Polyfill
All mods

CrossPropertyTransport

by NanobotZ

Your game version

0.4.7f12newest0.4.7f63 reports0.4.6f1312 reports4 more
Works with Polyfill

No errors in 1 hour played.

1 report on 0.4.7f12, newest 6 days ago.

Use these versions

  1. Polyfill 0.13.1

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.2

    1 of 6 reports.

At game start

Polyfill fixes it

1 of 1 report.

Ingame

No errors

2 of 2 sessions.

Reports
6
Sessions
2
Hours played
1
Last report
6 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works with Polyfill6 reports0.4.7f10Works with Polyfill1 report0.4.7f9Works with Polyfill1 report0.4.7f7Works with Polyfill1 report0.4.7f6Works with Polyfill3 reports0.4.6f13Works with Polyfill12 reports0.4.6f12Works with Polyfill1 report

History

Changes only.
  1. 31 Aug 2026

    Polyfill 0.11.5 Mod 1.0.2, game 0.4.6f13.

    Parts missingbecamePolyfill fixes itafter 1 report

  2. 29 Aug 2026

    First report Mod 1.0.2, game 0.4.6f13.

    Parts missing

By Polyfill version

1.0.21.0.1all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.20.11.50.12.00.12.30.12.60.12.110.13.00.13.1
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportedPolyfill fixes it
0.4.7f10not reportednot reportednot reportednot reportednot reportednot reportednot reportedPolyfill fixes it
0.4.7f9not reportednot reportednot reportedPolyfill fixes itnot reportednot reportednot reportednot reported
0.4.7f7not reportednot reportednot reportednot reportednot reportedPolyfill fixes itnot reportednot reported
0.4.7f6not reportednot reportednot reportednot reportednot reportedPolyfill fixes itParts missingnot reportednot reported
0.4.6f13Parts missingPolyfill fixes itnot reportedPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes itnot reported
0.4.6f12not reportednot reportedPolyfill fixes itnot reportednot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 25 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.20.13.1Polyfill fixes it108 Oct 2026
0.4.7f121.0.10.13.12Parts missing116 Oct 2026
0.4.7f121.0.10.13.8Parts missing013 Oct 2026
0.4.7f121.0.10.13.7Parts missing013 Oct 2026
0.4.7f121.0.10.13.5Parts missing313 Oct 2026
0.4.7f121.0.10.13.3Parts missing112 Oct 2026
0.4.7f101.0.20.13.1Polyfill fixes it106 Oct 2026
0.4.7f91.0.20.12.3Polyfill fixes it104 Oct 2026
0.4.7f71.0.20.12.11Polyfill fixes it130 Sep 2026
0.4.7f61.0.20.12.11Polyfill fixes it226 Sep 2026
0.4.7f61.0.20.12.11Parts missing026 Sep 2026
0.4.7f61.0.10.12.11Parts missing128 Sep 2026
0.4.6f131.0.20.13.0Polyfill fixes it002 Oct 2026
0.4.6f131.0.20.12.11Polyfill fixes it224 Sep 2026
0.4.6f131.0.20.12.6Polyfill fixes it317 Sep 2026
0.4.6f131.0.20.12.6Parts missing020 Sep 2026
0.4.6f131.0.20.12.3Polyfill fixes it123 Sep 2026
0.4.6f131.0.20.11.5Polyfill fixes it131 Aug 2026
0.4.6f131.0.20.11.2Parts missing129 Aug 2026
0.4.6f131.0.10.13.1Parts missing107 Oct 2026
0.4.6f131.0.10.12.2Parts missing107 Sep 2026
0.4.6f131.0.10.12.1Parts missing107 Sep 2026
0.4.6f131.0.10.11.5Parts missing130 Aug 2026
0.4.6f131.0.10.11.5Polyfill fixes it030 Aug 2026
0.4.6f121.0.20.12.0Polyfill fixes it107 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works with Polyfill
  • Done: Nothing missing

    Mod 1.0.2 on 0.4.7f12.

  • Done: No errors ingame

    2 sessions.

Polyfill badge for CrossPropertyTransportGet the badge

0missing3bridged0interface clones2errors40old versions only
Showmod 1.0.2 (newest)game 0.4.7f12API

Missing 0

Nothing missing on 0.4.7f12.

Bridged 3

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_npc()

    Polyfill pointed this at its successor when the game started.

    3 reportsAlso in 1.0.1

  • bridgedpatch target

    Il2CppScheduleOne.UI.Management.ObjectSelector::Close

    Polyfill pointed this at its successor when the game started.

    3 reportsAlso in 1.0.1

  • bridgedpatch target

    Il2CppScheduleOne.UI.Management.TransitEntitySelector::Close

    Polyfill pointed this at its successor when the game started.

    3 reportsAlso in 1.0.1

Old versions only 40

Not in 1.0.2.
  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Teleport(UnityEngine.Vector3)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    48 reportsIn 1.0.1

  • bridgedmember

    Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()

    Polyfill pointed this at its successor when the game started.

    6 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::WaitOutside

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reportsIn 1.0.1

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ParentProperty()

    Polyfill pointed this at its successor when the game started.

    6 reportsIn 1.0.1

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Destination()

    Polyfill pointed this at its successor when the game started.

    6 reportsIn 1.0.1

  • bridgedmember

    Il2CppScheduleOne.Management.TransitRoute::get_Source()

    Polyfill pointed this at its successor when the game started.

    6 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.IdleBehaviour::IdlePoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Property.Property::NPCSpawnPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reportsIn 1.0.1

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    6 reportsIn 1.0.1

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Employees.Packager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Management.TransitRoute

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.TransitRoute was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.IdleBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.IdleBehaviour was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetDestinationAccessPoint

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetDestinationAccessPoint was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetSourceAccessPoint

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::GetSourceAccessPoint was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsAtDestination

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsAtDestination was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsAtSource

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour::IsAtSource was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.NPCs.NPCMovement::CanGetTo

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement::CanGetTo was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.UI.HUD::ShowTopScreenText

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD::ShowTopScreenText was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Management.ObjectSelector

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.UI.Management.ObjectSelector::Close

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector::Close was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.UI.Management.ObjectSelector::IsObjectTypeValid

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector::IsObjectTypeValid was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.UI.Management.ObjectSelector::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.ObjectSelector::Open was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    ScheduleOne.UI.Management.TransitEntitySelector

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.TransitEntitySelector was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.UI.Management.TransitEntitySelector::Close

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.TransitEntitySelector::Close was compiled against the other branch.

    6 reportsIn 1.0.1

  • no candidatepatch target

    ScheduleOne.UI.Management.TransitEntitySelector::Open

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Management.TransitEntitySelector::Open was compiled against the other branch.

    6 reportsIn 1.0.1

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    6 reportsIn 1.0.1

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    6 reportsIn 1.0.1

Errors 2

Error messages are not collected.
  • System.MissingMethodException47 sessions 1 683 511 timesnew since 0.4.6f13

    CrossPropertyTransport.CrossPropertyTransport.HandleTeleportLogic()

    Called fromCrossPropertyTransport.CrossPropertyTransport.OnUpdate()

    Game0.4.7f12, 0.4.7f6, 0.4.6f13Mod1.0.1Last seen13 Oct 2026

  • System.TypeLoadExceptionother mod7 sessions 167 279 timesnew since 0.4.6f13

    Called through this mod.

    CrossPropertyTransportMono.CrossPropertyTransport.HandleTeleportLogic()

    Game0.4.7f12, 0.4.6f13Mod1.0.1Last seen16 Oct 2026

For your mod page

Badge

Polyfill badge for CrossPropertyTransport
[![Polyfill](https://polyfill.doomods.com/badge/crosspropertytransport.svg)](https://polyfill.doomods.com/mod/crosspropertytransport)

Your mod?

Add a link to your mod page, or have it removed from the index.

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API

GET https://polyfill.doomods.com/api/board/crosspropertytransport
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.