Polyfill
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DealerSelfSupplySystem

by KaikiNoodles

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f1340 reports1 more
Works so far

No errors so far, but part of it is gone from the game.

6 reports on 0.4.7f12, newest 4 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.2.0

    6 of 6 reports.

At game start

Parts missing

6 of 6 reports.

Ingame

No errors

23 of 23 sessions.

Reports
6
Sessions
23
Hours played
18
Last report
4 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far6 reports0.4.7f6Not played yet1 report0.4.6f13Works so far40 reports0.4.6f12Works so far1 report

History

Changes only.
  1. 05 Sep 2026

    First report Mod 1.2.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.60.12.110.13.00.13.10.13.30.13.70.13.110.13.12
0.4.7f12not reportednot reportednot reportedParts missingParts missingParts missingParts missingParts missing
0.4.7f6not reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Polyfill fixes itParts missingPolyfill fixes itParts missingParts missingParts missingnot reportednot reportednot reportednot reported
Older Polyfill versions (4)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.00.12.10.12.3
0.4.6f13Parts missingParts missingParts missingParts missing
0.4.6f12not reportednot reportednot reportedParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 17 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.2.00.13.12Parts missing015 Oct 2026
0.4.7f121.2.00.13.11Parts missing115 Oct 2026
0.4.7f121.2.00.13.7Parts missing213 Oct 2026
0.4.7f121.2.00.13.3Parts missing112 Oct 2026
0.4.7f121.2.00.13.1Parts missing209 Oct 2026
0.4.7f61.2.00.12.11Parts missing125 Sep 2026
0.4.6f131.2.00.13.1Parts missing505 Oct 2026
0.4.6f131.2.00.13.0Parts missing601 Oct 2026
0.4.6f131.2.00.12.11Polyfill fixes it023 Sep 2026
0.4.6f131.2.00.12.11Parts missing725 Sep 2026
0.4.6f131.2.00.12.6Polyfill fixes it022 Sep 2026
0.4.6f131.2.00.12.6Parts missing1412 Sep 2026
0.4.6f131.2.00.12.3Parts missing309 Sep 2026
0.4.6f131.2.00.12.1Parts missing107 Sep 2026
0.4.6f131.2.00.12.0Parts missing206 Sep 2026
0.4.6f131.2.00.11.16Parts missing205 Sep 2026
0.4.6f121.2.00.12.3Parts missing108 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 1 name missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    23 sessions.

1missing4bridged0interface clones4errors0old versions only
Showmod 1.2.0 (newest)game 0.4.7f12API

Missing 1

  • no candidatepatch target

    Il2CppScheduleOne.NPCs.NPC::Update

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    out-of-rangeNPC has no Update on either build. The per-frame work for an NPC lives on the sibling components rather than on the entity, so a patch aimed at NPC.Update has nothing to bind to and never had. MelonLoader wraps each patch class in its own try/catch, so the cost is that one class and not the mod.

    32 reports

Bridged 4

  • bridgedtype

    Il2CppScheduleOne.ItemFramework.EItemCategory

    Polyfill pointed this at its successor when the game started.

    out-of-rangeAlready lived in Il2CppScheduleOne.Core.Items.Framework at 0.4.5f2 - ItemFilter_Category imports it from there in the oldest build on record. The move predates Polyfill.

    32 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    32 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::SendTextMessage(String)

    Polyfill pointed this at its successor when the game started.

    32 reports

  • bridgedpatch target

    Il2CppScheduleOne.UI.StorageMenu::Open

    Polyfill pointed this at its successor when the game started.

    32 reports

Errors 4

Error messages are not collected.
  • Exception3 sessions 3 timesnew since 0.4.6f13last seen on 0.4.6f13

    DealerSelfSupplySystem.DealerExtension.DealerExtendedBrain.PhysicalItemCollection(StorageEntity storageEntity, Boolean p

    AtIl2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Game0.4.6f13Mod1.2.0Last seen23 Sep 2026

  • Exception2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    DealerSelfSupplySystem.DealerExtension.DealerExtendedBrain.SimulateItemCollection(StorageEntity storageEntity)+MoveNext(

    AtIl2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Game0.4.6f13Mod1.2.0Last seen23 Sep 2026

  • Exception2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    DealerSelfSupplySystem.DealerExtension.DealerExtendedBrain.PhysicalCashDelivery()+<>m__Finally1()

    AtScheduleOne.NPCs.NPCScheduleManager.UpdateActions

    Called fromDealerSelfSupplySystem.DealerExtension.DealerExtendedBrain.PhysicalCashDelivery()+MoveNext()

    Game0.4.6f13Mod1.2.0Last seen23 Sep 2026

  • Exception1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    DealerSelfSupplySystem.Persistence.DealerSaveDataManager.<>c__DisplayClass7_0.<FindMatchingDealer>b__1(Dealer d)

    AtIl2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Called fromDealerSelfSupplySystem.Persistence.DealerSaveDataManager.FindMatchingDealer(List`1 dealers, DealerStorageAssignment assi < DealerSelfSupplySystem.Persistence.DealerSaveDataManager.IsAssignmentAlreadyRestored(DealerStorageAssignment assignment, < DealerSelfSupplySystem.Persistence.DealerSaveDataManager.RestoreDealerAssignments(List`1 assignments)+MoveNext()

    Game0.4.6f13Mod1.2.0Last seen08 Oct 2026

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