Polyfill
All mods

Dealers Send Texts

by GuysWeForgotDre, fork by Trident

Your game version

0.4.7f12newest0.4.6f1337 reports0.4.6f123 reports5 more
Works

No errors in 1 hour played.

1 report on 0.4.7f12, newest 4 days ago.

Use these versions

  1. Polyfill 0.13.1

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 2.3.0

    1 of 14 reports.

At game start

Starts

1 of 1 report.

Ingame

No errors

6 of 6 sessions.

Reports
14
Sessions
6
Hours played
1
Last report
4 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Works14 reports0.4.7f11Works1 report0.4.7f10Works1 report0.4.7f9Works2 reports0.4.7f7Works so far1 report0.4.7f6Works so far2 reports0.4.6f13Works so far37 reports0.4.6f12Works so far3 reports

History

Changes only.
  1. 28 Aug 2026

    First report Mod 2.2.0, game 0.4.6f13.

    Parts missing

By Polyfill version

2.2.02.1.02.3.0all 4
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.1
0.4.7f12Starts
0.4.7f11Starts
0.4.7f10Starts
0.4.7f9Starts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 43 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.3.00.13.1Starts108 Oct 2026
0.4.7f122.2.00.13.10Parts missing115 Oct 2026
0.4.7f122.2.00.13.9Parts missing115 Oct 2026
0.4.7f122.2.00.13.8Parts missing114 Oct 2026
0.4.7f122.2.00.13.3Parts missing112 Oct 2026
0.4.7f122.2.00.13.2Parts missing111 Oct 2026
0.4.7f122.2.00.13.1Parts missing114 Oct 2026
0.4.7f122.1.00.13.8Parts missing114 Oct 2026
0.4.7f122.1.00.13.7Parts missing113 Oct 2026
0.4.7f122.1.00.13.5Parts missing113 Oct 2026
0.4.7f122.1.00.13.1Parts missing409 Oct 2026
0.4.7f112.3.00.13.1Starts108 Oct 2026
0.4.7f102.3.00.13.1Starts107 Oct 2026
0.4.7f92.3.00.13.1Starts106 Oct 2026
0.4.7f92.2.00.13.0Parts missing106 Oct 2026
0.4.7f72.2.00.12.11Parts missing130 Sep 2026
0.4.7f62.1.00.12.11Parts missing228 Sep 2026
0.4.6f132.2.00.13.3Parts missing113 Oct 2026
0.4.6f132.2.00.13.0Parts missing102 Oct 2026
0.4.6f132.2.00.12.11Parts missing227 Sep 2026
0.4.6f132.2.00.12.6Parts missing113 Sep 2026
0.4.6f132.2.00.12.4Parts missing112 Sep 2026
0.4.6f132.2.00.12.3Parts missing110 Sep 2026
0.4.6f132.2.00.12.0Parts missing206 Sep 2026
0.4.6f132.2.00.11.16Parts missing206 Sep 2026
0.4.6f132.2.00.11.14Parts missing104 Sep 2026
0.4.6f132.2.00.11.13Parts missing104 Sep 2026
0.4.6f132.2.00.11.12Parts missing103 Sep 2026
0.4.6f132.2.00.11.9Parts missing101 Sep 2026
0.4.6f132.2.00.11.7Parts missing131 Aug 2026
0.4.6f132.2.00.11.5Parts missing101 Sep 2026
0.4.6f132.2.00.11.2Parts missing128 Aug 2026
0.4.6f132.1.00.13.1Parts missing306 Oct 2026
0.4.6f132.1.00.13.0Parts missing301 Oct 2026
0.4.6f132.1.00.12.11Parts missing425 Sep 2026
0.4.6f132.1.00.12.6Parts missing313 Sep 2026
0.4.6f132.1.00.12.3Parts missing208 Sep 2026
0.4.6f132.1.00.12.0Parts missing206 Sep 2026
0.4.6f132.1.00.11.5Parts missing131 Aug 2026
0.4.6f132.0.00.11.11Parts missing105 Sep 2026
0.4.6f122.2.00.11.17Parts missing107 Sep 2026
0.4.6f122.2.00.11.5Parts missing130 Aug 2026
0.4.6f122.1.00.13.1Parts missing107 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Nothing missing

    Mod 2.3.0 on 0.4.7f12.

  • Done: No errors ingame

    6 sessions.

Polyfill badge for Dealers Send TextsGet the badge

0missing0bridged0interface clones0errors75old versions only
Showmod 2.3.0 (newest)game 0.4.7f12API

Missing 0

Nothing missing on 0.4.7f12.

Old versions only 75

Not in 2.3.0.
  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    24 reportsIn 2.2.0, 2.1.0

  • bridgedmember

    Il2CppScheduleOne.Economy.Dealer::get_Cut()

    Polyfill pointed this at its successor when the game started.

    22 reportsIn 2.2.0, 2.1.0

  • no candidatemember

    Il2CppScheduleOne.Economy.Dealer::get_HomeName()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    22 reportsIn 2.2.0, 2.1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_npc()

    Polyfill pointed this at its successor when the game started.

    22 reportsIn 2.2.0, 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Doors.StaticDoor::AccessPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Polyfill pointed this at its successor when the game started.

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Economy.Dealer::Cut

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Economy.Dealer::Home

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Economy.Dealer::HomeName

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reportsIn 2.1.0

  • refusedmember

    Il2CppScheduleOne.Economy.DealWindowInfo::GetWindow(Int32)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Economy.DeliveryLocation::CustomerStandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Economy.DeliveryLocation::LocationName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemInstance::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    2 reportsIn 2.1.0

  • bridgedmember

    Il2CppScheduleOne.Map.NPCEnterableBuilding::GetClosestDoor(Vector3, Boolean)

    Polyfill pointed this at its successor when the game started.

    2 reportsIn 2.1.0

  • no candidatemember

    Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::FirstName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Polyfill pointed this at its successor when the game started.

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Health

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Region

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCHealth::onDie

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCHealth::onKnockedOut

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::SavePath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Product.ProductList::entries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestWindowConfig::WindowEndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestWindowConfig::WindowStartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reportsIn 2.1.0

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Doors.StaticDoor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.Economy.Dealer::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer::Start was compiled against the other branch.

    2 reportsIn 2.1.0

  • refusedtype

    ScheduleOne.Economy.DealWindowInfo

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Economy.DealWindowInfo is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DealWindowInfo was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Economy.DeliveryLocation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeliveryLocation was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Economy.EDealWindow

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealWindow was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.GameTime.EDay

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.

    2 reportsIn 2.1.0

  • refusedtype

    ScheduleOne.GameTime.GameDateTime

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.GameTime.TimeManager::Update

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager::Update was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Map.EMapRegion

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Map.NPCEnterableBuilding

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatetype

    ScheduleOne.Messaging.Message

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    2 reportsIn 2.1.0

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.NPCs.NPC::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC::Start was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement/WalkResult

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement/WalkResult was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Persistence.Datas.SaveData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.SaveData was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.Persistence.LoadManager::StartGame

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::StartGame was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Persistence.SaveInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.Persistence.SaveManager::Save

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager::Save was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.PlayerScripts.Player::SleepStart

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player::SleepStart was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Product.ProductList

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatetype

    ScheduleOne.Product.ProductList/Entry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 15 types share the name Entry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList/Entry was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatetype

    ScheduleOne.Quests.Contract

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.Quests.Contract::Complete

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::Complete was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.Quests.Contract::End

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::End was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatepatch target

    ScheduleOne.Quests.Contract::InitializeContract

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract::InitializeContract was compiled against the other branch.

    2 reportsIn 2.1.0

  • bridgedtype

    ScheduleOne.Quests.QuestWindowConfig

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestWindowConfig was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    2 reportsIn 2.1.0

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    2 reportsIn 2.1.0

For your mod page

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Polyfill badge for Dealers Send Texts
[![Polyfill](https://polyfill.doomods.com/badge/dealers-send-texts.svg)](https://polyfill.doomods.com/mod/dealers-send-texts)

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