Polyfill
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DealersAintSnitchez

by Stehlel

Your game version

0.4.7f12newest0.4.6f1314 reports
Works so far

No errors so far, but part of it is gone from the game.

4 reports on 0.4.7f12, newest 3 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.0.0

    4 of 4 reports.

At game start

Parts missing

4 of 4 reports.

Ingame

No errors

7 of 7 sessions.

Reports
4
Sessions
7
Hours played
2
Last report
3 hours ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far4 reports0.4.6f13Works so far14 reports

History

Changes only.
  1. 06 Sep 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.12.60.12.110.13.00.13.10.13.30.13.70.13.12
0.4.7f12not reportednot reportednot reportednot reportedParts missingParts missingParts missingParts missing
0.4.6f13Parts missingParts missingParts missingParts missingParts missingnot reportednot reportednot reported
Older Polyfill versions (2)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.0
0.4.6f13Parts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 11 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.12Parts missing016 Oct 2026
0.4.7f121.0.00.13.7Parts missing113 Oct 2026
0.4.7f121.0.00.13.3Parts missing012 Oct 2026
0.4.7f121.0.00.13.1Parts missing309 Oct 2026
0.4.6f131.0.00.13.1Parts missing105 Oct 2026
0.4.6f131.0.00.13.0Parts missing106 Oct 2026
0.4.6f131.0.00.12.11Parts missing224 Sep 2026
0.4.6f131.0.00.12.6Parts missing713 Sep 2026
0.4.6f131.0.00.12.3Parts missing110 Sep 2026
0.4.6f131.0.00.12.0Parts missing106 Sep 2026
0.4.6f131.0.00.11.16Parts missing106 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 2 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    7 sessions.

2missing7bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 2

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::FirstName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    10 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian::GetThreatResponse

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian::GetThreatResponse was compiled against the other branch.

    10 reports

Bridged 7

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian/EAttackResponse

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian/EAttackResponse was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian/EThreatType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian/EThreatType was compiled against the other branch.

    10 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    10 reports

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