DamageIndicator
by BbIJABNPOBATEJb
Your game version
No errors in 90 hours played.
28 reports on 0.4.7f12, newest 12 min ago.
Use these versions
- 1
Polyfill 0.13.11
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 1.1.0
28 of 55 reports.
At game start
28 of 28 reports.
Ingame
89 of 89 sessions.
- Reports
- 55
- Sessions
- 89
- Hours played
- 90
- Last report
- 12 min ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.3 more with 1 report each
History
Changes only.- 01 Oct 2026
First report Mod 1.0.0, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.3 | 0.13.4 | 0.13.5 | 0.13.6 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.11 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Starts |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 34 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.1.0 | 0.13.11 | Starts | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.9 | Starts | 2 | 14 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.8 | Starts | 3 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.7 | Starts | 7 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.6 | Starts | 1 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.5 | Starts | 6 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.4 | Starts | 1 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.0 | 0.13.3 | Starts | 7 | 12 Oct 2026 |
| 0.4.7f12 | 1.0.2 | 0.13.5 | Starts | 0 | 13 Oct 2026 |
| 0.4.7f12 | 1.0.2 | 0.13.3 | Starts | 4 | 12 Oct 2026 |
| 0.4.7f12 | 1.0.2 | 0.13.1 | Starts | 21 | 08 Oct 2026 |
| 0.4.7f12 | 1.0.2 | 0.13.1 | Parts missing | 1 | 09 Oct 2026 |
| 0.4.7f12 | 1.0.1 | 0.13.0 | Starts | 1 | 09 Oct 2026 |
| 0.4.7f11 | 1.0.2 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
| 0.4.7f11 | 1.0.2 | 0.13.1 | Starts | 1 | 08 Oct 2026 |
| 0.4.7f11 | 1.0.1 | 0.13.0 | Starts | 1 | 07 Oct 2026 |
| 0.4.7f10 | 1.0.1 | 0.13.0 | Starts | 1 | 07 Oct 2026 |
| 0.4.7f9 | 1.0.2 | 0.13.0 | Starts | 1 | 05 Oct 2026 |
| 0.4.7f9 | 1.0.1 | 0.13.0 | Starts | 1 | 04 Oct 2026 |
| 0.4.7f8 | 1.0.1 | 0.13.0 | Starts | 1 | 03 Oct 2026 |
| 0.4.7f7 | 1.0.1 | 0.13.0 | Starts | 1 | 02 Oct 2026 |
| 0.4.7f7 | 1.0.0 | 0.13.0 | Polyfill fixes it | 1 | 01 Oct 2026 |
| 0.4.6f13 | 1.0.2 | 0.13.1 | Starts | 9 | 05 Oct 2026 |
| 0.4.6f13 | 1.0.2 | 0.13.1 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.6f13 | 1.0.2 | 0.13.0 | Starts | 10 | 03 Oct 2026 |
| 0.4.6f13 | 1.0.2 | 0.12.3 | Starts | 3 | 04 Oct 2026 |
| 0.4.6f13 | 1.0.1 | 0.13.1 | Starts | 1 | 06 Oct 2026 |
| 0.4.6f13 | 1.0.1 | 0.13.0 | Starts | 5 | 02 Oct 2026 |
| 0.4.6f13 | 1.0.1 | 0.12.11 | Starts | 2 | 03 Oct 2026 |
| 0.4.6f13 | 1.0.1 | 0.12.3 | Starts | 1 | 02 Oct 2026 |
| 0.4.6f13 | 1.0.0 | 0.13.0 | Starts | 1 | 01 Oct 2026 |
| 0.4.6f13 | 1.0.0 | 0.12.11 | Starts | 2 | 01 Oct 2026 |
| 0.4.6f12 | 1.0.2 | 0.13.1 | Starts | 1 | 07 Oct 2026 |
| 0.4.5f2 | 1.0.2 | 0.12.3 | Parts missing | 2 | 07 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
WorksDone: Nothing missing
Mod 1.1.0 on 0.4.7f12.
Done: No errors ingame
89 sessions.
Missing · 0
Nothing missing on 0.4.7f12.
Old versions only · 72
Not in 1.1.0.no candidatemember
UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.
3 reportsIn 1.0.2
no candidatefield
Il2CppScheduleOne.AvatarFramework.Animation.AvatarLookController::HeadBoneNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.Combat.Impact::HitPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.Combat.Impact::ImpactForceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatemember
Il2CppScheduleOne.Combat.Impact::IsPlayerImpact(ScheduleOne.PlayerScripts.Player&)Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::DeadBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::UnconsciousBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Behaviour()Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Health()Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::HealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerCamera::CameraNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UI.HUD::canvasNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen::CategoriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen::HostOnlyGameObjectsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::PanelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::ToggleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UI.PauseMenu::ContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UI.Tooltips.Tooltip::textNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
no candidatefield
Il2CppScheduleOne.UIToggle::OnChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
bridgedmember
Il2CppTMPro.TMP_Settings::get_defaultFontAsset()Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedmember
Il2CppTMPro.TMP_Text::get_font()Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedmember
Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedmember
Il2CppTMPro.TMP_Text::set_font(TMP_FontAsset)Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
no candidatemember
Il2CppTMPro.TMP_Text::set_fontStyle(TMPro.FontStyles)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe third of the same set, found while checking that the first two had taken. Present, public, a live native call, and an argument spelled with a namespace this build does not carry. See set_font.
1 reportIn 1.0.2
bridgedmember
Il2CppTMPro.TMP_Text::set_overflowMode(TextOverflowModes)Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedmember
Il2CppTMPro.TMP_Text::set_textWrappingMode(TextWrappingModes)Polyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarLookControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarLookController was compiled against the other branch.
1 reportIn 1.0.2
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.Combat.CombatBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.Combat.ICombatTargetablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.Combat.ImpactPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.
1 reportIn 1.0.2
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
1 reportIn 1.0.2
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
1 reportIn 1.0.2
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.NPCs.Behaviour.DeadBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.DeadBehaviour was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.NPCs.Behaviour.NPCBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.NPCs.Behaviour.UnconsciousBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UnconsciousBehaviour was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
1 reportIn 1.0.2
no candidatepatch target
ScheduleOne.NPCs.NPCHealth::TakeDamageNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth::TakeDamage was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.PlayerScripts.Health.PlayerHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UI.MainMenu.MenuScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MenuScreen was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UI.MainMenu.SettingsScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UI.PauseMenuPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PauseMenu was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UI.Tooltips.TooltipPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UISliderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UISlider was compiled against the other branch.
1 reportIn 1.0.2
bridgedtype
ScheduleOne.UITogglePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UIToggle was compiled against the other branch.
1 reportIn 1.0.2
no candidatetype
TMPro.FontStylesNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name FontStyles, so which one it became is not decidable here
1 reportIn 1.0.2
bridgedtype
TMPro.TextAlignmentOptionsPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
TMPro.TextOverflowModesPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
TMPro.TextWrappingModesPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
TMPro.TMP_AssetPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
TMPro.TMP_DropdownPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
no candidatetype
TMPro.TMP_Dropdown/DropdownEventNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name DropdownEvent, so which one it became is not decidable here
1 reportIn 1.0.2
no candidatetype
TMPro.TMP_Dropdown/OptionDataNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name OptionData, so which one it became is not decidable here
1 reportIn 1.0.2
bridgedtype
TMPro.TMP_FontAssetPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
TMPro.TMP_SettingsPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
1 reportIn 1.0.2
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
1 reportIn 1.0.2
no candidatemember
UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])Nothing on this build to point it at.
the method still exists but its parameters changed
1 reportIn 1.0.2
no candidatefield
UnityEngine.UI.Toggle::onValueChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
1 reportIn 1.0.2
Errors · 1
Error messages are not collected.System.TypeLoadException20 sessions · 439 182 times
S1Shared.UI.SettingsWindow.Tick()Called from
DamageIndicator.DamageIndicatorMod.OnUpdate() in C:\Users\Admin\IdeaProjects\ScheduleI-Mods\mods\DamageIndicator\src\DamGame0.4.7f12, 0.4.7f11, 0.4.6f13, 0.4.5f2Mod1.0.2Last seen09 Oct 2026
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