Dealers Send Texts
by GuysWeForgotDre, fork by Trident
Your game version
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1 report on 0.4.7f12, newest 4 days ago.
Use these versions
- 1
Polyfill 0.13.1
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 2.3.0
1 of 14 reports.
At game start
1 of 1 report.
Ingame
6 of 6 sessions.
- Reports
- 14
- Sessions
- 6
- Hours played
- 1
- Last report
- 4 days ago
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Other game versions
Click to switch.History
Changes only.- 28 Aug 2026
First report Mod 2.2.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.13.1 |
|---|---|
| 0.4.7f12 | Starts |
| 0.4.7f11 | Starts |
| 0.4.7f10 | Starts |
| 0.4.7f9 | Starts |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 43 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 2.3.0 | 0.13.1 | Starts | 1 | 08 Oct 2026 |
| 0.4.7f12 | 2.2.0 | 0.13.10 | Parts missing | 1 | 15 Oct 2026 |
| 0.4.7f12 | 2.2.0 | 0.13.9 | Parts missing | 1 | 15 Oct 2026 |
| 0.4.7f12 | 2.2.0 | 0.13.8 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 2.2.0 | 0.13.3 | Parts missing | 1 | 12 Oct 2026 |
| 0.4.7f12 | 2.2.0 | 0.13.2 | Parts missing | 1 | 11 Oct 2026 |
| 0.4.7f12 | 2.2.0 | 0.13.1 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 2.1.0 | 0.13.8 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f12 | 2.1.0 | 0.13.7 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f12 | 2.1.0 | 0.13.5 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.7f12 | 2.1.0 | 0.13.1 | Parts missing | 4 | 09 Oct 2026 |
| 0.4.7f11 | 2.3.0 | 0.13.1 | Starts | 1 | 08 Oct 2026 |
| 0.4.7f10 | 2.3.0 | 0.13.1 | Starts | 1 | 07 Oct 2026 |
| 0.4.7f9 | 2.3.0 | 0.13.1 | Starts | 1 | 06 Oct 2026 |
| 0.4.7f9 | 2.2.0 | 0.13.0 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.7f7 | 2.2.0 | 0.12.11 | Parts missing | 1 | 30 Sep 2026 |
| 0.4.7f6 | 2.1.0 | 0.12.11 | Parts missing | 2 | 28 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.13.3 | Parts missing | 1 | 13 Oct 2026 |
| 0.4.6f13 | 2.2.0 | 0.13.0 | Parts missing | 1 | 02 Oct 2026 |
| 0.4.6f13 | 2.2.0 | 0.12.11 | Parts missing | 2 | 27 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.12.6 | Parts missing | 1 | 13 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.12.4 | Parts missing | 1 | 12 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.12.3 | Parts missing | 1 | 10 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.12.0 | Parts missing | 2 | 06 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.16 | Parts missing | 2 | 06 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.14 | Parts missing | 1 | 04 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.13 | Parts missing | 1 | 04 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.12 | Parts missing | 1 | 03 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.9 | Parts missing | 1 | 01 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.7 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.5 | Parts missing | 1 | 01 Sep 2026 |
| 0.4.6f13 | 2.2.0 | 0.11.2 | Parts missing | 1 | 28 Aug 2026 |
| 0.4.6f13 | 2.1.0 | 0.13.1 | Parts missing | 3 | 06 Oct 2026 |
| 0.4.6f13 | 2.1.0 | 0.13.0 | Parts missing | 3 | 01 Oct 2026 |
| 0.4.6f13 | 2.1.0 | 0.12.11 | Parts missing | 4 | 25 Sep 2026 |
| 0.4.6f13 | 2.1.0 | 0.12.6 | Parts missing | 3 | 13 Sep 2026 |
| 0.4.6f13 | 2.1.0 | 0.12.3 | Parts missing | 2 | 08 Sep 2026 |
| 0.4.6f13 | 2.1.0 | 0.12.0 | Parts missing | 2 | 06 Sep 2026 |
| 0.4.6f13 | 2.1.0 | 0.11.5 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.11 | Parts missing | 1 | 05 Sep 2026 |
| 0.4.6f12 | 2.2.0 | 0.11.17 | Parts missing | 1 | 07 Sep 2026 |
| 0.4.6f12 | 2.2.0 | 0.11.5 | Parts missing | 1 | 30 Aug 2026 |
| 0.4.6f12 | 2.1.0 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
WorksDone: Nothing missing
Mod 2.3.0 on 0.4.7f12.
Done: No errors ingame
6 sessions.
Missing · 0
Nothing missing on 0.4.7f12.
Old versions only · 75
Not in 2.3.0.bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_fullName()Polyfill pointed this at its successor when the game started.
24 reportsIn 2.2.0, 2.1.0
bridgedmember
Il2CppScheduleOne.Economy.Dealer::get_Cut()Polyfill pointed this at its successor when the game started.
22 reportsIn 2.2.0, 2.1.0
no candidatemember
Il2CppScheduleOne.Economy.Dealer::get_HomeName()Nothing on this build to point it at.
method missing, with nothing on this type to point at
22 reportsIn 2.2.0, 2.1.0
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_npc()Polyfill pointed this at its successor when the game started.
22 reportsIn 2.2.0, 2.1.0
no candidatefield
Il2CppScheduleOne.Doors.StaticDoor::AccessPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Polyfill pointed this at its successor when the game started.
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Economy.Dealer::CutNothing on this build to point it at.
field missing, with nothing on this type to point at
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Economy.Dealer::HomeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Economy.Dealer::HomeNameNothing on this build to point it at.
field missing, with nothing on this type to point at
2 reportsIn 2.1.0
refusedmember
Il2CppScheduleOne.Economy.DealWindowInfo::GetWindow(Int32)There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Economy.DeliveryLocation::CustomerStandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Economy.DeliveryLocation::LocationNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::NameNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemInstance::IDNothing on this build to point it at.
the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reportsIn 2.1.0
bridgedmember
Il2CppScheduleOne.Map.NPCEnterableBuilding::GetClosestDoor(Vector3, Boolean)Polyfill pointed this at its successor when the game started.
2 reportsIn 2.1.0
no candidatemember
Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.NPCs.NPC::FirstNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()Polyfill pointed this at its successor when the game started.
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.NPCs.NPC::HealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RegionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.NPCs.NPCHealth::onDieNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.NPCs.NPCHealth::onKnockedOutNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Persistence.SaveInfo::SavePathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Product.ProductList::entriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Quests.QuestWindowConfig::WindowEndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
no candidatefield
Il2CppScheduleOne.Quests.QuestWindowConfig::WindowStartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
2 reportsIn 2.1.0
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
2 reportsIn 2.1.0
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Doors.StaticDoorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Economy.CustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Economy.DealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.Economy.Dealer::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer::Start was compiled against the other branch.
2 reportsIn 2.1.0
refusedtype
ScheduleOne.Economy.DealWindowInfoThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Economy.DealWindowInfo is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DealWindowInfo was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Economy.DeliveryLocationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeliveryLocation was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Economy.EDealWindowPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealWindow was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.GameTime.EDayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
2 reportsIn 2.1.0
refusedtype
ScheduleOne.GameTime.GameDateTimeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.
2 reportsIn 2.1.0
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.GameTime.TimeManager::UpdateNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager::Update was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Map.EMapRegionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Map.NPCEnterableBuildingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.
2 reportsIn 2.1.0
no candidatetype
ScheduleOne.Messaging.MessageNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.
2 reportsIn 2.1.0
refusedtype
ScheduleOne.Messaging.Message/ESenderTypeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Messaging.MSGConversationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.NPCs.NPC::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC::Start was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.NPCs.NPCMovement/WalkResultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement/WalkResult was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Persistence.Datas.SaveDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.SaveData was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.Persistence.LoadManager::StartGameNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::StartGame was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Persistence.SaveInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.Persistence.SaveManager::SaveNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager::Save was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.PlayerScripts.Player::SleepStartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::SleepStart was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Product.ProductListPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList was compiled against the other branch.
2 reportsIn 2.1.0
no candidatetype
ScheduleOne.Product.ProductList/EntryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 15 types share the name Entry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList/Entry was compiled against the other branch.
2 reportsIn 2.1.0
no candidatetype
ScheduleOne.Quests.ContractNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.Quests.Contract::CompleteNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::Complete was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.Quests.Contract::EndNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::End was compiled against the other branch.
2 reportsIn 2.1.0
no candidatepatch target
ScheduleOne.Quests.Contract::InitializeContractNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::InitializeContract was compiled against the other branch.
2 reportsIn 2.1.0
bridgedtype
ScheduleOne.Quests.QuestWindowConfigPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestWindowConfig was compiled against the other branch.
2 reportsIn 2.1.0
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
2 reportsIn 2.1.0
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
2 reportsIn 2.1.0
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