Polyfill
All mods

Cartel Enforcer

by XOWithSauce

Your game version

0.4.7f12newest0.4.6f13196 reports0.4.6f128 reports6 more
Works so far

No errors so far, but part of it is gone from the game.

62 reports on 0.4.7f12, newest 1 hour ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 3 reports so far. Get Polyfill

  2. Mod 2.0.0

    62 of 62 reports.

At game start

Parts missing

62 of 62 reports.

Ingame

No errors

134 of 134 sessions.

Reports
62
Sessions
134
Hours played
103
Last report
1 hour ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far62 reports0.4.7f10Works so far3 reports0.4.7f9Works so far4 reports0.4.7f6Works so far7 reports0.4.6f13Works196 reports0.4.6f12Works8 reports0.4.5f2Works so far6 reports
2 more with 1 report each
0.4.7f11Not played yet1 report0.4.7f7Not played yet1 report

History

Changes only.
  1. 06 Sep 2026

    Polyfill 0.12.0 Mod 2.0.0, game 0.4.6f13.

    Parts missingbecameStartsafter 49 reports

  2. 06 Sep 2026

    Polyfill 0.11.18 Mod 2.0.0, game 0.4.6f13.

    StartsbecameParts missingafter 47 reports

  3. 31 Aug 2026

    Polyfill 0.11.8 Mod 2.0.0, game 0.4.6f13.

    Parts missingbecameStartsafter 24 reports

  4. 31 Aug 2026

    Polyfill 0.11.7 Mod 2.0.0, game 0.4.6f13.

    StartsbecameParts missingafter 23 reports

  5. 28 Aug 2026

    First report Mod 2.0.0, game 0.4.6f13.

    Starts

By Polyfill version

2.0.01.9.01.8.6all 5
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.10.13.30.13.50.13.70.13.80.13.90.13.110.13.12
0.4.7f12Parts missingPolyfill fixes itParts missingParts missingParts missingParts missingParts missingParts missingParts missing
0.4.7f11Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f10Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f9Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingStartsnot reportednot reportednot reportednot reportednot reportednot reportedStarts
Older Polyfill versions (22)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.00.11.20.11.30.11.40.11.50.11.70.11.80.11.90.11.110.11.120.11.150.11.160.11.170.11.180.12.00.12.10.12.20.12.30.12.40.12.60.12.110.13.0
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f10not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f9not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f7not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reported
0.4.7f6not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reported
0.4.6f13StartsStartsStartsStartsStartsParts missingStartsStartsStartsStartsStartsStartsStartsStartsParts missingStartsStartsStartsStartsStartsParts missingStartsStartsParts missingStartsParts missingStartsParts missing
0.4.6f12StartsStartsnot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportedStartsnot reportednot reported
0.4.5f2not reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 63 rows
GameModPolyfillStateReportsFirst reported
0.4.7f122.0.00.13.12Parts missing315 Oct 2026
0.4.7f122.0.00.13.11Parts missing115 Oct 2026
0.4.7f122.0.00.13.9Parts missing714 Oct 2026
0.4.7f122.0.00.13.8Parts missing713 Oct 2026
0.4.7f122.0.00.13.7Parts missing813 Oct 2026
0.4.7f122.0.00.13.5Parts missing412 Oct 2026
0.4.7f122.0.00.13.3Parts missing512 Oct 2026
0.4.7f122.0.00.13.1Parts missing2408 Oct 2026
0.4.7f122.0.00.13.1Polyfill fixes it010 Oct 2026
0.4.7f122.0.00.13.0Parts missing209 Oct 2026
0.4.7f122.0.00.12.0Parts missing110 Oct 2026
0.4.7f112.0.00.13.1Parts missing107 Oct 2026
0.4.7f102.0.00.13.1Parts missing206 Oct 2026
0.4.7f102.0.00.13.0Parts missing106 Oct 2026
0.4.7f92.0.00.13.1Parts missing105 Oct 2026
0.4.7f92.0.00.13.0Parts missing304 Oct 2026
0.4.7f72.0.00.12.11Parts missing130 Sep 2026
0.4.7f62.0.00.12.11Parts missing725 Sep 2026
0.4.6f132.0.00.13.12Starts115 Oct 2026
0.4.6f132.0.00.13.1Parts missing205 Oct 2026
0.4.6f132.0.00.13.1Starts1105 Oct 2026
0.4.6f132.0.00.13.0Starts1801 Oct 2026
0.4.6f132.0.00.13.0Parts missing202 Oct 2026
0.4.6f132.0.00.12.11Starts3323 Sep 2026
0.4.6f132.0.00.12.11Parts missing129 Sep 2026
0.4.6f132.0.00.12.6Starts2912 Sep 2026
0.4.6f132.0.00.12.6Parts missing119 Sep 2026
0.4.6f132.0.00.12.4Starts312 Sep 2026
0.4.6f132.0.00.12.3Starts2508 Sep 2026
0.4.6f132.0.00.12.3Parts missing209 Sep 2026
0.4.6f132.0.00.12.2Starts307 Sep 2026
0.4.6f132.0.00.12.1Starts107 Sep 2026
0.4.6f132.0.00.12.0Starts1106 Sep 2026
0.4.6f132.0.00.11.18Parts missing106 Sep 2026
0.4.6f132.0.00.11.18Starts106 Sep 2026
0.4.6f132.0.00.11.17Starts106 Sep 2026
0.4.6f132.0.00.11.16Starts1104 Sep 2026
0.4.6f132.0.00.11.15Starts104 Sep 2026
0.4.6f132.0.00.11.12Starts103 Sep 2026
0.4.6f132.0.00.11.11Starts402 Sep 2026
0.4.6f132.0.00.11.9Starts331 Aug 2026
0.4.6f132.0.00.11.8Starts231 Aug 2026
0.4.6f132.0.00.11.7Parts missing131 Aug 2026
0.4.6f132.0.00.11.7Starts031 Aug 2026
0.4.6f132.0.00.11.5Starts430 Aug 2026
0.4.6f132.0.00.11.4Starts330 Aug 2026
0.4.6f132.0.00.11.3Starts229 Aug 2026
0.4.6f132.0.00.11.2Starts428 Aug 2026
0.4.6f132.0.00.11.0Starts1028 Aug 2026
0.4.6f131.9.00.12.3Parts missing130 Sep 2026
0.4.6f131.8.60.11.16Parts missing113 Sep 2026
0.4.6f131.8.60.11.15Parts missing004 Sep 2026
0.4.6f131.8.60.11.13Parts missing103 Sep 2026
0.4.6f131.8.50.11.11Parts missing102 Sep 2026
0.4.6f122.0.00.12.6Starts218 Sep 2026
0.4.6f122.0.00.12.3Starts108 Sep 2026
0.4.6f122.0.00.11.2Starts129 Aug 2026
0.4.6f122.0.00.11.0Starts428 Aug 2026
0.4.5f22.0.00.12.4Parts missing112 Sep 2026
0.4.5f22.0.00.11.18Parts missing208 Sep 2026
0.4.5f22.0.00.11.3Parts missing129 Aug 2026
0.4.5f21.9.00.12.6Starts119 Sep 2026
0.4.5f21.8.30.13.1Parts missing107 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 253 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    134 sessions.

253missing281bridged0interface clones6errors0old versions only
Showmod 2.0.0 (newest)game 0.4.7f12API

Missing 253

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCHealth::set_Health(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    207 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.SpeedControl::.ctor(System.String, System.Int32, System.Single)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    207 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(SpeedControl)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    AddSpeedControl is overloaded here, so which one it became is not decidable

    206 reports

  • no candidatemember

    Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::SetAvatarSettings(AvatarSettings)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettings(AvatarSettings)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::ApplyBodySettings(AvatarSettings)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::get_appliedAccessories()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::get_onSettingsLoaded()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::IsMale()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Avatar::SetAdditionalWeight(Single)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::GetMessagingIcon()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    202 reports

  • refusedtype

    GUIDManager

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2Cpp.GUIDManager is sealed, so nothing can stand in for it

    5 reports

  • no candidatemember

    Il2Cpp.ActionList::Add(System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatemember

    Il2Cpp.ActionList::Remove(System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Accessory::AssetPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Accessory::meshesToColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Accessory::skinnedMeshesToBind

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Accessory::skinnedMeshesToColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeballMaterialIdentifier

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeBallTint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowRestingHeight

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowScale

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowThickness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::FaceLayerSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::Gender

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::Height

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeLidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeRestingState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::PupilDilation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeLidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeRestingState

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::SkinColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::UseCombinedLayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings::Weight

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::color

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::path

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPath

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Equip(ScheduleOne.AvatarFramework.Avatar)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe method is there and unchanged - `public virtual void Equip(Avatar _avatar)` at AvatarEquippable.cs:61 in 0.4.5f2 and :60 in 0.4.6. What does not match is the argument: the mods name ScheduleOne.AvatarFramework.Avatar, the Mono type, where an IL2CPP build has Il2CppScheduleOne.AvatarFramework.Avatar. Nothing Polyfill puts in the game answers a reference to the Mono surface.

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon::AttackRadius

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon::AttackRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon::Damage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_Max

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_Min

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::CanShootWhileMoving

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::Damage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::EquipTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MaxRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MinRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxFireRate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxMovingShotsBeforeReposition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxStationaryShotsBeforeReposition

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::ReloadTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RepositionAfterHit

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::CooldownDuration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.Cartel::Activities

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Cartel.Cartel::get_Status()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.Cartel::GoonPool

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.Cartel::Influence

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelActivities::GlobalActivities

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelActivities::RegionalActivities

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.Cartel.CartelActivities::StartGlobalActivity(FishNet.Connection.NetworkConnection, ScheduleOne.Map.EMa

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • refusedmember

    Il2CppScheduleOne.Cartel.CartelActivity::get_Region()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelActivity::InfluenceRequirement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelAmbushLocation::AmbushPoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelAmbushLocation::DetectionRadius

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelDealManager::DealQuest

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Cartel.CartelInfluence::ChangeInfluence(EMapRegion, Single)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    ChangeInfluence is overloaded here, so which one it became is not decidable

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelInfluence::regionInfluence

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelInfluence/RegionInfluenceData::Influence

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelRegionActivities::Activities

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelRegionActivities::AmbushLocations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.CartelRegionActivities::Region

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.Cartel.CartelRegionActivities::StartActivity(FishNet.Connection.NetworkConnection, System.Int32)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.GoonPool::goons

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.GoonPool::spawnedGoons

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Cartel.GoonPool::unspawnedGoons

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::_defaultWeapon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::currentWeapon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::DefaultSearchTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpAfterSuccessfulHits

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpRange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.Combat.CombatBehaviour::SetTarget(FishNet.Object.NetworkObject)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::Guid

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ShowWorldspaceDialogue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController::handler

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController::lastGreetingTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController::npc

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController::OverrideContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController::shownChoices

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::Enabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosen

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueHandler::onConversationStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueHandler::WorldspaceRend

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::choices

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueNodeLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::Guid

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::Position

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueNodeData::VoiceLine

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.NodeLinkData::BaseChoiceOrOptionGUID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.NodeLinkData::BaseDialogueOrBranchNodeGuid

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.NodeLinkData::TargetNodeGuid

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.Customer::customerData

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.Customer::LockedCustomers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.Customer::minsSinceUnlocked

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.Customer::UnlockedCustomers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDropName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDrops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::Region

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::Storage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.Dealer::recruitChoice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Economy.Dealer::RemoveCustomer(Customer)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    RemoveCustomer is overloaded here, so which one it became is not decidable

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeliveryLocation::CustomerStandPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Graffiti.WorldSpraySurface::get_Region()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::message

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::onInteractStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::CombatUtility

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.LevelManager::get_Rank()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Map.POI::UIPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Map.PoliceStation::PoliceStations

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::Target

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour::targetPlayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::GenericDialogueBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::ScheduleManager

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.DealerNPCData::DealerType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.DealerNPCData::SalesCutPercentage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.DealerNPCData::SigningFee

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.Health::MaxHealth

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.Inventory::ClearInventoryOnNewDay

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Framework.Movement::WalkSpeed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.NPC::ExitBuilding(NPCEnterableBuilding)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    ExitBuilding is overloaded here, so which one it became is not decidable

    5 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.NPC::PlayVO(EVOLineType, Boolean)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    PlayVO is overloaded here, so which one it became is not decidable

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::Region

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCAwareness::VisionCone

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCHealth::onDieOrKnockedOut

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::NPCPoIPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCManager::PotentialCustomerPoIPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::Agent

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPCMovement::SpeedController

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Relation.NPCRelationData::Connections

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Schedules.NPCAction::onEnded

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Schedules.NPCAction::StartTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Schedules.NPCEvent::Duration

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Schedules.NPCEvent::EndTime

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.BrickPress::BrickPackaging

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.LoadManager::onLoadComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::OrganisationName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveInfo::SaveSlotNumber

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::_inventory

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.Player::add_onArrested(System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_CurrentRegion()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.Player::remove_onArrested(System.Action)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::PriorEquippedSlotIndex

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerManager::GetClosestPlayer(UnityEngine.Vector3, System.Single&, System.Collections.

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductList::entries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::AutoCompleteOnAllEntriesComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::autoInitialize

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::AutoStartFirstEntry

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::CompletionXP

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Description

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Entries

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::ExpiryVisibility

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Quests.Quest::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::IconPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onQuestBegin

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onQuestEnd

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::onTrackChange

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::PoIPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Quests

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Quests.Quest::set_Expiry(GameDateTime)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    5 reports

  • no candidatemember

    Il2CppScheduleOne.Quests.Quest::SetGUID(System.Guid)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::ShouldSendExpiredNotification

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::ShouldSendExpiryReminder

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::Subtitle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::title

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.Quest::TrackOnBegin

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::AutoCreatePoI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::AutoUpdatePoILocation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::compassElement

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::CompleteParentQuest

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::EntryTitle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::entryUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • refusedmember

    Il2CppScheduleOne.Quests.QuestEntry::get_State()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::onComplete

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::PoI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::PoILocation

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestEntry::state

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Quests.QuestManager::QuestContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Storage.StorageEntity::AccessSettings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.NewCustomerPopup::Title

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::HorizontalScrollbarRectTransform

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceCountLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceSlider

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::LowerContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_CartelInfluence

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_CartelInfluence_Text

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_Unavailable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLockedContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::UnlockRegionSliderNotch

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.UI.QuestHUDUI::MainLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Vehicles.AI.VehicleAgent::storedNavigationCallback

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.Vehicles.LandVehicle::Park_Networked(FishNet.Connection.NetworkConnection, ScheduleOne.Vehicles.ParkDa

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • refusedmember

    Il2CppScheduleOne.Vision.VisionCone::IsPlayerVisible(Player)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    IsPlayerVisible is overloaded here, so which one it became is not decidable

    5 reports

  • no candidatetype

    ScheduleOne.AvatarFramework.Avatar

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.AvatarFramework.Eye/EyeLidConfiguration is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Dialogue.DialogueContainer

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Dragging.Draggable

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Draggable, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dragging.Draggable was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Economy.CustomerData

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.Economy.StandardsMethod

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Economy.StandardsMethod is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.StandardsMethod was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.GameTime.GameDateTime

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.Levelling.FullRank

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Map.Map

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Messaging.Message

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.NPCs.CharacterClasses.Ray

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Ray, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Ray was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.NPCs.Framework.Appearance

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Appearance, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Appearance was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.NPCs.Framework.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Behaviour was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.NPCs.Framework.NPCData

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Product.ProductList/Entry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 15 types share the name Entry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList/Entry was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Quests.Contract

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.UI.MainMenu.MainMenuPopup/Data

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Data, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup/Data was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.Vehicles.AI.NavigationSettings

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name NavigationSettings, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.NavigationSettings was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback was compiled against the other branch.

    5 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    5 reports

  • no candidatemember

    Il2CppScheduleOne.Dialogue.DialogueController::set_OverrideContainer(Il2CppScheduleOne.Dialogue.DialogueContainer)

    Nothing on this build to point it at.

    1 report

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControl)

    Nothing on this build to point it at.

    1 report

Bridged 281

  • bridgedmember

    Il2CppScheduleOne.Messaging.MSGConversation::get_isOpen()

    Polyfill pointed this at its successor when the game started.

    211 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPC::SendTextMessage(String)

    Polyfill pointed this at its successor when the game started.

    211 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_HasDestination()

    Polyfill pointed this at its successor when the game started.

    211 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_IsPaused()

    Polyfill pointed this at its successor when the game started.

    211 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::PauseMovement()

    Polyfill pointed this at its successor when the game started.

    211 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::ResumeMovement()

    Polyfill pointed this at its successor when the game started.

    211 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)

    Polyfill pointed this at its successor when the game started.

    211 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.AvatarFramework.Avatar::LoadAvatarSettings(AvatarSettings)

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedtypewas no candidate

    Il2CppScheduleOne.Dialogue.DialogueContainer

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Dialogue.DialogueController::get_IntObj()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController::get_lastGreetingTime()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController::get_shownChoices()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.GameTime.TimeManager::get_onSleepEnd()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.GameTime.TimeManager::set_onSleepEnd(Action)

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.Framework.Movement::set_SprintSpeed(Single)

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCManager::get_NPCContainer()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_MoveSpeedMultiplier()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_RunSpeed()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::get_WalkSpeed()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Storage.StorableItemInstance::get_StoredItem()

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedtypewas no candidate

    Il2CppScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome

    Polyfill pointed this at its successor when the game started.

    206 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController::get_OverrideContainer()

    Polyfill pointed this at its successor when the game started.

    205 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController::set_OverrideContainer(DialogueContainer)

    Polyfill pointed this at its successor when the game started.

    205 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::get_ActiveDialogue()

    Polyfill pointed this at its successor when the game started.

    205 reports

  • bridgedmember

    Il2CppScheduleOne.AvatarFramework.Avatar::get_Impostor()

    Polyfill pointed this at its successor when the game started.

    202 reports

  • bridgedtype

    Il2CppScheduleOne.AvatarFramework.Impostors.AvatarImpostor

    Polyfill pointed this at its successor when the game started.

    202 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.GameTime.TimeManager::SetTimeAndSync(Int32)

    Polyfill pointed this at its successor when the game started.

    202 reports

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.NPCs.NPCMovement::WarpToNavMesh()

    Polyfill pointed this at its successor when the game started.

    202 reports

  • bridgedtype

    Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControl

    Polyfill pointed this at its successor when the game started.

    202 reports

  • bridgedtype

    ActionList

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedtype

    ECartelStatus

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelActivity::IsRegionValidForActivity(EMapRegion)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelDealManager::set_ActiveDeal(CartelDealInfo)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelGoon::AttackEntity(ICombatTargetable, Boolean)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelInfluence::GetInfluence(EMapRegion)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelRegionActivities::GetNewCooldown(EMapRegion)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.GoonPool::SpawnGoon(Vector3)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::SetDefaultWeapon(AvatarWeapon)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController_Dealer::get_Dealer()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(DialogueChoice, Int32)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::get_Database()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::set_ActiveDialogueNode(DialogueNodeData)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Dealer::get_DealerData()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Dealer::set_DealerPoI(NPCPoI)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(EInteractableState)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Map.MapRegionData::GetRandomUnscheduledDeliveryLocation()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Map.NPCPoI::set_NPC(NPC)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Map.PoliceStation::Dispatch(Int32, Player, EDispatchType, Boolean)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Awareness()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Behaviour()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_CurrentBuilding()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Health()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Inventory()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::CanItemFit(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Persistence.LoadManager::get_ActiveSaveInfo()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::SetPackaging(PackagingDefinition)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Quests.Quest::get_hudUI()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Quests.Quest::SetQuestState(EQuestState, Boolean)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Quests.Quest::SetupHUDUI()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Quests.QuestEntry::set_ParentQuest(Quest)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Quests.QuestEntry::SetState(EQuestState, Boolean)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.UI.NewCustomerPopup::PlayPopup(Customer)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedtype

    ScheduleOne.Audio.AudioSourceController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Audio.MusicManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.MusicManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Audio.PolygonalZone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.PolygonalZone was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Accessory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Animation.AvatarAnimation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Emotions.AvatarEmotionManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Emotions.AvatarEmotionManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarWeapon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Eye

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Impostors.AvatarImpostor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Impostors.AvatarImpostor was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.Ambush

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Ambush was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.Cartel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Cartel was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelActivities

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivities was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelActivity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivity was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelAmbushLocation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelAmbushLocation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelCustomerDeal

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelCustomerDeal was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealInfo was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelGoon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelGoon was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelInfluence

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelInfluence was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelInfluence/RegionInfluenceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelInfluence/RegionInfluenceData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelRegionActivities

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelRegionActivities was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.GoonPool

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.GoonPool was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.RobDealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.RobDealer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Cartel.StealDeadDrop

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.StealDeadDrop was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Combat.CombatBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Combat.EImpactType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Combat.ICombatTargetable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Combat.IDamageable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.IDamageable was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Combat.Impact

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.BranchNodeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.BranchNodeData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dealer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController/DialogueChoice

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController/GreetingOverride

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/GreetingOverride was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueDatabase

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueDatabase was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueNodeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.EDialogueModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.EDialogueModule was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.NodeLinkData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.NodeLinkData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Doors.StaticDoor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.ContractReceipt

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ContractReceipt was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.Customer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.CustomerAffinityData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerAffinityData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.DeadDrop

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.DeliveryLocation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeliveryLocation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.ECustomerStandard

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ECustomerStandard was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.EDealerType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealerType was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.EDealWindow

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealWindow was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Economy.ProductTypeAffinity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ProductTypeAffinity was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.EntityFramework.ToggleableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.ToggleableItem was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.GameTime.EDay

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Graffiti.WorldSpraySurface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Graffiti.WorldSpraySurface was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractableObject/EInteractableState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.CashInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Law.LawController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Lighting.FlickeringLight

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.FlickeringLight was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Lighting.PoliceLight

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.PoliceLight was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.EMapRegion

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.ManorGate

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ManorGate was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.MapRegionData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.NPCEnterableBuilding

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.NPCPoI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.ParkingLot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingLot was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.POI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.PoliceStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Map.PoliceStation/EDispatchType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation/EDispatchType was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Misc.ToggleableLight

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.ToggleableLight was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.CustomerAttendDealBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CustomerAttendDealBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.DealerAttendDealBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.DealerAttendDealBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FleeBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FleeBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FleeBehaviour/EFleeMode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FleeBehaviour/EFleeMode was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Anna

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Anna was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Dan

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Dan was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Dean

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Dean was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Fiona

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Fiona was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Fixer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Fixer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Frank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Frank was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Herbert

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Herbert was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Jeff

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Jeff was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Jeremy

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Jeremy was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Marco

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Marco was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Mick

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Mick was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Thomas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Thomas was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.BasicInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.DealerNPCData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.DealerNPCData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.Health

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Health was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.Inventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Inventory was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.Movement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Movement was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.WeatherBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.WeatherBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCAwareness

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement/WalkResult

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement/WalkResult was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCScheduleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCScheduleManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCSpeedController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCSpeedController/SpeedControl

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController/SpeedControl was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Other.DrinkItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Other.DrinkItem was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Other.SmokeCigarette

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Other.SmokeCigarette was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Schedules.NPCAction

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCAction was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Schedules.NPCEvent

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Schedules.NPCEvent_LocationBasedAction

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent_LocationBasedAction was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Schedules.NPCEvent_StayInBuilding

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent_StayInBuilding was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.BrickPress

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Jukebox

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Jukebox was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Jukebox/Track

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Jukebox/Track was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Packaging.FilledPackaging_StoredItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.FilledPackaging_StoredItem was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Health.PlayerHealth

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCamera

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.CocaineVisualsSetter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineVisualsSetter was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.EDrugType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.MultiTypeVisualsSetter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MultiTypeVisualsSetter was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.ProductList

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Product.ProductVisualsSetter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductVisualsSetter was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.Business

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.LaunderingOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.LaunderingOperation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.Manor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Manor was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.RV

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.RV was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.ContractInfo

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.EExpiryVisibility

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EExpiryVisibility was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.EQuestState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.Quest

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.Quest_DealForCartel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_DealForCartel was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.Quest_DefeatCartel

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_DefeatCartel was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.QuestEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.QuestManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Quests.QuestWindowConfig

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestWindowConfig was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Storage.StorableItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorableItemInstance was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity/EAccessSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity/EAccessSettings was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Storage.StoredItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Storage.WorldStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.CartelInfluenceChangePopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CartelInfluenceChangePopup was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.Compass.CompassManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.Compass.CompassManager/Element

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager/Element was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.DealCompletionPopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.DeathScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DeathScreen was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.DialogueCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.DialogueChoiceEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueChoiceEntry was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.Handover.HandoverScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.HUD

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.MainMenu.MainMenuPopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.NewCustomerPopup

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewCustomerPopup was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.NotificationsManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.Phone.ContactsApp.ContactsApp

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ContactsApp.ContactsApp was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.QuestEntryHUDUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.QuestEntryHUDUI was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.QuestHUDUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.QuestHUDUI was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.WorldspaceDialogueRenderer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.WorldspaceDialogueRenderer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.DriveFlags

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.DriveFlags/EObstacleMode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags/EObstacleMode was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.VehicleAgent

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.VehicleAgent/ENavigationResult

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent/ENavigationResult was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.AI.VehicleTeleporter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleTeleporter was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.ParkData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.ParkData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleLights

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleLights was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vehicles.VehicleManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Vision.VisionCone

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.VoiceOver.EVOLineType

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.VoiceOver.PoliceChatterVO

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.PoliceChatterVO was compiled against the other branch.

    5 reports

  • bridgedtype

    TMPro.TextAlignmentOptions

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    5 reports

Errors 6

Error messages are not collected.
  • InvalidOperationException5 sessions 6 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod2.0.0Last seen08 Sep 2026

  • NullReferenceException5 sessions 37 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.EqualityComparer`1[T].get_Default

    Game0.4.6f13Mod2.0.0Last seen19 Sep 2026

  • FormatException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Guid+GuidResult.SetFailure

    Game0.4.6f13Mod2.0.0Last seen06 Sep 2026

  • NullReferenceException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.List`1[T].Exists

    Game0.4.6f13Mod2.0.0Last seen31 Aug 2026

  • ArgumentException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert

    Game0.4.6f13Mod2.0.0Last seen13 Sep 2026

1 more, 1 session each
  • ArgumentOutOfRangeException1 session 123 timesnew since 0.4.6f12last seen on 0.4.6f12

    System.Collections.Generic.List`1[T].get_Item

    Game0.4.6f12Mod2.0.0Last seen09 Sep 2026

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