Dom's Custom Effects
by Dom
Your game version
Nobody has played it long enough yet.
1 report on 0.4.7f12, newest 7 days ago.
Use these versions
- 1
Polyfill 0.13.1
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.0.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
No sessions yet.
- Report
- 1
- Sessions
- 0
- Hours played
- 0
- Last report
- 7 days ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 09 Oct 2026
First report Mod 1.0.0, game 0.4.7f12.
Parts missing
By Polyfill version
| Game | 0.13.1 |
|---|---|
| 0.4.7f12 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 1 row
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.0.0 | 0.13.1 | Parts missing | 1 | 09 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Not played yetOpen: 135 names missing
Fix them in a mod update. Show them
Open: Not played yet
Needs one session without errors.
Missing · 135
no candidatepatch target
ScheduleOne.Product.ProductManager::GetRecipeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::GetRecipe was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.UI.Stations.MixingStationCanvas::MixingDoneNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::MixingDone was compiled against the other branch.
2 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarEffects::HeadPoofParticlesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarEffects::SkinColorSmootherNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.AvatarFramework.EyeController::leftEyeNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
1 report
no candidatefield
Il2CppScheduleOne.AvatarFramework.EyeController::rightEyeNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
1 report
refusedmember
Il2CppScheduleOne.Core.Weather.EnvironmentHandler::RaiseWeatherChange(WeatherConditions)There was a candidate on this build and Polyfill did not trust it enough to use it.
the type it was on is not in this assembly
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::CloudyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::FoggyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::HailNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::RainyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::SleetNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::SnowyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::StormyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::SunnyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Core.Weather.WeatherConditions::WindyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::AddictivenessNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::LabelColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::MixDirectionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::MixMagnitudeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::NameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::ProductColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::ValueChangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.Effect::ValueMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Effects.EffectMixCalculator::MixProperties(System.Collections.Generic.List`1<ScheduleOne.Effects.EffecNothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Effects.MixMaps.MixerMap::EffectsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::PositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::PropertyNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::RadiusNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::MaxInteractionRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::onInteractStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiredRankNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::RequiresLevelToPurchaseNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
refusedmember
Il2CppScheduleOne.Levelling.FullRank::op_GreaterThanOrEqual(FullRank, FullRank)There was a candidate on this build and Polyfill did not trust it enough to use it.
nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it
1 report
refusedmember
Il2CppScheduleOne.Levelling.LevelManager::GetFullRank()There was a candidate on this build and Polyfill did not trust it enough to use it.
GetFullRank is overloaded here, so which one it became is not decidable
1 report
no candidatefield
Il2CppScheduleOne.Levelling.LevelManager::onRankChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
refusedmember
Il2CppScheduleOne.Levelling.Unlockable::.ctor(FullRank, String, Sprite)There was a candidate on this build and Polyfill did not trust it enough to use it.
.ctor is overloaded here, so which one it became is not decidable
1 report
no candidatefield
Il2CppScheduleOne.Map.POI::onUICreatedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Messaging.MSGConversation::.ctor(ScheduleOne.NPCs.NPC, System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::FirstNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::hasLastNameNothing on this build to point it at.
field missing, with nothing on this type to point at
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::IDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::LastNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPC::MovementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::SpeedControllerNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::DiscoveryBoxNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixingStation::OutputSlotNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.ObjectScripts.MixingStation::SetMixOperation(FishNet.Connection.NetworkConnection, ScheduleOne.ObjectSNothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixOperation::IngredientIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.ObjectScripts.MixOperation::IsOutputKnown(ScheduleOne.Product.ProductDefinition&)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixOperation::ProductIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixOperation::ProductQualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.ObjectScripts.MixOperation::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::GravityMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::JumpMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::StaticMoveSpeedMultiplierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.DrugTypeContainer::DrugTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::DrugTypesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
refusedmember
Il2CppScheduleOne.Product.ProductDefinition::get_DrugType()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::MarketValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::AllProductsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::CokeMixMapNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Product.ProductManager::CreateMixRecipe(FishNet.Connection.NetworkConnection, System.String, System.StNothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::DiscoveredProductsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
refusedmember
Il2CppScheduleOne.Product.ProductManager::GetRecipe(String, String)There was a candidate on this build and Polyfill did not trust it enough to use it.
GetRecipe is overloaded here, so which one it became is not decidable
1 report
no candidatemember
Il2CppScheduleOne.Product.ProductManager::MakeIDFileSafe(String)Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::MethMixMapNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::ProductNamesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Product.ProductManager::SetPrice(FishNet.Connection.NetworkConnection, System.String, System.Single)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::ShroomMixMapNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::ValidMixIngredientsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.Product.ProductManager::WeedMixMapNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatemember
Il2CppScheduleOne.Product.PropertyItemDefinition::Initialize(System.Collections.Generic.List`1<ScheduleOne.Effects.EffecNothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatefield
Il2CppScheduleOne.Product.PropertyItemDefinition::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe member never moved and is on this build. It is reported missing because it is asked for as a field and reached as a property, which is the same mismatch as ItemDefinition::ID. Nothing Polyfill can inject satisfies a field token.
1 report
no candidatefield
Il2CppScheduleOne.Product.PropertyUtility::AllPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::IngredientsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::ProductNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::ItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/ItemQuantity::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.HUD::CrosshairTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::onQuantityChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.Cart::ShopNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::AllShopsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopCodeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::StoreNameLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::CanBeDeliveredNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::DefaultStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::nameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
1 report
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
1 report
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Effects.EffectMixCalculatorThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Effects.EffectMixCalculator is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.EffectMixCalculator was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Effects.EffectMixCalculator::MixPropertiesNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.EffectMixCalculator::MixProperties was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Levelling.FullRankThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.Messaging.MessageNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Messaging.Message/ESenderTypeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.ObjectScripts.MixOperation::IsOutputKnownNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation::IsOutputKnown was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Product.ProductManager::GetKnownProductNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager::GetKnownProduct was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Product.PropertyUtility::GetPropertiesNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility::GetProperties was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.Quests.ContractNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.Quests.Contract::SubmitPaymentNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::SubmitPayment was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Quests.Contract/BonusPaymentThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Quests.Contract, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract/BonusPayment was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.UI.DealCompletionPopup::PlayPopupNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup::PlayPopup was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.UI.Stations.MixingStationCanvasNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.UI.Stations.MixingStationCanvas::MixNamedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::MixNamed was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.UI.Stations.MixingStationCanvas::OpenNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::Open was compiled against the other branch.
1 report
no candidatepatch target
ScheduleOne.UI.Stations.MixingStationCanvas::UpdateDisplayModeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::UpdateDisplayMode was compiled against the other branch.
1 report
refusedtype
ScheduleOne.Weather.EnvironmentHandlerThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Core.Weather.EnvironmentHandler is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.EnvironmentHandler was compiled against the other branch.
1 report
no candidatemember
UnityEngine.AudioClip::SetData(System.Single[], System.Int32)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
1 report
no candidatemember
UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[], UnityEngine.GradientAlphaKey[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
UnityEngine.ParticleSystem::get_colorOverLifetime()Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatemember
UnityEngine.ParticleSystem::get_inheritVelocity()Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatetype
UnityEngine.ParticleSystem/ColorOverLifetimeModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
1 report
no candidatetype
UnityEngine.ParticleSystem/InheritVelocityModuleNothing on this build to point it at.
type no longer exists in UnityEngine.ParticleSystemModule
1 report
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_duration(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_gravityModifier(MinMaxCurve)Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_loop(Boolean)Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatemember
UnityEngine.ParticleSystem/MainModule::set_simulationSpace(ParticleSystemSimulationSpace)Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatemember
UnityEngine.ParticleSystem/MinMaxGradient::.ctor(UnityEngine.Gradient)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
Bridged · 77
bridgedmember
Il2CppScheduleOne.Audio.AudioManager::GetVolume(EAudioType, Boolean)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.GameInput::GetButtonDown(ButtonCode)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(EInteractableState)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.ItemFramework.QualityItemInstance::SetQuality(EQuality)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.Levelling.LevelManager::AddUnlockable(Unlockable)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.NPCs.NPCSpeedController::set_SpeedMultiplier(Single)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.Product.ProductManager::GetMixerMap(EDrugType)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::get_MatchingShop()Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::get_MatchingListing()Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::Initialize(ShopListing)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)Polyfill pointed this at its successor when the game started.
1 report
bridgedtype
ScheduleOne.Audio.AudioManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Audio.EAudioTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.EAudioType was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.AvatarFramework.AvatarEffectsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarEffects was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.AvatarFramework.EyePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.AvatarFramework.EyeControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.EyeController was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Effects.EffectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Effects.MixMaps.MixerMapPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMap was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Effects.MixMaps.MixerMapEffectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMapEffect was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.GameInput/ButtonCodePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Interaction.InteractableObject/EInteractableStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Levelling.ERankPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Levelling.LevelManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Levelling.UnlockablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.Unlockable was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Messaging.MSGConversationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.NPCs.NPCSpeedControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ObjectScripts.MixingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ObjectScripts.MixOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.DrugTypeContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.DrugTypeContainer was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.EDrugTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.NewMixDiscoveryBoxPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.NewMixDiscoveryBox was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.ProductManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.PropertyItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Product.PropertyUtilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.StationFramework.StationRecipePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.StationFramework.StationRecipe/IngredientQuantityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.StationFramework.StationRecipe/ItemQuantityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/ItemQuantity was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Tools.ColorSmootherPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.ColorSmoother was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.CrosshairTextPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CrosshairText was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.DealCompletionPopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.ItemSlotUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.NewMixScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewMixScreen was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.NotificationsManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.Delivery.DeliveryAppPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.Delivery.DeliveryShopPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.Delivery.ListingEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Shop.CartPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Shop.ListingUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Shop.ShopInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UIScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIScreen was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Weather.EnvironmentManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.EnvironmentManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Weather.WeatherConditionsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.WeatherConditions was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Weather.WeatherSequencePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Weather.WeatherSequence was compiled against the other branch.
1 report
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
1 report
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
1 report
For your mod page
Badge
[](https://polyfill.doomods.com/mod/dom-s-custom-effects)
API
GET https://polyfill.doomods.com/api/board/dom-s-custom-effectsAPI docs
This page as JSON: answer, findings, errors, player reports. No key needed.