Delivery Tracker
by hasenheide
Your game version
Nobody has played it long enough yet.
1 report on 0.4.6f13, newest 1 month ago.
Use these versions
- 1
Polyfill 0.12.3
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.0.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
No sessions yet.
- Report
- 1
- Sessions
- 0
- Hours played
- 0
- Last report
- 1 month ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 08 Sep 2026
First report Mod 1.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.3 |
|---|---|
| 0.4.6f13 | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 1 row
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.6f13 | 1.0.0 | 0.12.3 | Parts missing | 1 | 08 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Not played yetOpen: 16 names missing
Fix them in a mod update. Show them
Open: Not played yet
Needs one session without errors.
Missing · 16
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::NameNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.
1 report
refusedmember
Il2CppScheduleOne.UI.GameplayMenu::get_CurrentScreen()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
1 report
no candidatemember
Il2CppScheduleOne.UI.GameplayMenu::SetScreen(ScheduleOne.UI.GameplayMenu/EGameplayScreen)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::get_IsExpanded()Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatemember
Il2CppScheduleOne.UI.Phone.Delivery.DeliveryShop::SetIsExpanded(Boolean)Nothing on this build to point it at.
method missing, with nothing on this type to point at
1 report
no candidatefield
Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::IconNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 report
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 report
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
1 report
refusedtype
ScheduleOne.UI.App`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.UI.App`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.
1 report
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
1 report
no candidatemember
UnityEngine.GUI/WindowFunction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
UnityEngine.Object::FindObjectOfType(System.Type)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
UnityEngine.Object::FindObjectsOfType(System.Type)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
UnityEngine.Texture2D::SetPixels(UnityEngine.Color[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
Bridged · 12
bridgedmember
Il2CppScheduleOne.UI.GameplayMenu::SetIsOpen(Boolean)Polyfill pointed this at its successor when the game started.
1 report
bridgedmember
Il2CppScheduleOne.UI.Phone.Delivery.ListingEntry::get_MatchingListing()Polyfill pointed this at its successor when the game started.
1 report
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.GameplayMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.GameplayMenu was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.GameplayMenu/EGameplayScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.GameplayMenu/EGameplayScreen was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.Delivery.DeliveryAppPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.Delivery.DeliveryShopPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.Delivery.ListingEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.ListingEntry was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Phone.PhonePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Phone was compiled against the other branch.
1 report
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
1 report
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