Polyfill
All mods

Effects Mod Menu

by Tangoxfm

Your game version

0.4.6f13newest
Works so far

No errors so far, but part of it is gone from the game.

1 report on 0.4.6f13, newest 1 month ago.

I want this fixed

Use these versions

  1. Polyfill 0.12.3

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0 (release)

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

No errors

1 of 1 sessions.

Report
1
Session
1
Hours played
0
Last report
1 month ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 08 Sep 2026

    First report Mod 1.0.0 (release), game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.3
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.6f131.0.0 (release)0.12.3Parts missing108 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 4 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    1 session.

4missing11bridged0interface clones0errors0old versions only
Showmod 1.0.0 (release) (newest)game 0.4.6f13API

Missing 4

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Product.PropertyItemDefinition::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.

    4 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    4 reports

  • no candidatemember

    UnityEngine.ScriptableObject::CreateInstance(System.Type)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

Bridged 11

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::get_EquippedItem()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::IndexAllSlots(Int32)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedtype

    ScheduleOne.Effects.Effect

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.HotbarSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.HotbarSlot was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    4 reports

For your mod page

Badge

Polyfill badge for Effects Mod Menu
[![Polyfill](https://polyfill.doomods.com/badge/effects-mod-menu.svg)](https://polyfill.doomods.com/mod/effects-mod-menu)

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API

GET https://polyfill.doomods.com/api/board/effects-mod-menu
API docs

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