Polyfill
All mods

Employee Cap Remover

by Xerotix69 & GandalfTheGreen42

Your game version

0.4.7f12newest
Works so far

No errors so far, but part of it is gone from the game.

6 reports on 0.4.7f12, newest 2 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.9

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 0.1.0

    6 of 6 reports.

At game start

Parts missing

6 of 6 reports.

Ingame

No errors

16 of 16 sessions.

Reports
6
Sessions
16
Hours played
16
Last report
2 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 13 Oct 2026

    First report Mod 0.1.0, game 0.4.7f12.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.40.13.70.13.80.13.9
0.4.7f12Parts missingParts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 4 rows
GameModPolyfillStateReportsFirst reported
0.4.7f120.1.00.13.9Parts missing015 Oct 2026
0.4.7f120.1.00.13.8Parts missing214 Oct 2026
0.4.7f120.1.00.13.7Parts missing313 Oct 2026
0.4.7f120.1.00.13.4Parts missing114 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 11 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    16 sessions.

11missing6bridged0interface clones0errors0old versions only
Showmod 0.1.0 (newest)game 0.4.7f12API

Missing 11

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    19 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    19 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::Guid

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    19 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ShowWorldspaceDialogue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    19 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::EmployeeCapacity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    19 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    19 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController_Fixer::ModifyChoiceList

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer::ModifyChoiceList was compiled against the other branch.

    19 reports

  • no candidatepatch target

    ScheduleOne.Employees.Employee::AssignProperty

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee::AssignProperty was compiled against the other branch.

    19 reports

  • no candidatepatch target

    ScheduleOne.Persistence.LoadManager::ExitToMenu

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::ExitToMenu was compiled against the other branch.

    19 reports

  • no candidatepatch target

    ScheduleOne.Property.Business::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business::Start was compiled against the other branch.

    19 reports

  • no candidatepatch target

    ScheduleOne.Property.Property::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property::Start was compiled against the other branch.

    19 reports

Bridged 6

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    19 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Fixer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer was compiled against the other branch.

    19 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    19 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    19 reports

  • bridgedtype

    ScheduleOne.Property.Business

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    19 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    19 reports

For your mod page

Badge

Polyfill badge for Employee Cap Remover
[![Polyfill](https://polyfill.doomods.com/badge/employee-cap-remover.svg)](https://polyfill.doomods.com/mod/employee-cap-remover)

Your mod?

Add a link to your mod page, or have it removed from the index.

Add linkRemove mod

API

GET https://polyfill.doomods.com/api/board/employee-cap-remover
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.