Cartel Enforcer
by XOWithSauce
Your game version
No errors so far, but part of it is gone from the game.
62 reports on 0.4.7f12, newest 1 hour ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 3 reports so far. Get Polyfill
- 2
Mod 2.0.0
62 of 62 reports.
At game start
62 of 62 reports.
Ingame
134 of 134 sessions.
- Reports
- 62
- Sessions
- 134
- Hours played
- 103
- Last report
- 1 hour ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.2 more with 1 report each
History
Changes only.- 06 Sep 2026
Polyfill 0.12.0 Mod 2.0.0, game 0.4.6f13.
Parts missingbecameStartsafter 49 reports
- 06 Sep 2026
Polyfill 0.11.18 Mod 2.0.0, game 0.4.6f13.
StartsbecameParts missingafter 47 reports
- 31 Aug 2026
Polyfill 0.11.8 Mod 2.0.0, game 0.4.6f13.
Parts missingbecameStartsafter 24 reports
- 31 Aug 2026
Polyfill 0.11.7 Mod 2.0.0, game 0.4.6f13.
StartsbecameParts missingafter 23 reports
- 28 Aug 2026
First report Mod 2.0.0, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.1 | 0.13.3 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Parts missingPolyfill fixes it | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing |
| 0.4.7f11 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f10 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f9 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | Parts missingStarts | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Starts |
Older Polyfill versions (22)
| Game | 0.11.0 | 0.11.2 | 0.11.3 | 0.11.4 | 0.11.5 | 0.11.7 | 0.11.8 | 0.11.9 | 0.11.11 | 0.11.12 | 0.11.15 | 0.11.16 | 0.11.17 | 0.11.18 | 0.12.0 | 0.12.1 | 0.12.2 | 0.12.3 | 0.12.4 | 0.12.6 | 0.12.11 | 0.13.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.7f10 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.7f9 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.7f7 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported |
| 0.4.7f6 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported |
| 0.4.6f13 | Starts | Starts | Starts | Starts | Starts | Parts missingStarts | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Parts missingStarts | Starts | Starts | Starts | StartsParts missing | Starts | StartsParts missing | StartsParts missing | StartsParts missing |
| 0.4.6f12 | Starts | Starts | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Starts | ·not reported | Starts | ·not reported | ·not reported |
| 0.4.5f2 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 63 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 2.0.0 | 0.13.12 | Parts missing | 3 | 15 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.11 | Parts missing | 1 | 15 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.9 | Parts missing | 7 | 14 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.8 | Parts missing | 7 | 13 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.7 | Parts missing | 8 | 13 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.5 | Parts missing | 4 | 12 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.3 | Parts missing | 5 | 12 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.1 | Parts missing | 24 | 08 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.1 | Polyfill fixes it | 0 | 10 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.13.0 | Parts missing | 2 | 09 Oct 2026 |
| 0.4.7f12 | 2.0.0 | 0.12.0 | Parts missing | 1 | 10 Oct 2026 |
| 0.4.7f11 | 2.0.0 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
| 0.4.7f10 | 2.0.0 | 0.13.1 | Parts missing | 2 | 06 Oct 2026 |
| 0.4.7f10 | 2.0.0 | 0.13.0 | Parts missing | 1 | 06 Oct 2026 |
| 0.4.7f9 | 2.0.0 | 0.13.1 | Parts missing | 1 | 05 Oct 2026 |
| 0.4.7f9 | 2.0.0 | 0.13.0 | Parts missing | 3 | 04 Oct 2026 |
| 0.4.7f7 | 2.0.0 | 0.12.11 | Parts missing | 1 | 30 Sep 2026 |
| 0.4.7f6 | 2.0.0 | 0.12.11 | Parts missing | 7 | 25 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.13.12 | Starts | 1 | 15 Oct 2026 |
| 0.4.6f13 | 2.0.0 | 0.13.1 | Parts missing | 2 | 05 Oct 2026 |
| 0.4.6f13 | 2.0.0 | 0.13.1 | Starts | 11 | 05 Oct 2026 |
| 0.4.6f13 | 2.0.0 | 0.13.0 | Starts | 18 | 01 Oct 2026 |
| 0.4.6f13 | 2.0.0 | 0.13.0 | Parts missing | 2 | 02 Oct 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.11 | Starts | 33 | 23 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.11 | Parts missing | 1 | 29 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.6 | Starts | 29 | 12 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.6 | Parts missing | 1 | 19 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.4 | Starts | 3 | 12 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.3 | Starts | 25 | 08 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.3 | Parts missing | 2 | 09 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.2 | Starts | 3 | 07 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.1 | Starts | 1 | 07 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.12.0 | Starts | 11 | 06 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.18 | Parts missing | 1 | 06 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.18 | Starts | 1 | 06 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.17 | Starts | 1 | 06 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.16 | Starts | 11 | 04 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.15 | Starts | 1 | 04 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.12 | Starts | 1 | 03 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.11 | Starts | 4 | 02 Sep 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.9 | Starts | 3 | 31 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.8 | Starts | 2 | 31 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.7 | Parts missing | 1 | 31 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.7 | Starts | 0 | 31 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.5 | Starts | 4 | 30 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.4 | Starts | 3 | 30 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.3 | Starts | 2 | 29 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.2 | Starts | 4 | 28 Aug 2026 |
| 0.4.6f13 | 2.0.0 | 0.11.0 | Starts | 10 | 28 Aug 2026 |
| 0.4.6f13 | 1.9.0 | 0.12.3 | Parts missing | 1 | 30 Sep 2026 |
| 0.4.6f13 | 1.8.6 | 0.11.16 | Parts missing | 1 | 13 Sep 2026 |
| 0.4.6f13 | 1.8.6 | 0.11.15 | Parts missing | 0 | 04 Sep 2026 |
| 0.4.6f13 | 1.8.6 | 0.11.13 | Parts missing | 1 | 03 Sep 2026 |
| 0.4.6f13 | 1.8.5 | 0.11.11 | Parts missing | 1 | 02 Sep 2026 |
| 0.4.6f12 | 2.0.0 | 0.12.6 | Starts | 2 | 18 Sep 2026 |
| 0.4.6f12 | 2.0.0 | 0.12.3 | Starts | 1 | 08 Sep 2026 |
| 0.4.6f12 | 2.0.0 | 0.11.2 | Starts | 1 | 29 Aug 2026 |
| 0.4.6f12 | 2.0.0 | 0.11.0 | Starts | 4 | 28 Aug 2026 |
| 0.4.5f2 | 2.0.0 | 0.12.4 | Parts missing | 1 | 12 Sep 2026 |
| 0.4.5f2 | 2.0.0 | 0.11.18 | Parts missing | 2 | 08 Sep 2026 |
| 0.4.5f2 | 2.0.0 | 0.11.3 | Parts missing | 1 | 29 Aug 2026 |
| 0.4.5f2 | 1.9.0 | 0.12.6 | Starts | 1 | 19 Sep 2026 |
| 0.4.5f2 | 1.8.3 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 253 names missing
Fix them in a mod update. Show them
Done: No errors ingame
134 sessions.
Missing · 253
no candidatemember
Il2CppScheduleOne.NPCs.NPCHealth::set_Health(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
207 reports
no candidatemember
Il2CppScheduleOne.NPCs.SpeedControl::.ctor(System.String, System.Int32, System.Single)Nothing on this build to point it at.
the method still exists but its parameters changed
207 reports
refusedmember
Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(SpeedControl)There was a candidate on this build and Polyfill did not trust it enough to use it.
AddSpeedControl is overloaded here, so which one it became is not decidable
206 reports
no candidatemember
Il2CppScheduleOne.Avatar.Impostors.AvatarImpostor::SetAvatarSettings(AvatarSettings)Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::ApplyAccessorySettings(AvatarSettings)Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::ApplyBodySettings(AvatarSettings)Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::get_appliedAccessories()Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::get_onSettingsLoaded()Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::IsMale()Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Avatar::SetAdditionalWeight(Single)Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::GetMessagingIcon()Nothing on this build to point it at.
method missing, with nothing on this type to point at
202 reports
refusedtype
GUIDManagerThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2Cpp.GUIDManager is sealed, so nothing can stand in for it
5 reports
no candidatemember
Il2Cpp.ActionList::Add(System.Action)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatemember
Il2Cpp.ActionList::Remove(System.Action)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Accessory::AssetPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Accessory::meshesToColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Accessory::skinnedMeshesToBindNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Accessory::skinnedMeshesToColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::AccessorySettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::BodyLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeballMaterialIdentifierNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyeBallTintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowRestingHeightNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowScaleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::EyebrowThicknessNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::FaceLayerSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::GenderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HairPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::HeightNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeLidColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::LeftEyeRestingStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::PupilDilationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeLidColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::RightEyeRestingStateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::SkinColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::UseCombinedLayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings::WeightNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::colorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting::pathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerPathNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting::layerTintNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::Equip(ScheduleOne.AvatarFramework.Avatar)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe method is there and unchanged - `public virtual void Equip(Avatar _avatar)` at AvatarEquippable.cs:61 in 0.4.5f2 and :60 in 0.4.6. What does not match is the argument: the mods name ScheduleOne.AvatarFramework.Avatar, the Mono type, where an IL2CPP build has Il2CppScheduleOne.AvatarFramework.Avatar. Nothing Polyfill puts in the game answers a reference to the Mono surface.
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon::AttackRadiusNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon::AttackRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon::DamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_MaxNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::AimTime_MinNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::CanShootWhileMovingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::DamageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::EquipTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MaxRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::HitChance_MinRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxFireRateNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxMovingShotsBeforeRepositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MaxStationaryShotsBeforeRepositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::ReloadTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::RepositionAfterHitNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::CooldownDurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MinUseRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.Cartel::ActivitiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Cartel.Cartel::get_Status()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.Cartel::GoonPoolNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.Cartel::InfluenceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelActivities::GlobalActivitiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelActivities::RegionalActivitiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.Cartel.CartelActivities::StartGlobalActivity(FishNet.Connection.NetworkConnection, ScheduleOne.Map.EMaNothing on this build to point it at.
the method still exists but its parameters changed
5 reports
refusedmember
Il2CppScheduleOne.Cartel.CartelActivity::get_Region()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelActivity::InfluenceRequirementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelAmbushLocation::AmbushPointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelAmbushLocation::DetectionRadiusNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelDealManager::DealQuestNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Cartel.CartelInfluence::ChangeInfluence(EMapRegion, Single)There was a candidate on this build and Polyfill did not trust it enough to use it.
ChangeInfluence is overloaded here, so which one it became is not decidable
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelInfluence::regionInfluenceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelInfluence/RegionInfluenceData::InfluenceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelRegionActivities::ActivitiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelRegionActivities::AmbushLocationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.CartelRegionActivities::RegionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.Cartel.CartelRegionActivities::StartActivity(FishNet.Connection.NetworkConnection, System.Int32)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.GoonPool::goonsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.GoonPool::spawnedGoonsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Cartel.GoonPool::unspawnedGoonsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::_defaultWeaponNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::currentWeaponNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::DefaultSearchTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpAfterSuccessfulHitsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Combat.CombatBehaviour::GiveUpRangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.Combat.CombatBehaviour::SetTarget(FishNet.Object.NetworkObject)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::GuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ShowWorldspaceDialogueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::handlerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::lastGreetingTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::npcNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::OverrideContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::shownChoicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::EnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosenNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueHandler::onConversationStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueHandler::WorldspaceRendNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::choicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueNodeLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::DialogueTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::GuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::PositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueNodeData::VoiceLineNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.NodeLinkData::BaseChoiceOrOptionGUIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.NodeLinkData::BaseDialogueOrBranchNodeGuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.NodeLinkData::TargetNodeGuidNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.Customer::customerDataNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
5 reports
no candidatefield
Il2CppScheduleOne.Economy.Customer::LockedCustomersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.Customer::minsSinceUnlockedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.Customer::UnlockedCustomersNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::RegionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Economy.Dealer::recruitChoiceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Economy.Dealer::RemoveCustomer(Customer)There was a candidate on this build and Polyfill did not trust it enough to use it.
RemoveCustomer is overloaded here, so which one it became is not decidable
5 reports
no candidatefield
Il2CppScheduleOne.Economy.DeliveryLocation::CustomerStandPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Graffiti.WorldSpraySurface::get_Region()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::messageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Interaction.InteractableObject::onInteractStartNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::CombatUtilityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Levelling.LevelManager::get_Rank()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.Map.POI::UIPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Map.PoliceStation::PoliceStationsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.CallPoliceBehaviour::TargetNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour::targetPlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::GenericDialogueBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::ScheduleManagerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.DealerNPCData::DealerTypeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.DealerNPCData::SalesCutPercentageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.DealerNPCData::SigningFeeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.Health::MaxHealthNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.Inventory::ClearInventoryOnNewDayNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Framework.Movement::WalkSpeedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.NPCs.NPC::ExitBuilding(NPCEnterableBuilding)There was a candidate on this build and Polyfill did not trust it enough to use it.
ExitBuilding is overloaded here, so which one it became is not decidable
5 reports
refusedmember
Il2CppScheduleOne.NPCs.NPC::PlayVO(EVOLineType, Boolean)There was a candidate on this build and Polyfill did not trust it enough to use it.
PlayVO is overloaded here, so which one it became is not decidable
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RegionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::RelationDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCAwareness::VisionConeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCHealth::onDieOrKnockedOutNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCPoIPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::PotentialCustomerPoIPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::AgentNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCMovement::SpeedControllerNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Relation.NPCRelationData::ConnectionsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Schedules.NPCAction::onEndedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Schedules.NPCAction::StartTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Schedules.NPCEvent::DurationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.NPCs.Schedules.NPCEvent::EndTimeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.BrickPress::BrickPackagingNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Persistence.LoadManager::onLoadCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveInfo::OrganisationNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Persistence.SaveInfo::SaveSlotNumberNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::_inventoryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.Player::add_onArrested(System.Action)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::CrimeDataNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentRegion()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.Player::remove_onArrested(System.Action)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
refusedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.PlayerInventory::PriorEquippedSlotIndexNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.PlayerScripts.PlayerManager::GetClosestPlayer(UnityEngine.Vector3, System.Single&, System.Collections.Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatefield
Il2CppScheduleOne.Product.ProductList::entriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::AutoCompleteOnAllEntriesCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::autoInitializeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::AutoStartFirstEntryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::CompletionXPNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::DescriptionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::EntriesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::ExpiryVisibilityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Quests.Quest::get_State()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::IconPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onQuestBeginNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onQuestEndNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::onTrackChangeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::PoIPrefabNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::QuestsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Quests.Quest::set_Expiry(GameDateTime)There was a candidate on this build and Polyfill did not trust it enough to use it.
nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it
5 reports
no candidatemember
Il2CppScheduleOne.Quests.Quest::SetGUID(System.Guid)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::ShouldSendExpiredNotificationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::ShouldSendExpiryReminderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::SubtitleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::titleNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
5 reports
no candidatefield
Il2CppScheduleOne.Quests.Quest::TrackOnBeginNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::AutoCreatePoINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::AutoUpdatePoILocationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::compassElementNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::CompleteParentQuestNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::EntryTitleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::entryUINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
refusedmember
Il2CppScheduleOne.Quests.QuestEntry::get_State()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::onCompleteNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::PoINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::PoILocationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestEntry::stateNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
5 reports
no candidatefield
Il2CppScheduleOne.Quests.QuestManager::QuestContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Storage.StorageEntity::AccessSettingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.NewCustomerPopup::TitleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::HorizontalScrollbarRectTransformNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceCountLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceSliderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::LowerContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_CartelInfluenceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_CartelInfluence_TextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_UnavailableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLockedContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::UnlockRegionSliderNotchNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.UI.QuestHUDUI::MainLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.VehicleAgent::storedNavigationCallbackNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.Vehicles.LandVehicle::Park_Networked(FishNet.Connection.NetworkConnection, ScheduleOne.Vehicles.ParkDaNothing on this build to point it at.
the method still exists but its parameters changed
5 reports
refusedmember
Il2CppScheduleOne.Vision.VisionCone::IsPlayerVisible(Player)There was a candidate on this build and Polyfill did not trust it enough to use it.
IsPlayerVisible is overloaded here, so which one it became is not decidable
5 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.AvatarFramework.AvatarSettings/LayerSettingThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.AvatarSettings/LayerSetting is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/LayerSetting was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.AvatarFramework.Eye/EyeLidConfigurationThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.AvatarFramework.Eye/EyeLidConfiguration is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye/EyeLidConfiguration was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.ConsoleNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Dialogue.DialogueContainerNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueContainer was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Dragging.DraggableNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Draggable, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dragging.Draggable was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Economy.CustomerDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.Economy.StandardsMethodThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Economy.StandardsMethod is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.StandardsMethod was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.GameTime.GameDateTimeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.Levelling.FullRankThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Map.MapNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Messaging.MessageNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.Messaging.Message/ESenderTypeThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.NPCs.CharacterClasses.RayNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Ray, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Ray was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.NPCs.Framework.AppearanceNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Appearance, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Appearance was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.NPCs.Framework.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Behaviour was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.NPCs.Framework.NPCDataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Product.ProductList/EntryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 15 types share the name Entry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList/Entry was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Quests.ContractNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcomeNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcome was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.UI.MainMenu.MainMenuPopup/DataNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 5 types share the name Data, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup/Data was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.Vehicles.AI.NavigationSettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name NavigationSettings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.NavigationSettings was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallbackThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback was compiled against the other branch.
5 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
5 reports
no candidatemember
Il2CppScheduleOne.Dialogue.DialogueController::set_OverrideContainer(Il2CppScheduleOne.Dialogue.DialogueContainer)Nothing on this build to point it at.
1 report
no candidatemember
Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControl)Nothing on this build to point it at.
1 report
Bridged · 281
bridgedmember
Il2CppScheduleOne.Messaging.MSGConversation::get_isOpen()Polyfill pointed this at its successor when the game started.
211 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPC::SendTextMessage(String)Polyfill pointed this at its successor when the game started.
211 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_HasDestination()Polyfill pointed this at its successor when the game started.
211 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_IsPaused()Polyfill pointed this at its successor when the game started.
211 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::PauseMovement()Polyfill pointed this at its successor when the game started.
211 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::ResumeMovement()Polyfill pointed this at its successor when the game started.
211 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::set_MoveSpeedMultiplier(Single)Polyfill pointed this at its successor when the game started.
211 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::get_CurrentSettings()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.AvatarFramework.Avatar::LoadAvatarSettings(AvatarSettings)Polyfill pointed this at its successor when the game started.
206 reports
bridgedtypewas no candidate
Il2CppScheduleOne.Dialogue.DialogueContainerPolyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.Dialogue.DialogueController::get_IntObj()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::get_lastGreetingTime()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::get_shownChoices()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.GameTime.TimeManager::get_onSleepEnd()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.GameTime.TimeManager::set_onSleepEnd(Action)Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.Framework.Movement::set_SprintSpeed(Single)Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCManager::get_NPCContainer()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_Agent()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_MoveSpeedMultiplier()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_RunSpeed()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::get_WalkSpeed()Polyfill pointed this at its successor when the game started.
206 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.Storage.StorableItemInstance::get_StoredItem()Polyfill pointed this at its successor when the game started.
206 reports
bridgedtypewas no candidate
Il2CppScheduleOne.UI.Handover.HandoverScreen/EHandoverOutcomePolyfill pointed this at its successor when the game started.
206 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::get_OverrideContainer()Polyfill pointed this at its successor when the game started.
205 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::set_OverrideContainer(DialogueContainer)Polyfill pointed this at its successor when the game started.
205 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::get_ActiveDialogue()Polyfill pointed this at its successor when the game started.
205 reports
bridgedmember
Il2CppScheduleOne.AvatarFramework.Avatar::get_Impostor()Polyfill pointed this at its successor when the game started.
202 reports
bridgedtype
Il2CppScheduleOne.AvatarFramework.Impostors.AvatarImpostorPolyfill pointed this at its successor when the game started.
202 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.GameTime.TimeManager::SetTimeAndSync(Int32)Polyfill pointed this at its successor when the game started.
202 reports
bridgedmemberwas no candidate
Il2CppScheduleOne.NPCs.NPCMovement::WarpToNavMesh()Polyfill pointed this at its successor when the game started.
202 reports
bridgedtype
Il2CppScheduleOne.NPCs.NPCSpeedController/SpeedControlPolyfill pointed this at its successor when the game started.
202 reports
bridgedtype
ActionListPolyfill pointed this at its successor when the game started.
5 reports
bridgedtype
ECartelStatusPolyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelActivity::IsRegionValidForActivity(EMapRegion)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelDealManager::set_ActiveDeal(CartelDealInfo)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelGoon::AttackEntity(ICombatTargetable, Boolean)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelInfluence::GetInfluence(EMapRegion)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelRegionActivities::GetNewCooldown(EMapRegion)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Cartel.GoonPool::SpawnGoon(Vector3)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::SetDefaultWeapon(AvatarWeapon)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController_Dealer::get_Dealer()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(DialogueChoice, Int32)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::get_Database()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::set_ActiveDialogueNode(DialogueNodeData)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Economy.Dealer::get_DealerData()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Economy.Dealer::set_DealerPoI(NPCPoI)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(EInteractableState)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Map.MapRegionData::GetRandomUnscheduledDeliveryLocation()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Map.NPCPoI::set_NPC(NPC)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Map.PoliceStation::Dispatch(Int32, Player, EDispatchType, Boolean)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Awareness()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Behaviour()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_CurrentBuilding()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Health()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Inventory()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::CanItemFit(ItemInstance)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Persistence.LoadManager::get_ActiveSaveInfo()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Product.ProductItemInstance::SetPackaging(PackagingDefinition)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Quests.Quest::get_hudUI()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Quests.Quest::SetQuestState(EQuestState, Boolean)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Quests.Quest::SetupHUDUI()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Quests.QuestEntry::set_ParentQuest(Quest)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Quests.QuestEntry::SetState(EQuestState, Boolean)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.UI.NewCustomerPopup::PlayPopup(Customer)Polyfill pointed this at its successor when the game started.
5 reports
bridgedtype
ScheduleOne.Audio.AudioSourceControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.AudioSourceController was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Audio.MusicManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.MusicManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Audio.PolygonalZonePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Audio.PolygonalZone was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.AccessoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Accessory was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.Animation.AvatarAnimationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Animation.AvatarAnimation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.AvatarSettings/AccessorySettingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.AvatarSettings/AccessorySetting was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.Emotions.AvatarEmotionManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Emotions.AvatarEmotionManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarWeaponPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.EyePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Eye was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.AvatarFramework.Impostors.AvatarImpostorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Impostors.AvatarImpostor was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.AmbushPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Ambush was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Cartel was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelActivitiesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivities was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelActivityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivity was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelAmbushLocationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelAmbushLocation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelCustomerDealPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelCustomerDeal was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelDealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelDealInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealInfo was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelDealManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelGoonPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelGoon was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelInfluencePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelInfluence was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelInfluence/RegionInfluenceDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelInfluence/RegionInfluenceData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.CartelRegionActivitiesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelRegionActivities was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.GoonPoolPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.GoonPool was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.RobDealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.RobDealer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Cartel.StealDeadDropPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.StealDeadDrop was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Combat.CombatBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Combat.EImpactTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Combat.ICombatTargetablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Combat.IDamageablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.IDamageable was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Combat.ImpactPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.BranchNodeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.BranchNodeData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueChoiceDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController_DealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dealer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/GreetingOverridePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/GreetingOverride was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueDatabasePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueDatabase was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueNodeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.EDialogueModulePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.EDialogueModule was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.NodeLinkDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.NodeLinkData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Doors.StaticDoorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.ContractReceiptPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ContractReceipt was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.CustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.CustomerAffinityDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerAffinityData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.DeadDropPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.DealerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.DeliveryLocationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeliveryLocation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.ECustomerStandardPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ECustomerStandard was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.EDealerTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealerType was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.EDealWindowPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealWindow was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Economy.ProductTypeAffinityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ProductTypeAffinity was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.EntityFramework.ToggleableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.ToggleableItem was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.GameInputPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.GameTime.EDayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Graffiti.WorldSpraySurfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Graffiti.WorldSpraySurface was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Interaction.InteractableObjectPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Interaction.InteractableObject/EInteractableStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.CashInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Law.LawControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.LawController was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Levelling.ERankPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Levelling.LevelManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Lighting.FlickeringLightPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.FlickeringLight was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Lighting.PoliceLightPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.PoliceLight was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.EMapRegionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.ManorGatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ManorGate was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.MapRegionDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.NPCEnterableBuildingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.NPCPoIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.ParkingLotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.ParkingLot was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.PoliceStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Map.PoliceStation/EDispatchTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation/EDispatchType was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Messaging.MSGConversationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Misc.ToggleableLightPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Misc.ToggleableLight was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.CallPoliceBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CallPoliceBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.CustomerAttendDealBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.CustomerAttendDealBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.DealerAttendDealBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.DealerAttendDealBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FleeBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FleeBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FleeBehaviour/EFleeModePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FleeBehaviour/EFleeMode was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.NPCBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PursuitBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.AnnaPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Anna was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.DanPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Dan was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.DeanPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Dean was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.FionaPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Fiona was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.FixerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Fixer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.FrankPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Frank was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.HerbertPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Herbert was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.JeffPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Jeff was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.JeremyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Jeremy was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.MarcoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Marco was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.MickPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Mick was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.ThomasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Thomas was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Framework.BasicInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.BasicInfo was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Framework.DealerNPCDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.DealerNPCData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Framework.HealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Health was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Framework.InventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Inventory was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Framework.MovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Movement was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Framework.WeatherBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.WeatherBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCAwarenessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCAwareness was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCMovement/WalkResultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement/WalkResult was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCScheduleManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCScheduleManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCSpeedControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCSpeedController/SpeedControlPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController/SpeedControl was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Other.DrinkItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Other.DrinkItem was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Other.SmokeCigarettePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Other.SmokeCigarette was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData/EUnlockType was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Schedules.NPCActionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCAction was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Schedules.NPCEventPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Schedules.NPCEvent_LocationBasedActionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent_LocationBasedAction was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Schedules.NPCEvent_StayInBuildingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent_StayInBuilding was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ObjectScripts.BrickPressPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ObjectScripts.JukeboxPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Jukebox was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ObjectScripts.Jukebox/TrackPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Jukebox/Track was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Packaging.FilledPackaging_StoredItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.FilledPackaging_StoredItem was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Persistence.SaveInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveInfo was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Persistence.SaveManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.Health.PlayerHealthPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCameraPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCamera was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Police.PoliceOfficerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.CocaineVisualsSetterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.CocaineVisualsSetter was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.EDrugTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.MultiTypeVisualsSetterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MultiTypeVisualsSetter was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.ProductItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.ProductListPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductList was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Product.ProductVisualsSetterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductVisualsSetter was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.BusinessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.LaunderingOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.LaunderingOperation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.ManorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Manor was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.RVPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.RV was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.ContractInfoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.EExpiryVisibilityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EExpiryVisibility was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.EQuestStatePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.EQuestState was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.QuestPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.Quest_DealForCartelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_DealForCartel was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.Quest_DefeatCartelPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest_DefeatCartel was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.QuestEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestEntry was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.QuestManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Quests.QuestWindowConfigPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.QuestWindowConfig was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Storage.StorableItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorableItemInstance was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Storage.StorageEntity/EAccessSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity/EAccessSettings was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Storage.StoredItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StoredItem was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Storage.WorldStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.CartelInfluenceChangePopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CartelInfluenceChangePopup was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.Compass.CompassManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.Compass.CompassManager/ElementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Compass.CompassManager/Element was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.DealCompletionPopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.DeathScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DeathScreen was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.DialogueCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.DialogueChoiceEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueChoiceEntry was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.Handover.HandoverScreenPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Handover.HandoverScreen was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.HUDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.MainMenu.MainMenuPopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.MainMenu.MainMenuPopup was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.NewCustomerPopupPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewCustomerPopup was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.NotificationsManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.Phone.ContactsApp.ContactsAppPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ContactsApp.ContactsApp was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.QuestEntryHUDUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.QuestEntryHUDUI was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.QuestHUDUIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.QuestHUDUI was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.WorldspaceDialogueRendererPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.WorldspaceDialogueRenderer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.AI.DriveFlagsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.AI.DriveFlags/EObstacleModePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags/EObstacleMode was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.AI.VehicleAgentPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.AI.VehicleAgent/ENavigationResultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent/ENavigationResult was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.AI.VehicleTeleporterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleTeleporter was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.ParkDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.ParkData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.VehicleLightsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleLights was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vehicles.VehicleManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Vision.VisionConePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vision.VisionCone was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.VoiceOver.EVOLineTypePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.EVOLineType was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.VoiceOver.PoliceChatterVOPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.VoiceOver.PoliceChatterVO was compiled against the other branch.
5 reports
bridgedtype
TMPro.TextAlignmentOptionsPolyfill pointed this at its successor when the game started.
5 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
5 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
5 reports
Errors · 6
Error messages are not collected.InvalidOperationException5 sessions · 6 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.HashSet`1+Enumerator[T].MoveNextGame0.4.6f13Mod2.0.0Last seen08 Sep 2026
NullReferenceException5 sessions · 37 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.EqualityComparer`1[T].get_DefaultGame0.4.6f13Mod2.0.0Last seen19 Sep 2026
FormatException2 sessions · 2 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Guid+GuidResult.SetFailureGame0.4.6f13Mod2.0.0Last seen06 Sep 2026
NullReferenceException2 sessions · 2 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.List`1[T].ExistsGame0.4.6f13Mod2.0.0Last seen31 Aug 2026
ArgumentException2 sessions · 2 timesnew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsertGame0.4.6f13Mod2.0.0Last seen13 Sep 2026
1 more, 1 session each
ArgumentOutOfRangeException1 session · 123 timesnew since 0.4.6f12last seen on 0.4.6f12
System.Collections.Generic.List`1[T].get_ItemGame0.4.6f12Mod2.0.0Last seen09 Sep 2026
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