Polyfill
All mods

ClockApp

by Coolpaca

Your game version

0.4.6f13newest
Errors ingame

Every session hit an error.

1 report on 0.4.6f13, newest 1 month ago.

I want this fixed

Use these versions

  1. Polyfill 0.12.1

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 9.28.2005.0

    1 of 1 report.

At game start

Broken

1 of 1 report.

Ingame

Errors

0 of 2 sessions.

Report
1
Sessions
2
Hours played
0
Last report
1 month ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 05 Sep 2026

    First report Mod 9.28.2005.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.1
0.4.6f13Parts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 2 rows
GameModPolyfillStateReportsFirst reported
0.4.6f139.28.2005.00.12.1Parts missing007 Sep 2026
0.4.6f139.28.2005.00.11.16Parts missing105 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Errors ingame
  • Open: 19 names missing

    Fix them in a mod update. Show them

  • Open: Errors ingame

    2 of 2 sessions. Show them

19missing19bridged0interface clones1errors0old versions only
Showmod 9.28.2005.0 (newest)game 0.4.6f13API

Missing 19

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Misc.DigitalAlarm::ScreenText

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::CookProgress

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::propertyName

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::appContainer

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::AppIcon

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::AppName

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::AvailableInTutorial

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::IconLabel

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.App`1::Orientation

    Nothing on this build to point it at.

    2 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.AppsCanvas::canvas

    Nothing on this build to point it at.

    2 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.Misc.DigitalAlarm::Start

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.DigitalAlarm::Start was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.LabOven::InitializeGridItem

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven::InitializeGridItem was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::InitializeGridItem

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::InitializeGridItem was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Tiles.Grid

    Nothing on this build to point it at.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.UI.App`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.

    2 reports

  • refusedtype

    ScheduleOne.UI.App`1/EOrientation

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1/EOrientation was compiled against the other branch.

    2 reports

  • no candidatemember

    UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])

    Nothing on this build to point it at.

    2 reports

Bridged 19

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::GetProperty(Transform)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.LabOven::get_CurrentOperation()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.MixingStation::get_CurrentMixOperation()

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.EntityFramework.GridItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Misc.DigitalAlarm

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.DigitalAlarm was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOven

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStationMk2

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.OvenCookOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.UI.Phone.AppsCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.AppsCanvas was compiled against the other branch.

    2 reports

  • bridgedtype

    TMPro.TextMeshPro

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    2 reports

Errors 1

Error messages are not collected.
  • Exception2 sessions 5 times

    SOClockApp.Plugin.WaitForPhone()+MoveNext()

    Game0.4.6f13Mod9.28.2005.0Last seen07 Sep 2026

For your mod page

Badge

Polyfill badge for ClockApp
[![Polyfill](https://polyfill.doomods.com/badge/clockapp.svg)](https://polyfill.doomods.com/mod/clockapp)

Your mod?

Add a link to your mod page, or have it removed from the index.

Add linkRemove mod

API

GET https://polyfill.doomods.com/api/board/clockapp
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.