ClockApp
by Coolpaca
Your game version
Every session hit an error.
1 report on 0.4.6f13, newest 1 month ago.
Use these versions
- 1
Polyfill 0.12.1
Newest reported, 0 reports so far. Get Polyfill
- 2
Mod 9.28.2005.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
0 of 2 sessions.
- Report
- 1
- Sessions
- 2
- Hours played
- 0
- Last report
- 1 month ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 05 Sep 2026
First report Mod 9.28.2005.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.11.16 | 0.12.1 |
|---|---|---|
| 0.4.6f13 | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 2 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.6f13 | 9.28.2005.0 | 0.12.1 | Parts missing | 0 | 07 Sep 2026 |
| 0.4.6f13 | 9.28.2005.0 | 0.11.16 | Parts missing | 1 | 05 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 19
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::IDNothing on this build to point it at.
no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.
2 reports
no candidatefield
Il2CppScheduleOne.Misc.DigitalAlarm::ScreenTextNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.OvenCookOperation::CookProgressNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.Property.Property::propertyNameNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::appContainerNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::AppIconNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::AppNameNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::AvailableInTutorialNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::IconLabelNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::OrientationNothing on this build to point it at.
2 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.AppsCanvas::canvasNothing on this build to point it at.
2 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.Misc.DigitalAlarm::StartNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.DigitalAlarm::Start was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.LabOven::InitializeGridItemNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven::InitializeGridItem was compiled against the other branch.
2 reports
no candidatepatch target
ScheduleOne.ObjectScripts.MixingStation::InitializeGridItemNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::InitializeGridItem was compiled against the other branch.
2 reports
no candidatetype
ScheduleOne.Tiles.GridNothing on this build to point it at.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.UI.App`1There was a candidate on this build and Polyfill did not trust it enough to use it.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.
2 reports
refusedtype
ScheduleOne.UI.App`1/EOrientationThere was a candidate on this build and Polyfill did not trust it enough to use it.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1/EOrientation was compiled against the other branch.
2 reports
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])Nothing on this build to point it at.
2 reports
Bridged · 19
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.EntityFramework.BuildableItem::GetProperty(Transform)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.LabOven::get_CurrentOperation()Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()Polyfill pointed this at its successor when the game started.
2 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.EntityFramework.GridItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Misc.DigitalAlarmPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.DigitalAlarm was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.LabOvenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationMk2Polyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.MixOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.ObjectScripts.OvenCookOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
2 reports
bridgedtype
ScheduleOne.UI.Phone.AppsCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.AppsCanvas was compiled against the other branch.
2 reports
bridgedtype
TMPro.TextMeshProPolyfill pointed this at its successor when the game started.
2 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
2 reports
Errors · 1
Error messages are not collected.Exception2 sessions · 5 times
SOClockApp.Plugin.WaitForPhone()+MoveNext()Game0.4.6f13Mod9.28.2005.0Last seen07 Sep 2026
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