Polyfill
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Employee Manager

by Akermi

Your game version

0.4.7f12newest0.4.7f64 reports0.4.6f1357 reports4 more
Works so far

No errors so far, but part of it is gone from the game.

19 reports on 0.4.7f12, newest 18 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.6.1

    19 of 19 reports.

At game start

Parts missing

19 of 19 reports.

Ingame

No errors

62 of 62 sessions.

Reports
19
Sessions
62
Hours played
76
Last report
18 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far19 reports0.4.7f11Works so far1 report0.4.7f10Works so far2 reports0.4.7f7Works so far1 report0.4.7f6Works so far4 reports0.4.6f13Works so far57 reports0.4.6f12Works so far2 reports

History

Changes only.
  1. 31 Aug 2026

    First report Mod 1.6, game 0.4.6f13.

    Parts missing

By Polyfill version

1.6.11.61.5.4all 3
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.20.13.30.13.40.13.50.13.70.13.80.13.90.13.12
0.4.7f12Parts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missing
0.4.6f13not reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
Older Polyfill versions (10)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.110.11.160.12.00.12.10.12.30.12.40.12.60.12.110.13.00.13.1
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportedParts missing
0.4.7f11not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f10not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f7not reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingParts missingnot reported
0.4.7f6not reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missing
0.4.6f12not reportednot reportedParts missingnot reportedParts missingnot reportednot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 30 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.6.10.13.12Parts missing215 Oct 2026
0.4.7f121.6.10.13.9Parts missing114 Oct 2026
0.4.7f121.6.10.13.8Parts missing114 Oct 2026
0.4.7f121.6.10.13.7Parts missing213 Oct 2026
0.4.7f121.6.10.13.5Parts missing113 Oct 2026
0.4.7f121.6.10.13.4Parts missing012 Oct 2026
0.4.7f121.6.10.13.3Parts missing212 Oct 2026
0.4.7f121.6.10.13.2Parts missing111 Oct 2026
0.4.7f121.6.10.13.1Parts missing808 Oct 2026
0.4.7f121.6.10.12.11Parts missing112 Oct 2026
0.4.7f111.6.10.13.1Parts missing107 Oct 2026
0.4.7f101.6.10.13.1Parts missing206 Oct 2026
0.4.7f71.6.10.13.0Parts missing001 Oct 2026
0.4.7f71.6.10.12.11Parts missing130 Sep 2026
0.4.7f61.6.10.12.11Parts missing423 Sep 2026
0.4.6f131.6.10.13.12Parts missing115 Oct 2026
0.4.6f131.6.10.13.1Parts missing506 Oct 2026
0.4.6f131.6.10.13.0Parts missing401 Oct 2026
0.4.6f131.6.10.12.11Parts missing1323 Sep 2026
0.4.6f131.6.10.12.6Parts missing1212 Sep 2026
0.4.6f131.6.10.12.4Parts missing112 Sep 2026
0.4.6f131.6.10.12.3Parts missing808 Sep 2026
0.4.6f131.6.10.12.1Parts missing107 Sep 2026
0.4.6f131.6.10.12.0Parts missing406 Sep 2026
0.4.6f131.6.10.11.16Parts missing505 Sep 2026
0.4.6f131.6.10.11.11Parts missing102 Sep 2026
0.4.6f131.60.11.7Parts missing131 Aug 2026
0.4.6f131.5.40.12.1Parts missing107 Sep 2026
0.4.6f121.6.10.12.3Parts missing108 Sep 2026
0.4.6f121.6.10.12.0Parts missing107 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 4 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    62 sessions.

4missing13bridged0interface clones1errors0old versions only
Showmod 1.6.1 (newest)game 0.4.7f12API

Missing 4

  • no candidatemember

    Il2CppScheduleOne.Employees.Employee::GetBed()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    out-of-rangeNothing of that name in 0.4.5f2 or 0.4.6, and nothing in the version history back to 0.4.4f6, so there is no pair of builds to read a successor out of.

    94 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::get_ConversationCategories()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    would-change-meaningThe categories are still there, under NPCData.Messaging like the rest of the per-NPC settings - but as EConversationCategory[] (Messaging.cs:13) where the old member was a List. A caller names the return type in its own signature, so handing back the array does not answer the call: it needs converting, which is a copy rather than the same collection. The game does that conversion itself where it reads them (NPC.cs:392 calls ToList), so a repair is possible and is not a hop - it is left until it can be written honestly.

    94 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::set_ConversationCategories(List`1)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    would-change-meaningThe write half of the same change. Storing a List into an EConversationCategory[] (Messaging.cs:13) means copying, so a mod that keeps the list and mutates it later would be writing to something the game no longer reads - which is worse than the gap.

    94 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::set_IsImportant(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    no-successorA public field on NPC in 0.4.5f2 (NPC.cs:76) with exactly one reader: NPCHealth decided whether a dead NPC comes back with `DaysPassedSinceDeath >= 3 || npc.IsImportant` (:195). 0.4.6 has nothing of that name anywhere in Assembly-CSharp - not on NPC and not on the NPCData objects the other per-NPC settings moved into. The flag is gone, not renamed.

    94 reports

Bridged 13

  • bridgedmember

    Il2CppScheduleOne.Messaging.MSGConversation::.ctor(Il2CppScheduleOne.NPCs.NPC, System.String)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.Messaging.MSGConversation::set_bubbles(List`1)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.Messaging.MSGConversation::set_messageChainHistory(List`1)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.Messaging.MSGConversation::set_messageHistory(List`1)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::set_ConversationCanBeHidden(Boolean)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::set_dialogueHandler(DialogueHandler)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::set_FirstName(String)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::set_LastName(String)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::set_MugshotSprite(Sprite)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::set_ShowRelationshipInfo(Boolean)

    Polyfill pointed this at its successor when the game started.

    no-successorA public field on NPC in 0.4.5f2 (NPC.cs:123), defaulting to true. 0.4.6 has no member of that name anywhere in Assembly-CSharp - not on NPC, not on the NPCData objects the other per-NPC settings moved into. Its two neighbours went to NPCData.Messaging and this one did not go with them, so there is nothing to point it at.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.UI.GameplayMenu::SetIsOpen(Boolean)

    Polyfill pointed this at its successor when the game started.

    94 reports

  • bridgedmember

    Il2CppScheduleOne.UI.StorageMenu::Open(Il2CppScheduleOne.Storage.StorageEntity)

    Polyfill pointed this at its successor when the game started.

    94 reports

Errors 1

Error messages are not collected.
  • InvalidOperationException3 sessions 4 timeslast seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13, 0.4.6f12Mod1.6.1Last seen09 Sep 2026

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