EmployeeTweaks
by k073l
Your game version
1 of 333 sessions hit an error.
59 reports on 0.4.7f12, newest 2 min ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 2 reports so far. Get Polyfill
- 2
Mod 1.1.0
59 of 69 reports.
At game start
59 of 59 reports.
Ingame
332 of 333 sessions.
- Reports
- 69
- Sessions
- 333
- Hours played
- 368
- Last report
- 2 min ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.3 more with 1 report each
History
Changes only.- 28 Aug 2026
First report Mod 1.0.7, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.4 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.10 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Starts |
| 0.4.6f13 | ·not reported | Starts | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Starts |
Older Polyfill versions (4)
| Game | 0.12.3 | 0.13.1 | 0.13.2 | 0.13.3 |
|---|---|---|---|---|
| 0.4.7f12 | Starts | Starts | Starts | Starts |
| 0.4.6f13 | Starts | Starts | ·not reported | Starts |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 92 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.1.0 | 0.13.12 | Starts | 2 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.11 | Starts | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.10 | Starts | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.9 | Starts | 2 | 14 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.8 | Starts | 6 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.7 | Starts | 4 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.5 | Starts | 3 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.4 | Starts | 0 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.3 | Starts | 4 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.2 | Starts | 3 | 11 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.1 | Starts | 35 | 09 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.12.3 | Starts | 0 | 09 Oct 2026 |
| 0.4.7f12 | 1.0.10 | 0.13.1 | Starts | 3 | 09 Oct 2026 |
| 0.4.7f12 | 1.0.10 | 0.13.1 | Parts missing | 1 | 09 Oct 2026 |
| 0.4.7f12 | 1.0.10 | 0.12.6 | Starts | 1 | 09 Oct 2026 |
| 0.4.7f12 | 1.0.8 | 0.13.12 | Starts | 1 | 16 Oct 2026 |
| 0.4.7f12 | 1.0.8 | 0.12.3 | Starts | 3 | 08 Oct 2026 |
| 0.4.7f12 | 1.0.1 | 0.13.9 | Polyfill fixes it | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.0.1 | 0.13.7 | Polyfill fixes it | 0 | 13 Oct 2026 |
| 0.4.7f12 | 1.0.1 | 0.13.3 | Polyfill fixes it | 1 | 12 Oct 2026 |
| 0.4.7f10 | 1.0.10 | 0.13.1 | Starts | 1 | 07 Oct 2026 |
| 0.4.7f10 | 1.0.8 | 0.12.3 | Starts | 1 | 07 Oct 2026 |
| 0.4.7f9 | 1.0.8 | 0.12.3 | Starts | 1 | 04 Oct 2026 |
| 0.4.7f8 | 1.0.8 | 0.12.3 | Starts | 1 | 03 Oct 2026 |
| 0.4.7f7 | 1.0.10 | 0.13.0 | Starts | 0 | 01 Oct 2026 |
| 0.4.7f7 | 1.0.10 | 0.12.11 | Starts | 1 | 02 Oct 2026 |
| 0.4.7f7 | 1.0.8 | 0.12.3 | Starts | 1 | 01 Oct 2026 |
| 0.4.7f6 | 1.0.10 | 0.12.11 | Starts | 1 | 23 Sep 2026 |
| 0.4.7f6 | 1.0.9 | 0.12.6 | Starts | 1 | 25 Sep 2026 |
| 0.4.7f6 | 1.0.8 | 0.12.3 | Starts | 1 | 22 Sep 2026 |
| 0.4.7f6 | 1.0.3 | 0.12.6 | Polyfill fixes it | 1 | 26 Sep 2026 |
| 0.4.7f5 | 1.0.10 | 0.12.6 | Starts | 1 | 22 Sep 2026 |
| 0.4.7f5 | 1.0.8 | 0.12.3 | Starts | 2 | 20 Sep 2026 |
| 0.4.6f13 | 1.1.0 | 0.13.12 | Starts | 0 | 16 Oct 2026 |
| 0.4.6f13 | 1.1.0 | 0.13.5 | Starts | 0 | 13 Oct 2026 |
| 0.4.6f13 | 1.1.0 | 0.13.3 | Starts | 1 | 12 Oct 2026 |
| 0.4.6f13 | 1.1.0 | 0.13.1 | Starts | 2 | 09 Oct 2026 |
| 0.4.6f13 | 1.1.0 | 0.12.3 | Starts | 1 | 11 Oct 2026 |
| 0.4.6f13 | 1.0.10 | 0.13.1 | Starts | 8 | 05 Oct 2026 |
| 0.4.6f13 | 1.0.10 | 0.13.0 | Parts missing | 0 | 01 Oct 2026 |
| 0.4.6f13 | 1.0.10 | 0.13.0 | Starts | 18 | 01 Oct 2026 |
| 0.4.6f13 | 1.0.10 | 0.12.11 | Parts missing | 0 | 30 Sep 2026 |
| 0.4.6f13 | 1.0.10 | 0.12.11 | Starts | 33 | 23 Sep 2026 |
| 0.4.6f13 | 1.0.10 | 0.12.8 | Starts | 0 | 23 Sep 2026 |
| 0.4.6f13 | 1.0.10 | 0.12.7 | Starts | 0 | 23 Sep 2026 |
| 0.4.6f13 | 1.0.10 | 0.12.6 | Starts | 25 | 18 Sep 2026 |
| 0.4.6f13 | 1.0.10 | 0.12.3 | Starts | 1 | 20 Sep 2026 |
| 0.4.6f13 | 1.0.9 | 0.12.6 | Starts | 38 | 12 Sep 2026 |
| 0.4.6f13 | 1.0.9 | 0.12.4 | Starts | 1 | 18 Sep 2026 |
| 0.4.6f13 | 1.0.9 | 0.12.3 | Starts | 1 | 13 Sep 2026 |
| 0.4.6f13 | 1.0.9 | 0.12.1 | Starts | 0 | 15 Sep 2026 |
| 0.4.6f13 | 1.0.9 | 0.11.13 | Starts | 1 | 15 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.13.1 | Starts | 0 | 06 Oct 2026 |
| 0.4.6f13 | 1.0.8 | 0.13.0 | Starts | 0 | 01 Oct 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.11 | Starts | 1 | 26 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.6 | Starts | 1 | 12 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.4 | Starts | 4 | 12 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.3 | Starts | 35 | 08 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.3 | Parts missing | 0 | 19 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.2 | Starts | 6 | 07 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.1 | Starts | 1 | 07 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.12.0 | Starts | 8 | 06 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.18 | Starts | 2 | 06 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.16 | Starts | 17 | 04 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.16 | Parts missing | 1 | 05 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.15 | Starts | 0 | 04 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.13 | Starts | 3 | 03 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.12 | Starts | 3 | 03 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.11 | Starts | 1 | 02 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.9 | Starts | 1 | 31 Aug 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.5 | Starts | 0 | 03 Sep 2026 |
| 0.4.6f13 | 1.0.8 | 0.11.4 | Starts | 2 | 01 Sep 2026 |
| 0.4.6f13 | 1.0.7 | 0.12.3 | Starts | 0 | 11 Sep 2026 |
| 0.4.6f13 | 1.0.7 | 0.11.11 | Starts | 2 | 01 Sep 2026 |
| 0.4.6f13 | 1.0.7 | 0.11.5 | Starts | 3 | 30 Aug 2026 |
| 0.4.6f13 | 1.0.7 | 0.11.4 | Starts | 1 | 30 Aug 2026 |
| 0.4.6f13 | 1.0.7 | 0.11.0 | Starts | 7 | 28 Aug 2026 |
| 0.4.6f13 | 1.0.5 | 0.12.6 | Polyfill fixes it | 1 | 13 Sep 2026 |
| 0.4.6f13 | 1.0.3 | 0.11.13 | Polyfill fixes it | 1 | 03 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.12.11 | Polyfill fixes it | 0 | 26 Sep 2026 |
| 0.4.6f13 | 1.0.1 | 0.12.6 | Polyfill fixes it | 1 | 15 Sep 2026 |
| 0.4.6f12 | 1.0.10 | 0.13.1 | Starts | 1 | 07 Oct 2026 |
| 0.4.6f12 | 1.0.10 | 0.12.11 | Starts | 1 | 26 Sep 2026 |
| 0.4.6f12 | 1.0.8 | 0.12.3 | Starts | 1 | 10 Sep 2026 |
| 0.4.6f12 | 1.0.8 | 0.12.1 | Starts | 0 | 08 Sep 2026 |
| 0.4.6f12 | 1.0.8 | 0.12.0 | Starts | 1 | 07 Sep 2026 |
| 0.4.6f12 | 1.0.8 | 0.11.16 | Starts | 1 | 04 Sep 2026 |
| 0.4.6f12 | 1.0.8 | 0.11.13 | Starts | 1 | 04 Sep 2026 |
| 0.4.6f11 | 1.0.8 | 0.12.3 | Starts | 0 | 12 Sep 2026 |
| 0.4.6f11 | 1.0.8 | 0.12.1 | Starts | 0 | 08 Sep 2026 |
| 0.4.6f11 | 1.0.8 | 0.11.16 | Starts | 1 | 05 Sep 2026 |
| 0.4.5f2 | 1.0.8 | 0.12.3 | Polyfill fixes it | 2 | 07 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
WorksDone: Starts
109 open names do not stop it. Show them
Done: Mostly clean ingame
332 of 333 sessions.
Missing · 109
no candidatepatch target
ScheduleOne.UI.Management.PackagerConfigPanel::BindInternalNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel::BindInternal was compiled against the other branch.
4 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Effects.Effect::NameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Effects.Effect::TierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Employees.Botanist::MaxAssignedPotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Employees.Employee::MoveItemBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Employees.Employee::WorkSpeedControllerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.Employees.Packager::GetTransitRouteReady(ScheduleOne.ItemFramework.ItemInstance&)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Employees.Packager::MaxAssignedStationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Employees.Packager::PackagingBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
refusedmember
Il2CppScheduleOne.Employees.Packager::StartMoveItem(BrickPress)There was a candidate on this build and Polyfill did not trust it enough to use it.
StartMoveItem is overloaded here, so which one it became is not decidable
2 reportsAlso in 1.0.10
refusedmember
Il2CppScheduleOne.Employees.Packager::StartMoveItem(PackagingStation)There was a candidate on this build and Polyfill did not trust it enough to use it.
StartMoveItem is overloaded here, so which one it became is not decidable
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.EntityFramework.GridItem::_originCoordinateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.EntityFramework.GridItem::_rotationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.ItemFramework.ItemSlot::ApplyLock(FishNet.Object.NetworkObject, System.String, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemSlotSiblingSet::SlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.ItemFramework.SlotFilter::ItemIDsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.ItemFramework.SlotFilter::TypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.ChemistConfiguration::StationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.CleanerConfiguration::BinsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.EntityConfiguration::FieldsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.Management.ITransitEntity::RemoveSlotLocks(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.Management.ITransitEntity::ReserveInputSlotsForItem(ScheduleOne.ItemFramework.ItemInstance, FishNet.ObNothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.PackagerConfiguration::AssignedStationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.PackagerConfiguration::RoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.PackagerConfiguration::StationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.RouteListField::MaxRoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Management.RouteListField::RoutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
refusedmember
Il2CppScheduleOne.Management.StringField::.ctor(EntityConfiguration, String)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::DoesTaskRequireItem(ScheduleOne.Growing.GrowContainer, System.SNothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::GetItemSlotContainingRequiredItem(ScheduleOne.ItemFramework.IItNothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::assignedRouteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::currentStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::grabbedAmountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::grabRoutineNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsDestinationValid(TransitRoute, ItemInstance, String&)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsDestinationValid is overloaded here, so which one it became is not decidable
2 reportsAlso in 1.0.10
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, ItemInstance, String&)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsTransitRouteValid is overloaded here, so which one it became is not decidable
2 reportsAlso in 1.0.10
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, String, String&)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsTransitRouteValid is overloaded here, so which one it became is not decidable
2 reportsAlso in 1.0.10
refusedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsTransitRouteValid(TransitRoute, String)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsTransitRouteValid is overloaded here, so which one it became is not decidable
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::itemToRetrieveTemplateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::maxMoveAmountNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::placingRoutineNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::skipPickupNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::DEBUG_MODENothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.NPCs.NPC::SetAnimationTrigger_Networked(FishNet.Connection.NetworkConnection, System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.NPCs.NPCInventory::GetFirstIdenticalItem(ScheduleOne.ItemFramework.ItemInstance, ScheduleOne.NPCs.NPCINothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.ObjectScripts.PackagingStation::GetState(ScheduleOne.ObjectScripts.PackagingStation/EMode)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::OutputSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.ObjectScripts.PackagingStation::StandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.ObjectScripts.SoilPourer::isDispensingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.ObjectScripts.SoilPourer::SetSoil(FishNet.Connection.NetworkConnection, System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Product.PropertyItemDefinition::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeCapacityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeIdlePointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Property.Property::propertyCodeNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.Property.Property::propertyNameNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
2 reportsAlso in 1.0.10
no candidatemember
Il2CppScheduleOne.Tools.FloatStack::TryGetEntry(System.String, ScheduleOne.Tools.FloatStack/StackEntry&)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Items.FilterConfigPanel::ApplyToSiblingsButtonNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.BotanistConfigPanel::PotsUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.ChemistConfigPanel::StationsUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.CleanerConfigPanel::BinsUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.ObjectFieldUI::FieldLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.ObjectListFieldUI::EntriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.PackagerConfigPanel::RoutesUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.PackagerConfigPanel::StationsUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.PackagingStationConfigPanel::DestinationUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
no candidatefield
Il2CppScheduleOne.UI.Management.RouteListFieldUI::RouteEntriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsAlso in 1.0.10
refusedmember
Il2CppTMPro.TMP_Text::get_alignment()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.ConsoleNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Botanist::AssignPropertyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist::AssignProperty was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Chemist::AssignPropertyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist::AssignProperty was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Cleaner::AssignPropertyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner::AssignProperty was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Employee::UpdateBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::UpdateBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Packager::AssignPropertyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::AssignProperty was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Packager::GetStationMoveItemsNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::GetStationMoveItems was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Packager::StartMoveItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::StartMoveItem was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Employees.Packager::UpdateBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::UpdateBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.ItemFramework.SlotFilter/ETypeNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 10 types share the name EType, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter/EType was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Management.AdvancedTransitRoute::GetItemReadyToMoveNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute::GetItemReadyToMove was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.Management.ObjectListFieldNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name ObjectListField, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ObjectListField was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTickNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActiveTick was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour/EStateNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour/EState was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetAmountToGrabNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetAmountToGrab was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GrabItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GrabItem was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsNpcInventoryItemValidNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsNpcInventoryItemValid was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::OnActiveTickNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::OnActiveTick was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::PlaceItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::PlaceItem was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StartTransitNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StartTransit was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StopCurrentActivityNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::StopCurrentActivity was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItemNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::TakeItem was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EStateNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour/EState was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReadyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour::IsStationReady was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.NPCs.NPCInventory/ItemFilterNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory/ItemFilter was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstanceNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.ObjectScripts.PackagingStation/EModeNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 6 types share the name EMode, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EMode was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.ObjectScripts.PackagingStation/EStateNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation/EState was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Product.ProductItemInstance::ApplyEffectsToNPCNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance::ApplyEffectsToNPC was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.Property.Property::NetworkInitialize___EarlyNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property::NetworkInitialize___Early was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.Tiles.GridNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatetype
ScheduleOne.Tiles.TileNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Tile, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Tile was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.UI.Items.FilterConfigPanel::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.FilterConfigPanel::Awake was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.UI.Management.BotanistConfigPanel::BindInternalNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.BotanistConfigPanel::BindInternal was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.UI.Management.ChemistConfigPanel::BindInternalNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ChemistConfigPanel::BindInternal was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.UI.Management.CleanerConfigPanel::BindInternalNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerConfigPanel::BindInternal was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.UI.Management.ObjectListFieldUI::BindNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectListFieldUI::Bind was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.UI.Management.PackagingStationConfigPanel::BindInternalNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagingStationConfigPanel::BindInternal was compiled against the other branch.
2 reportsAlso in 1.0.10
no candidatepatch target
ScheduleOne.UI.Management.RouteListFieldUI::BindNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteListFieldUI::Bind was compiled against the other branch.
2 reportsAlso in 1.0.10
Bridged · 130
bridgedmember
Il2CppScheduleOne.Effects.Effect::ApplyToEmployee(Employee)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Chemist::get_configuration()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Cleaner::get_configuration()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Packager::get_configuration()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Packager::GetBrickPress()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Packager::GetBrickPressMoveItems()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Packager::GetStationMoveItems()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Packager::GetStationToAttend()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Packager::StartPackaging(PackagingStation)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Employees.Packager::StartPress(BrickPress)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ActiveLock()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_PlayerFilter()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_SiblingSet()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::GetCapacityForItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetPlayerFilter(SlotFilter, Boolean)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.AdvancedTransitRoute::get_Filter()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::GetFirstSlotContainingTemplateItem(ItemInstance, ESlotType)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::GetInputCapacityForItem(ItemInstance, NPC, Boolean)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::GetOutputCapacityForItem(ItemInstance, NPC)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoInput(ItemInstance, NPC)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.ITransitEntity::InsertItemIntoOutput(ItemInstance, NPC)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.ManagementItemFilter::DoesItemMeetFilter(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.PackagingStationConfiguration::get_DestinationRoute()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.PackagingStationConfiguration::get_Station()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::get_Destination()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Management.TransitRoute::get_Source()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::AreTaskConditionsMetForContainer(GrowContainer)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::CheckSuccess(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::get__botanist()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::get__growContainer()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.GrowContainerBehaviour::OnActionSuccess(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::CanGetToDestination(TransitRoute)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::CanGetToSource(TransitRoute)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetDestinationAccessPoint(TransitRoute)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetSourceAccessPoint(TransitRoute)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::Initialize(TransitRoute, ItemInstance, Int32, Boolean)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsNpcInventoryItemValid(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Behaviour()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Inventory()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::GetIdenticalItemAmount(ItemInstance)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.ObjectScripts.PackagingStation::get_Configuration()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Tiles.Coordinate::op_Addition(Coordinate, Coordinate)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.Tiles.Coordinate::RotateCoordinates(Coordinate, Single)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.UI.Items.FilterConfigPanel::get_OpenSlot()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppScheduleOne.UIPanel::AddSelectable(UISelectable)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppTMPro.TMP_Text::get_font()Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedmember
Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)Polyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Effects.EffectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Employees.BotanistPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Employees.ChemistPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Chemist was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Employees.CleanerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Cleaner was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Employees.EmployeePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Employees.PackagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.EntityFramework.GridItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Growing.GrowContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.GrowContainer was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.IItemSlotOwnerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.ItemSlotLockPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotLock was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.ItemSlotSiblingSetPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlotSiblingSet was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.SlotFilterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ItemFramework.SoilDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SoilDefinition was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.AdvancedTransitRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.AdvancedTransitRoute was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.ChemistConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ChemistConfiguration was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.CleanerConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.CleanerConfiguration was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.ConfigFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigField was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.ConfigurationReplicatorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurationReplicator was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.EntityConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.EntityConfiguration was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.IConfigurablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IConfigurable was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.ITransitEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.ITransitEntity/ESlotTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity/ESlotType was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.IUsablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IUsable was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.ManagementItemFilterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ManagementItemFilter was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.PackagerConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PackagerConfiguration was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.PackagingStationConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.PackagingStationConfiguration was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.RouteListFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.RouteListField was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.StringFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.StringField was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Management.TransitRoutePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.AddSoilToGrowContainerBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.Behaviour.GrowContainerBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GrowContainerBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.Behaviour.NPCBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.Behaviour.WaterPotBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.WaterPotBehaviour was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ObjectScripts.BrickPressPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ObjectScripts.PackagingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ObjectScripts.PotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ObjectScripts.SoilPourerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.SoilPourer was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.ObjectScripts.SprinklerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Sprinkler was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Product.PropertyItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Property.BungalowPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Bungalow was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Property.BusinessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Property.ManorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Manor was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Tiles.CoordinatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Coordinate was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Tools.FloatStackPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.Tools.FloatStack/StackEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/StackEntry was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Items.FilterConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.FilterConfigPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.BotanistConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.BotanistConfigPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.ChemistConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ChemistConfigPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.CleanerConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.CleanerConfigPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.ObjectFieldUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectFieldUI was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.ObjectListFieldUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectListFieldUI was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.PackagerConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagerConfigPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.PackagingStationConfigPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.PackagingStationConfigPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.RouteEntryUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteEntryUI was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UI.Management.RouteListFieldUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.RouteListFieldUI was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UIContentPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIContentPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UIPanelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIPanel was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
ScheduleOne.UISelectablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISelectable was compiled against the other branch.
2 reportsAlso in 1.0.10
bridgedtype
TMPro.TextAlignmentOptionsPolyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedtype
TMPro.TMP_FontAssetPolyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
2 reportsAlso in 1.0.10
Old versions only · 2
Not in 1.1.0.bridgedtype
ScheduleOne.Property.SewerOfficePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.SewerOffice was compiled against the other branch.
5 reportsIn 1.0.10
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_fullName()Polyfill pointed this at its successor when the game started.
3 reportsIn 1.0.1
Errors · 13
Error messages are not collected.Il2CppInterop.Runtime.Il2CppException3 sessions · 4 timesnew since 0.4.6f13
EmployeeTweaks.Patches.EmployeeArea.PoissonDiskSampler2D.ComputeCentroid(List`1 points)At
UnityEngine.Transform.get_positionCalled from
EmployeeTweaks.Patches.EmployeeArea.PoissonDiskSampler2D.SampleAdaptive(Vector3 min, Vector3 max, List`1 blocked, Int32 < EmployeeTweaks.Patches.EmployeeArea.PropertyPatch.<>c__DisplayClass2_0.<StorePointRectAndAddCapacity>g__AddCapacity 1(Pr < EmployeeTweaks.Patches.EmployeeArea.PropertyPatch.<>c__DisplayClass2_0.<StorePointRectAndAddCapacity>b__0(Int32 oldVal,Game0.4.7f12, 0.4.6f13Mod1.1.0, 1.0.9Last seen12 Oct 2026
NullReferenceException75 sessions · 2 165 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeysGame0.4.6f13Mod1.0.8Last seen11 Oct 2026
NullReferenceException28 sessions · 59 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.List`1[T].ExistsGame0.4.6f13Mod1.0.8Last seen15 Sep 2026
Il2CppInterop.Runtime.Il2CppException15 sessions · 107 timesnew since 0.4.6f13last seen on 0.4.6f13
UnityEngine.Transform.get_positionGame0.4.6f13Mod1.0.8Last seen09 Oct 2026
KeyNotFoundException6 sessions · 6 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.Dictionary`2[TKey,TValue].get_ItemGame0.4.6f13Mod1.0.8Last seen08 Sep 2026
System.IO.FileLoadException5 sessions · 622 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPathGame0.4.6f13Mod1.0.8Last seen09 Sep 2026
InvalidOperationException4 sessions · 4 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.HashSet`1+Enumerator[T].MoveNextGame0.4.6f13Mod1.0.8Last seen10 Sep 2026
ArgumentOutOfRangeException3 sessions · 4 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.List`1[T].get_ItemGame0.4.6f13Mod1.0.8Last seen07 Sep 2026
NullReferenceException3 sessions · 3 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.EqualityComparer`1[T].get_DefaultGame0.4.6f13Mod1.0.8Last seen08 Sep 2026
ArgumentException3 sessions · 4 timesnew since 0.4.6f11last seen on 0.4.6f13
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsertGame0.4.6f13, 0.4.6f11Mod1.0.8Last seen28 Sep 2026
Exception2 sessions · 2 152 timesnew since 0.4.6f13last seen on 0.4.6f13
EmployeeTweaks.Persistence.UnpackageSave.TryGetValue(Guid guid, Boolean& value)Game0.4.6f13Mod1.0.8Last seen25 Sep 2026
2 more, 1 session each
ArgumentNullException1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
System.ArraySegment`1[T]..ctorGame0.4.6f13Mod1.0.8Last seen04 Sep 2026
FormatException1 session · 2 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Guid+GuidResult.SetFailureGame0.4.6f13Mod1.0.8Last seen04 Oct 2026
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