Polyfill
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Dom's Custom Effects

by Dom

Your game version

0.4.7f12newest
Not played yet

Nobody has played it long enough yet.

1 report on 0.4.7f12, newest 7 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.1

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

Not played yet

No sessions yet.

Report
1
Sessions
0
Hours played
0
Last report
7 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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History

Changes only.
  1. 09 Oct 2026

    First report Mod 1.0.0, game 0.4.7f12.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.1
0.4.7f12Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.1Parts missing109 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Not played yet
  • Open: 135 names missing

    Fix them in a mod update. Show them

  • Open: Not played yet

    Needs one session without errors.

135missing77bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 135

  • no candidatepatch target

    ScheduleOne.Product.ProductManager::GetRecipe

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::GetRecipe was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.MixingStationCanvas::MixingDone

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::MixingDone was compiled against the other branch.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarEffects::HeadPoofParticles

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarEffects::SkinColorSmoother

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.EyeController::leftEye

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    1 report

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.EyeController::rightEye

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    1 report

  • refusedmember

    Il2CppScheduleOne.Core.Weather.EnvironmentHandler::RaiseWeatherChange(WeatherConditions)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    the type it was on is not in this assembly

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Cloudy

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Foggy

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Hail

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Rainy

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Sleet

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Snowy

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Stormy

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Sunny

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Core.Weather.WeatherConditions::Windy

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::Addictiveness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::LabelColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::MixDirection

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::MixMagnitude

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::Name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::ProductColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::ValueChange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.Effect::ValueMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.Effects.EffectMixCalculator::MixProperties(System.Collections.Generic.List`1<ScheduleOne.Effects.Effec

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.MixMaps.MixerMap::Effects

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::Position

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::Property

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::Radius

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::MaxInteractionRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::onInteractStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRank

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiresLevelToPurchase

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • refusedmember

    Il2CppScheduleOne.Levelling.FullRank::op_GreaterThanOrEqual(FullRank, FullRank)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    1 report

  • refusedmember

    Il2CppScheduleOne.Levelling.LevelManager::GetFullRank()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    GetFullRank is overloaded here, so which one it became is not decidable

    1 report

  • no candidatefield

    Il2CppScheduleOne.Levelling.LevelManager::onRankChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • refusedmember

    Il2CppScheduleOne.Levelling.Unlockable::.ctor(FullRank, String, Sprite)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    .ctor is overloaded here, so which one it became is not decidable

    1 report

  • no candidatefield

    Il2CppScheduleOne.Map.POI::onUICreated

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::.ctor(ScheduleOne.NPCs.NPC, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::FirstName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::hasLastName

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::LastName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Movement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::SpeedController

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::DiscoveryBox

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.MixingStation::SetMixOperation(FishNet.Connection.NetworkConnection, ScheduleOne.ObjectS

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixOperation::IngredientID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.MixOperation::IsOutputKnown(ScheduleOne.Product.ProductDefinition&)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixOperation::ProductID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixOperation::ProductQuality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixOperation::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::GravityMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::JumpMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::StaticMoveSpeedMultiplier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.DrugTypeContainer::DrugType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductDefinition::DrugTypes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • refusedmember

    Il2CppScheduleOne.Product.ProductDefinition::get_DrugType()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductDefinition::MarketValue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::AllProducts

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::CokeMixMap

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.Product.ProductManager::CreateMixRecipe(FishNet.Connection.NetworkConnection, System.String, System.St

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::DiscoveredProducts

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • refusedmember

    Il2CppScheduleOne.Product.ProductManager::GetRecipe(String, String)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    GetRecipe is overloaded here, so which one it became is not decidable

    1 report

  • no candidatemember

    Il2CppScheduleOne.Product.ProductManager::MakeIDFileSafe(String)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::MethMixMap

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::ProductNames

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.Product.ProductManager::SetPrice(FishNet.Connection.NetworkConnection, System.String, System.Single)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::ShroomMixMap

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::ValidMixIngredients

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::WeedMixMap

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatemember

    Il2CppScheduleOne.Product.PropertyItemDefinition::Initialize(System.Collections.Generic.List`1<ScheduleOne.Effects.Effec

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.PropertyItemDefinition::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.

    1 report

  • no candidatefield

    Il2CppScheduleOne.Product.PropertyUtility::AllProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::Ingredients

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::Product

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::Items

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/ItemQuantity::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::CrosshairText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::onQuantityChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.Cart::Shop

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::AllShops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ListingContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopCode

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::StoreNameLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDelivered

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::DefaultStock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Effects.EffectMixCalculator

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Effects.EffectMixCalculator is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.EffectMixCalculator was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Effects.EffectMixCalculator::MixProperties

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.EffectMixCalculator::MixProperties was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Levelling.FullRank

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.Messaging.Message

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixOperation::IsOutputKnown

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation::IsOutputKnown was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Product.ProductManager::GetKnownProduct

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::GetKnownProduct was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Product.PropertyUtility::GetProperties

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility::GetProperties was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.Quests.Contract

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.Quests.Contract::SubmitPayment

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::SubmitPayment was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Quests.Contract/BonusPayment

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Quests.Contract, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract/BonusPayment was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.DealCompletionPopup::PlayPopup

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup::PlayPopup was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.UI.Stations.MixingStationCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.Stations.MixingStationCanvas::MixNamed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::MixNamed was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.Stations.MixingStationCanvas::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::Open was compiled against the other branch.

    1 report

  • no candidatepatch target

    ScheduleOne.UI.Stations.MixingStationCanvas::UpdateDisplayMode

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::UpdateDisplayMode was compiled against the other branch.

    1 report

  • refusedtype

    ScheduleOne.Weather.EnvironmentHandler

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Core.Weather.EnvironmentHandler is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.EnvironmentHandler was compiled against the other branch.

    1 report

  • no candidatemember

    UnityEngine.AudioClip::SetData(System.Single[], System.Int32)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 report

  • no candidatemember

    UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[], UnityEngine.GradientAlphaKey[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    UnityEngine.ParticleSystem::get_colorOverLifetime()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 report

  • no candidatemember

    UnityEngine.ParticleSystem::get_inheritVelocity()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 report

  • no candidatetype

    UnityEngine.ParticleSystem/ColorOverLifetimeModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    1 report

  • no candidatetype

    UnityEngine.ParticleSystem/InheritVelocityModule

    Nothing on this build to point it at.

    type no longer exists in UnityEngine.ParticleSystemModule

    1 report

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_duration(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 report

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_gravityModifier(MinMaxCurve)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 report

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_loop(Boolean)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 report

  • no candidatemember

    UnityEngine.ParticleSystem/MainModule::set_simulationSpace(ParticleSystemSimulationSpace)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 report

  • no candidatemember

    UnityEngine.ParticleSystem/MinMaxGradient::.ctor(UnityEngine.Gradient)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

Bridged 77

  • bridgedmember

    Il2CppScheduleOne.Audio.AudioManager::GetVolume(EAudioType, Boolean)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButtonDown(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(EInteractableState)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::SetQuality(EQuality)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Levelling.LevelManager::AddUnlockable(Unlockable)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCSpeedController::set_SpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Product.ProductManager::GetMixerMap(EDrugType)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::get_MatchingShop()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::get_MatchingListing()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::Initialize(ShopListing)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    ScheduleOne.Audio.AudioManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Audio.EAudioType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.EAudioType was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarEffects

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarEffects was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.AvatarFramework.Eye

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.AvatarFramework.EyeController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.EyeController was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Effects.Effect

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Effects.MixMaps.MixerMap

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMap was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Effects.MixMaps.MixerMapEffect

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMapEffect was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.GameInput/ButtonCode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject/EInteractableState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Levelling.Unlockable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.Unlockable was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Map.POI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPCSpeedController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.ObjectScripts.MixOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.DrugTypeContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.DrugTypeContainer was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.EDrugType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.NewMixDiscoveryBox

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.NewMixDiscoveryBox was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.ProductManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Product.PropertyUtility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe/IngredientQuantity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe/ItemQuantity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/ItemQuantity was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Tools.ColorSmoother

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.ColorSmoother was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.CrosshairText

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CrosshairText was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.DealCompletionPopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.ItemSlotUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.NewMixScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewMixScreen was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.NotificationsManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.DeliveryApp

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.DeliveryShop

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.ListingEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Shop.Cart

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Shop.ListingUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UIScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreen was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Weather.EnvironmentManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.EnvironmentManager was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Weather.WeatherConditions

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.WeatherConditions was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Weather.WeatherSequence

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.WeatherSequence was compiled against the other branch.

    1 report

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    1 report

For your mod page

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[![Polyfill](https://polyfill.doomods.com/badge/dom-s-custom-effects.svg)](https://polyfill.doomods.com/mod/dom-s-custom-effects)

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API

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API docs

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