Polyfill
All mods

DamageIndicator

by BbIJABNPOBATEJb

Your game version

0.4.7f12newest0.4.7f113 reports0.4.6f1335 reports6 more
Works

No errors in 90 hours played.

28 reports on 0.4.7f12, newest 12 min ago.

Use these versions

  1. Polyfill 0.13.11

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.1.0

    28 of 55 reports.

At game start

Starts

28 of 28 reports.

Ingame

No errors

89 of 89 sessions.

Reports
55
Sessions
89
Hours played
90
Last report
12 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works55 reports0.4.7f11Works so far3 reports0.4.7f9Works2 reports0.4.7f7Works2 reports0.4.6f13Works35 reports0.4.5f2Errors ingame2 reports
3 more with 1 report each
0.4.7f10Works1 report0.4.7f8Works1 report0.4.6f12Works1 report

History

Changes only.
  1. 01 Oct 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Starts

By Polyfill version

1.0.21.1.01.0.1all 4
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.30.13.40.13.50.13.60.13.70.13.80.13.90.13.11
0.4.7f12StartsStartsStartsStartsStartsStartsStartsStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 34 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.00.13.11Starts115 Oct 2026
0.4.7f121.1.00.13.9Starts214 Oct 2026
0.4.7f121.1.00.13.8Starts313 Oct 2026
0.4.7f121.1.00.13.7Starts713 Oct 2026
0.4.7f121.1.00.13.6Starts113 Oct 2026
0.4.7f121.1.00.13.5Starts612 Oct 2026
0.4.7f121.1.00.13.4Starts112 Oct 2026
0.4.7f121.1.00.13.3Starts712 Oct 2026
0.4.7f121.0.20.13.5Starts013 Oct 2026
0.4.7f121.0.20.13.3Starts412 Oct 2026
0.4.7f121.0.20.13.1Starts2108 Oct 2026
0.4.7f121.0.20.13.1Parts missing109 Oct 2026
0.4.7f121.0.10.13.0Starts109 Oct 2026
0.4.7f111.0.20.13.1Parts missing107 Oct 2026
0.4.7f111.0.20.13.1Starts108 Oct 2026
0.4.7f111.0.10.13.0Starts107 Oct 2026
0.4.7f101.0.10.13.0Starts107 Oct 2026
0.4.7f91.0.20.13.0Starts105 Oct 2026
0.4.7f91.0.10.13.0Starts104 Oct 2026
0.4.7f81.0.10.13.0Starts103 Oct 2026
0.4.7f71.0.10.13.0Starts102 Oct 2026
0.4.7f71.0.00.13.0Polyfill fixes it101 Oct 2026
0.4.6f131.0.20.13.1Starts905 Oct 2026
0.4.6f131.0.20.13.1Parts missing106 Oct 2026
0.4.6f131.0.20.13.0Starts1003 Oct 2026
0.4.6f131.0.20.12.3Starts304 Oct 2026
0.4.6f131.0.10.13.1Starts106 Oct 2026
0.4.6f131.0.10.13.0Starts502 Oct 2026
0.4.6f131.0.10.12.11Starts203 Oct 2026
0.4.6f131.0.10.12.3Starts102 Oct 2026
0.4.6f131.0.00.13.0Starts101 Oct 2026
0.4.6f131.0.00.12.11Starts201 Oct 2026
0.4.6f121.0.20.13.1Starts107 Oct 2026
0.4.5f21.0.20.12.3Parts missing207 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Nothing missing

    Mod 1.1.0 on 0.4.7f12.

  • Done: No errors ingame

    89 sessions.

Polyfill badge for DamageIndicatorGet the badge

0missing0bridged0interface clones1errors72old versions only
Showmod 1.1.0 (newest)game 0.4.7f12API

Missing 0

Nothing missing on 0.4.7f12.

Old versions only 72

Not in 1.1.0.
  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    3 reportsIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Animation.AvatarLookController::HeadBone

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.Combat.Impact::HitPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.Combat.Impact::ImpactForce

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatemember

    Il2CppScheduleOne.Combat.Impact::IsPlayerImpact(ScheduleOne.PlayerScripts.Player&)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::DeadBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::UnconsciousBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Behaviour()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Health()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Health

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerCamera::Camera

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UI.HUD::canvas

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen::Categories

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen::HostOnlyGameObjects

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::Panel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::Toggle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UI.PauseMenu::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UI.Tooltips.Tooltip::text

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • no candidatefield

    Il2CppScheduleOne.UIToggle::OnChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppTMPro.TMP_Settings::get_defaultFontAsset()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppTMPro.TMP_Text::get_font()

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • no candidatemember

    Il2CppTMPro.TMP_Text::set_fontStyle(TMPro.FontStyles)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe third of the same set, found while checking that the first two had taken. Present, public, a live native call, and an argument spelled with a namespace this build does not carry. See set_font.

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_overflowMode(TextOverflowModes)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedmember

    Il2CppTMPro.TMP_Text::set_textWrappingMode(TextWrappingModes)

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarLookController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.

    1 reportIn 1.0.2

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.Combat.CombatBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.Combat.ICombatTargetable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.Combat.Impact

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.

    1 reportIn 1.0.2

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    1 reportIn 1.0.2

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    1 reportIn 1.0.2

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.DeadBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.DeadBehaviour was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.UnconsciousBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UnconsciousBehaviour was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    1 reportIn 1.0.2

  • no candidatepatch target

    ScheduleOne.NPCs.NPCHealth::TakeDamage

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::TakeDamage was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.PlayerScripts.Health.PlayerHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UI.MainMenu.MenuScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MenuScreen was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UI.MainMenu.SettingsScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UI.PauseMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UI.Tooltips.Tooltip

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UISlider

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISlider was compiled against the other branch.

    1 reportIn 1.0.2

  • bridgedtype

    ScheduleOne.UIToggle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIToggle was compiled against the other branch.

    1 reportIn 1.0.2

  • no candidatetype

    TMPro.FontStyles

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name FontStyles, so which one it became is not decidable here

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TextOverflowModes

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TextWrappingModes

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TMP_Asset

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TMP_Dropdown

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • no candidatetype

    TMPro.TMP_Dropdown/DropdownEvent

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name DropdownEvent, so which one it became is not decidable here

    1 reportIn 1.0.2

  • no candidatetype

    TMPro.TMP_Dropdown/OptionData

    Nothing on this build to point it at.

    type no longer exists in Unity.TextMeshPro; 2 types share the name OptionData, so which one it became is not decidable here

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TMP_FontAsset

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TMP_Settings

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    1 reportIn 1.0.2

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    1 reportIn 1.0.2

  • no candidatemember

    UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 reportIn 1.0.2

  • no candidatefield

    UnityEngine.UI.Toggle::onValueChanged

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 reportIn 1.0.2

Errors 1

Error messages are not collected.
  • System.TypeLoadException20 sessions 439 182 times

    S1Shared.UI.SettingsWindow.Tick()

    Called fromDamageIndicator.DamageIndicatorMod.OnUpdate() in C:\Users\Admin\IdeaProjects\ScheduleI-Mods\mods\DamageIndicator\src\Dam

    Game0.4.7f12, 0.4.7f11, 0.4.6f13, 0.4.5f2Mod1.0.2Last seen09 Oct 2026

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Polyfill badge for DamageIndicator
[![Polyfill](https://polyfill.doomods.com/badge/damageindicator.svg)](https://polyfill.doomods.com/mod/damageindicator)

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Add a link to your mod page, or have it removed from the index.

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API

GET https://polyfill.doomods.com/api/board/damageindicator
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.