Polyfill
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DealsGoneWrong

by Jumble

Your game version

0.4.7f12newest0.4.6f1327 reports0.4.5f22 reports
Works so far

22 of 52 sessions hit an error.

9 reports on 0.4.7f12, newest 8 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.1

    9 of 10 reports.

At game start

Parts missing

9 of 9 reports.

Ingame

Mostly clean

30 of 52 sessions.

Reports
10
Sessions
52
Hours played
45
Last report
8 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far10 reports0.4.6f13Works so far27 reports0.4.5f2Works2 reports

History

Changes only.
  1. 29 Aug 2026

    First report Mod 1.1, game 0.4.5f2.

    Starts

By Polyfill version

1.11.0all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.110.13.00.13.10.13.50.13.70.13.80.13.90.13.12
0.4.7f12not reportednot reportedParts missingParts missingParts missingParts missingParts missingParts missing
0.4.6f13Parts missingParts missingParts missingnot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (7)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.30.11.50.11.90.11.160.12.00.12.30.12.6
0.4.6f13Parts missingPolyfill fixes itParts missingParts missingParts missingParts missingParts missingParts missing
0.4.5f2Startsnot reportednot reportednot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 22 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.10.13.12Parts missing016 Oct 2026
0.4.7f121.10.13.9Parts missing114 Oct 2026
0.4.7f121.10.13.8Parts missing013 Oct 2026
0.4.7f121.10.13.7Parts missing113 Oct 2026
0.4.7f121.10.13.5Parts missing412 Oct 2026
0.4.7f121.10.13.1Parts missing310 Oct 2026
0.4.7f121.00.12.3Parts missing113 Oct 2026
0.4.6f131.10.13.1Parts missing305 Oct 2026
0.4.6f131.10.13.0Parts missing201 Oct 2026
0.4.6f131.10.12.11Parts missing323 Sep 2026
0.4.6f131.10.12.6Parts missing314 Sep 2026
0.4.6f131.10.12.3Parts missing408 Sep 2026
0.4.6f131.10.12.0Parts missing306 Sep 2026
0.4.6f131.10.11.16Parts missing304 Sep 2026
0.4.6f131.10.11.9Parts missing201 Sep 2026
0.4.6f131.10.11.5Polyfill fixes it031 Aug 2026
0.4.6f131.10.11.5Parts missing130 Aug 2026
0.4.6f131.10.11.3Parts missing229 Aug 2026
0.4.6f131.00.12.3Parts missing028 Sep 2026
0.4.6f131.00.11.5Parts missing131 Aug 2026
0.4.5f21.10.11.3Starts129 Aug 2026
0.4.5f21.00.13.1Parts missing107 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 9 names missing

    Fix them in a mod update. Show them

  • Done: Mostly clean ingame

    30 of 52 sessions.

9missing12bridged0interface clones1errors3old versions only
Showmod 1.1 (newest)game 0.4.7f12API

Missing 9

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::set_Aggression(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    no-successorThe getter is still there; the setter is gone and AggressionController, a FloatStack, took over. Aggression is a stack of contributions now, so a stand-in setter would have to decide between replacing, pushing and overriding, with no evidence for any of the three.

    93 reportsAlso in 1.0

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::DefaultWeapon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Aggression

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Behaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatepatch target

    ScheduleOne.Economy.Customer::CurrentContractEnded

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer::CurrentContractEnded was compiled against the other branch.

    1 report

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    1 report

Bridged 12

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::get_DefaultWeapon()

    Polyfill pointed this at its successor when the game started.

    93 reportsAlso in 1.0

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::set_DefaultWeapon(AvatarWeapon)

    Polyfill pointed this at its successor when the game started.

    93 reportsAlso in 1.0

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Polyfill pointed this at its successor when the game started.

    1 report

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Combat.CombatBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.Quests.EQuestState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.

    1 report

Old versions only 3

Not in 1.1.
  • no candidatemember

    Il2CppScheduleOne.Combat.CombatBehaviour::set_GiveUpTime(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 reportIn 1.0

  • no candidatemember

    Il2CppScheduleOne.Combat.CombatBehaviour::set_TargetPlayer(Player)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    1 reportIn 1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_behaviour()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0

Errors 1

Error messages are not collected.
  • Exception69 sessions 901 timesnew since 0.4.6f13

    DealsGoneWrong.DealsGoneWrong.Patch_CurrentContractEnded.HandleAggressionCoroutine(Customer __instance)+MoveNext()

    Game0.4.7f12, 0.4.6f13Mod1.1, 1.0Last seen15 Oct 2026

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