount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::grabRoutine

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsDestinationValid(TransitRoute, ItemInstance, String&)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsDestinationValid is overloaded here, so which one it became is not decidable

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, ItemInstance, String&)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsTransitRouteValid is overloaded here, so which one it became is not decidable

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, String, String&)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsTransitRouteValid is overloaded here, so which one it became is not decidable

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, String)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsTransitRouteValid is overloaded here, so which one it became is not decidable

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::itemToRetrieveTemplate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::maxMoveAmount

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::placingRoutine

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::skipPickup

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::DEBUG_MODE

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::SetAnimationTrigger_Networked(FishNet.Connection.NetworkConnection, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCInventory::GetFirstIdenticalItem(ScheduleOne.ItemFramework.ItemInstance, ScheduleOne.NPCs.NPCI

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.PackagingStation::GetState(ScheduleOne.ObjectScripts.PackagingStation/EMode)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::StandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.SoilPourer::isDispensing

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.SoilPourer::SetSoil(FishNet.Connection.NetworkConnection, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Product.PropertyItemDefinition::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Property.Property::EmployeeCapacity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Property.Property::EmployeeIdlePoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Property.Property::propertyCode

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.Property.Property::propertyName

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    2 reportsAlso in 1.0.10

  • no candidatemember

    Il2CppScheduleOne.Tools.FloatStack::TryGetEntry(System.String, ScheduleOne.Tools.FloatStack/StackEntry&)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Items.FilterConfigPanel::ApplyToSiblingsButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.BotanistConfigPanel::PotsUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.ChemistConfigPanel::StationsUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.CleanerConfigPanel::BinsUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.ObjectFieldUI::FieldLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.ObjectListFieldUI::Entries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.PackagerConfigPanel::RoutesUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.PackagerConfigPanel::StationsUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.PackagingStationConfigPanel::DestinationUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • no candidatefield

    Il2CppScheduleOne.UI.Management.RouteListFieldUI::RouteEntries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsAlso in 1.0.10

  • refusedmember

    Il2CppTMPro.TMP_Text::get_alignment()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Botanist::AssignProperty

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist::AssignProperty was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Chemist::AssignProperty

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist::AssignProperty was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Cleaner::AssignProperty

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner::AssignProperty was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Employee::UpdateBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::UpdateBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Packager::AssignProperty

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::AssignProperty was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Packager::GetStationMoveItems

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::GetStationMoveItems was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Packager::StartMoveItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::StartMoveItem was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Employees.Packager::UpdateBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::UpdateBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.ItemFramework.SlotFilter/EType

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 10 types share the name EType, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter/EType was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Management.AdvancedTransitRoute::GetItemReadyToMove

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute::GetItemReadyToMove was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.Management.ObjectListField

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name ObjectListField, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ObjectListField was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTick

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTick was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour/EState was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetAmountToGrab

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetAmountToGrab was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GrabItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GrabItem was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsNpcInventoryItemValid

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsNpcInventoryItemValid was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::OnActiveTick

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::OnActiveTick was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::PlaceItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::PlaceItem was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StartTransit

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StartTransit was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StopCurrentActivity

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StopCurrentActivity was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItem

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItem was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReady

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReady was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.NPCs.NPCInventory/ItemFilter

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory/ItemFilter was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.ObjectScripts.PackagingStation/EMode

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 6 types share the name EMode, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EMode was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.ObjectScripts.PackagingStation/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EState was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Product.ProductItemInstance::ApplyEffectsToNPC

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance::ApplyEffectsToNPC was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.Property.Property::NetworkInitialize___Early

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property::NetworkInitialize___Early was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.Tiles.Grid

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatetype

    ScheduleOne.Tiles.Tile

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Tile, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Tile was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.UI.Items.FilterConfigPanel::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.FilterConfigPanel::Awake was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.UI.Management.BotanistConfigPanel::BindInternal

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.BotanistConfigPanel::BindInternal was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.UI.Management.ChemistConfigPanel::BindInternal

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ChemistConfigPanel::BindInternal was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.UI.Management.CleanerConfigPanel::BindInternal

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerConfigPanel::BindInternal was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.UI.Management.ObjectListFieldUI::Bind

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectListFieldUI::Bind was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.UI.Management.PackagingStationConfigPanel::BindInternal

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagingStationConfigPanel::BindInternal was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • no candidatepatch target

    ScheduleOne.UI.Management.RouteListFieldUI::Bind

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteListFieldUI::Bind was compiled against the other branch.

    2 reportsAlso in 1.0.10

Bridged 130

  • bridgedmember

    Il2CppScheduleOne.Effects.Effect::ApplyToEmployee(Employee)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Chemist::get_configuration()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Cleaner::get_configuration()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::get_configuration()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::GetBrickPress()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::GetBrickPressMoveItems()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::GetStationMoveItems()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::GetStationToAttend()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::StartPackaging(PackagingStation)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Employees.Packager::StartPress(BrickPress)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ActiveLock()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_PlayerFilter()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_SiblingSet()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetPlayerFilter(SlotFilter, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.AdvancedTransitRoute::get_Filter()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::GetFirstSlotContainingTemplateItem(ItemInstance, ESlotType)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::GetInputCapacityForItem(ItemInstance, NPC, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::GetOutputCapacityForItem(ItemInstance, NPC)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoInput(ItemInstance, NPC)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoOutput(ItemInstance, NPC)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.ManagementItemFilter::DoesItemMeetFilter(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.PackagingStationConfiguration::get_DestinationRoute()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.PackagingStationConfiguration::get_Station()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Destination()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Source()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::AreTaskConditionsMetForContainer(GrowContainer)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::CheckSuccess(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::get__botanist()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::get__growContainer()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActionSuccess(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::CanGetToDestination(TransitRoute)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::CanGetToSource(TransitRoute)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetDestinationAccessPoint(TransitRoute)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetSourceAccessPoint(TransitRoute)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::Initialize(TransitRoute, ItemInstance, Int32, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsNpcInventoryItemValid(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Behaviour()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Inventory()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::GetIdenticalItemAmount(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.PackagingStation::get_Configuration()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Tiles.Coordinate::op_Addition(Coordinate, Coordinate)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.Tiles.Coordinate::RotateCoordinates(Coordinate, Single)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.UI.Items.FilterConfigPanel::get_OpenSlot()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppScheduleOne.UIPanel::AddSelectable(UISelectable)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppTMPro.TMP_Text::get_font()

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Effects.Effect

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Employees.Botanist

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Employees.Chemist

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Employees.Cleaner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Employees.Packager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.EntityFramework.GridItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Growing.GrowContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.GrowContainer was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlotLock

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotLock was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlotSiblingSet

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotSiblingSet was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.SlotFilter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ItemFramework.SoilDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SoilDefinition was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.AdvancedTransitRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.ChemistConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ChemistConfiguration was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.CleanerConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.CleanerConfiguration was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.ConfigField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigField was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.ConfigurationReplicator

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurationReplicator was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.EntityConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.IConfigurable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IConfigurable was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.ITransitEntity/ESlotType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity/ESlotType was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.IUsable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IUsable was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.ManagementItemFilter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementItemFilter was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.PackagerConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PackagerConfiguration was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.PackagingStationConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PackagingStationConfiguration was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.RouteListField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.RouteListField was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.StringField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.StringField was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Management.TransitRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.WaterPotBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.WaterPotBehaviour was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ObjectScripts.BrickPress

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ObjectScripts.PackagingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ObjectScripts.SoilPourer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.SoilPourer was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.ObjectScripts.Sprinkler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Sprinkler was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Property.Bungalow

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Bungalow was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Property.Business

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Property.Manor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Manor was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Tiles.Coordinate

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Coordinate was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Tools.FloatStack

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.Tools.FloatStack/StackEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/StackEntry was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Items.FilterConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.FilterConfigPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.BotanistConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.BotanistConfigPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.ChemistConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ChemistConfigPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.CleanerConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerConfigPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.ObjectFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectFieldUI was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.ObjectListFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectListFieldUI was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.PackagerConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.PackagingStationConfigPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagingStationConfigPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.RouteEntryUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UI.Management.RouteListFieldUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteListFieldUI was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UIContentPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIContentPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UIPanel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIPanel was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    ScheduleOne.UISelectable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISelectable was compiled against the other branch.

    2 reportsAlso in 1.0.10

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedtype

    TMPro.TMP_FontAsset

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    2 reportsAlso in 1.0.10

Old versions only 2

Not in 1.1.0.
  • bridgedtype

    ScheduleOne.Property.SewerOffice

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.SewerOffice was compiled against the other branch.

    5 reportsIn 1.0.10

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    3 reportsIn 1.0.1

Errors 13

Error messages are not collected.
  • Il2CppInterop.Runtime.Il2CppException3 sessions 4 timesnew since 0.4.6f13

    EmployeeTweaks.Patches.EmployeeArea.PoissonDiskSampler2D.ComputeCentroid(List`1 points)

    AtUnityEngine.Transform.get_position

    Called fromEmployeeTweaks.Patches.EmployeeArea.PoissonDiskSampler2D.SampleAdaptive(Vector3 min, Vector3 max, List`1 blocked, Int32 < EmployeeTweaks.Patches.EmployeeArea.PropertyPatch.<>c__DisplayClass2_0.<StorePointRectAndAddCapacity>g__AddCapacity 1(Pr < EmployeeTweaks.Patches.EmployeeArea.PropertyPatch.<>c__DisplayClass2_0.<StorePointRectAndAddCapacity>b__0(Int32 oldVal,

    Game0.4.7f12, 0.4.6f13Mod1.1.0, 1.0.9Last seen12 Oct 2026

  • NullReferenceException75 sessions 2 165 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys

    Game0.4.6f13Mod1.0.8Last seen11 Oct 2026

  • NullReferenceException28 sessions 59 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].Exists

    Game0.4.6f13Mod1.0.8Last seen15 Sep 2026

  • Il2CppInterop.Runtime.Il2CppException15 sessions 107 timesnew since 0.4.6f13last seen on 0.4.6f13

    UnityEngine.Transform.get_position

    Game0.4.6f13Mod1.0.8Last seen09 Oct 2026

  • KeyNotFoundException6 sessions 6 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item

    Game0.4.6f13Mod1.0.8Last seen08 Sep 2026

  • System.IO.FileLoadException5 sessions 622 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath

    Game0.4.6f13Mod1.0.8Last seen09 Sep 2026

  • InvalidOperationException4 sessions 4 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.0.8Last seen10 Sep 2026

  • ArgumentOutOfRangeException3 sessions 4 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].get_Item

    Game0.4.6f13Mod1.0.8Last seen07 Sep 2026

  • NullReferenceException3 sessions 3 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.EqualityComparer`1[T].get_Default

    Game0.4.6f13Mod1.0.8Last seen08 Sep 2026

  • ArgumentException3 sessions 4 timesnew since 0.4.6f11last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert

    Game0.4.6f13, 0.4.6f11Mod1.0.8Last seen28 Sep 2026

  • Exception2 sessions 2 152 timesnew since 0.4.6f13last seen on 0.4.6f13

    EmployeeTweaks.Persistence.UnpackageSave.TryGetValue(Guid guid, Boolean& value)

    Game0.4.6f13Mod1.0.8Last seen25 Sep 2026

2 more, 1 session each
  • ArgumentNullException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.ArraySegment`1[T]..ctor

    Game0.4.6f13Mod1.0.8Last seen04 Sep 2026

  • FormatException1 session 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Guid+GuidResult.SetFailure

    Game0.4.6f13Mod1.0.8Last seen04 Oct 2026

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