CallVehicle
by weedeej
Your game version
Every session hit an error.
2 reports on 0.4.6f13, newest 11 days ago.
Use these versions
- 1
Polyfill 0.13.1
Newest reported, 0 reports so far. Get Polyfill
- 2
Mod 1.1.2
2 of 2 reports.
At game start
2 of 2 reports.
Ingame
0 of 3 sessions.
- Reports
- 2
- Sessions
- 3
- Hours played
- 2
- Last report
- 11 days ago
Good to know
Only a few reports so far.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 10 Sep 2026
First report Mod 1.1.2, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.12.3 | 0.13.0 | 0.13.1 |
|---|---|---|---|
| 0.4.6f13 | Parts missing | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 3 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.6f13 | 1.1.2 | 0.13.1 | Parts missing | 0 | 05 Oct 2026 |
| 0.4.6f13 | 1.1.2 | 0.13.0 | Parts missing | 1 | 04 Oct 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.3 | Parts missing | 1 | 10 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Errors ingameMissing · 52
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController::ChoicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::EnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosenNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Map.POI::AutoUpdatePositionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Money.MoneyManager::onlineBalanceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::dialogueHandlerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::EnterVehicle(FishNet.Connection.NetworkConnection, ScheduleOne.Vehicles.LandVehicle)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPC::FirstNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::AvatarNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::ConnectionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::appContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::AppIconNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::AppNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::AvailableInTutorialNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::IconLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.UI.App`1::OrientationNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.DriveFlags::IgnoreTrafficLightsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.DriveFlags::ObstacleModeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.DriveFlags::StuckDetectionNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.VehicleAgent::FlagsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.Vehicles.AI.VehicleAgent::Navigate(UnityEngine.Vector3, ScheduleOne.Vehicles.AI.NavigationSettings, ScNothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.VehicleAgent::StuckDistanceThresholdNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.VehicleAgent::StuckTimeThresholdNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.AI.VehicleAgent::TeleporterNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::AgentNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.Vehicles.LandVehicle::get_DistanceToLocalCamera()Nothing on this build to point it at.
method missing, with nothing on this type to point at
4 reports
refusedmember
Il2CppScheduleOne.Vehicles.LandVehicle::get_OwnedColor()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.LandVehicle::POINothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppScheduleOne.Vehicles.LandVehicle::SetIsPlayerOwned(FishNet.Connection.NetworkConnection, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatefield
Il2CppScheduleOne.Vehicles.VehicleManager::PlayerOwnedVehiclesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
4 reports
no candidatemember
Il2CppTMPro.TMP_Text::set_fontStyle(TMPro.FontStyles)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe third of the same set, found while checking that the first two had taken. Present, public, a live native call, and an argument spelled with a namespace this build does not carry. See set_font.
4 reports
no candidatetype
ScheduleOne.AvatarFramework.AvatarNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.GameTime.TimeManagerNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.UI.App`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.UI.App`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1 was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.UI.App`1/EOrientationThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and ScheduleOne.UI.App`1, which it was nested in, is not in this assembly
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.App`1/EOrientation was compiled against the other branch.
4 reports
no candidatetype
ScheduleOne.Vehicles.AI.NavigationSettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name NavigationSettings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.NavigationSettings was compiled against the other branch.
4 reports
refusedtype
ScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallbackThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent/NavigationCallback was compiled against the other branch.
4 reports
no candidatetype
TMPro.FontStylesNothing on this build to point it at.
type no longer exists in Unity.TextMeshPro; 2 types share the name FontStyles, so which one it became is not decidable here
4 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
4 reports
no candidatemember
UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D, System.Byte[])Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
UnityEngine.JsonUtility::ToJson(System.Object)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtPresent and live in UnityEngine.JSONSerializeModule. The interop overload takes Il2CppSystem.Object; a mod passing a managed System.Object is passing a branch difference, not a version one. Polyfill bridges versions of the game, not branches of it.
4 reports
no candidatemember
UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
UnityEngine.WaitUntil::.ctor(System.Func`1<System.Boolean>)Nothing on this build to point it at.
the method still exists but its parameters changed
4 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ScheduleOne.ItemFramework.ItemInstance, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
2 reports
no candidatemember
Il2CppTMPro.TMP_Text::set_alignment(TMPro.TextAlignmentOptions)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe same member set and the same giveaway as set_font: present, public, a live native call, and an argument spelled with a namespace this build does not carry. See that entry.
2 reports
Bridged · 33
bridgedmember
Il2CppScheduleOne.Money.MoneyManager::GetCashInstance(Single)Polyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Inventory()Polyfill pointed this at its successor when the game started.
4 reports
bridgedtype
ScheduleOne.DevUtilities.GameManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.GameManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.GameTime.EDayPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.CashInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Map.POIPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.POI was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.MarcoPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Marco was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.Loaders.LoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.Loader was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.Loaders.VariablesLoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Loaders.VariablesLoader was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.UI.Phone.AppsCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.AppsCanvas was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.AI.DriveFlagsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.AI.DriveFlags/EObstacleModePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.DriveFlags/EObstacleMode was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.AI.VehicleAgentPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.AI.VehicleAgent/ENavigationResultPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleAgent/ENavigationResult was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.AI.VehicleTeleporterPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.AI.VehicleTeleporter was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.LandVehiclePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.Modification.EVehicleColorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Modification.EVehicleColor was compiled against the other branch.
4 reports
bridgedtype
ScheduleOne.Vehicles.VehicleManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.VehicleManager was compiled against the other branch.
4 reports
bridgedtype
TMPro.TextAlignmentOptionsPolyfill pointed this at its successor when the game started.
4 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
4 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
4 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCInventory::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
2 reports
bridgedmember
Il2CppTMPro.TMP_Text::set_alignment(TextAlignmentOptions)Polyfill pointed this at its successor when the game started.
2 reports
Errors · 1
Error messages are not collected.Exception4 sessions · 7 times
CallVehicle.Core.AppUICoro()+MoveNext()Game0.4.6f13Mod1.1.2Last seen05 Oct 2026
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