BusinessEmployment
by k073l
Your game version
1 of 208 sessions hit an error.
58 reports on 0.4.7f12, newest 46 min ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 2 reports so far. Get Polyfill
- 2
Mod 1.1.3
58 of 60 reports.
At game start
Reports disagree: 57 say it starts, 1 says parts are missing.
Ingame
207 of 208 sessions.
- Reports
- 60
- Sessions
- 208
- Hours played
- 224
- Last report
- 46 min ago
Good to know
Clashes with S1 API.
That mod threw errors in 10 sessions.
On 0.4.7f12, 0.4.7f6 and 0.4.6f13.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 15 Oct 2026
Polyfill 0.13.12 Mod 1.1.3, game 0.4.7f12.
StartsbecameParts missingafter 56 reports
- 28 Aug 2026
First report Mod 1.1.2, game 0.4.6f13.
Starts
By Polyfill version
| Game | 0.13.3 | 0.13.4 | 0.13.5 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Parts missingStarts |
Older Polyfill versions (3)
| Game | 0.12.2 | 0.13.0 | 0.13.1 |
|---|---|---|---|
| 0.4.7f12 | Starts | Starts | Starts |
| 0.4.6f13 | ·not reported | ·not reported | Starts |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 47 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.1.3 | 0.13.12 | Parts missing | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.12 | Starts | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.11 | Starts | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.9 | Starts | 1 | 14 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.8 | Starts | 6 | 14 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.7 | Starts | 6 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.5 | Starts | 4 | 13 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.4 | Starts | 0 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.3 | Starts | 5 | 12 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.1 | Starts | 31 | 09 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.13.0 | Starts | 1 | 10 Oct 2026 |
| 0.4.7f12 | 1.1.3 | 0.12.2 | Starts | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.1.2 | 0.12.6 | Starts | 1 | 11 Oct 2026 |
| 0.4.7f12 | 1.1.1 | 0.13.9 | Parts missing | 1 | 14 Oct 2026 |
| 0.4.7f11 | 1.1.2 | 0.13.1 | Starts | 2 | 07 Oct 2026 |
| 0.4.7f9 | 1.1.2 | 0.12.6 | Starts | 1 | 04 Oct 2026 |
| 0.4.7f7 | 1.1.2 | 0.13.0 | Starts | 0 | 01 Oct 2026 |
| 0.4.7f7 | 1.1.2 | 0.12.11 | Starts | 1 | 30 Sep 2026 |
| 0.4.7f6 | 1.1.2 | 0.12.11 | Starts | 5 | 27 Sep 2026 |
| 0.4.7f6 | 1.1.2 | 0.12.8 | Starts | 1 | 23 Sep 2026 |
| 0.4.7f6 | 1.1.2 | 0.11.2 | Starts | 1 | 25 Sep 2026 |
| 0.4.6f13 | 1.1.3 | 0.13.1 | Starts | 2 | 09 Oct 2026 |
| 0.4.6f13 | 1.1.2 | 0.13.1 | Starts | 11 | 05 Oct 2026 |
| 0.4.6f13 | 1.1.2 | 0.13.0 | Starts | 19 | 01 Oct 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.11 | Starts | 16 | 23 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.8 | Starts | 0 | 23 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.7 | Starts | 0 | 23 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.6 | Starts | 21 | 12 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.4 | Starts | 4 | 12 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.3 | Starts | 26 | 08 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.2 | Starts | 2 | 07 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.1 | Starts | 1 | 07 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.12.0 | Starts | 6 | 06 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.18 | Starts | 2 | 06 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.16 | Starts | 8 | 05 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.14 | Starts | 0 | 04 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.13 | Starts | 1 | 03 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.12 | Starts | 0 | 03 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.11 | Starts | 1 | 01 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.9 | Starts | 1 | 01 Sep 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.5 | Starts | 6 | 30 Aug 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.4 | Starts | 4 | 29 Aug 2026 |
| 0.4.6f13 | 1.1.2 | 0.11.2 | Starts | 5 | 28 Aug 2026 |
| 0.4.6f13 | 1.1.2 | 0.10.1 | Starts | 14 | 28 Aug 2026 |
| 0.4.6f13 | 1.1.1 | 0.11.11 | Parts missing | 1 | 02 Sep 2026 |
| 0.4.6f12 | 1.1.2 | 0.12.3 | Starts | 1 | 03 Oct 2026 |
| 0.4.6f11 | 1.1.2 | 0.12.11 | Starts | 1 | 26 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
WorksDone: Starts
37 open names do not stop it. Show them
Done: Mostly clean ingame
207 of 208 sessions.
Missing · 37
no candidatepatch target
ScheduleOne.Property.Business::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business::Awake was compiled against the other branch.
10 reports
no candidatepatch target
ScheduleOne.UI.DialogueCanvas::DisplayDialogueNodeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::DisplayDialogueNode was compiled against the other branch.
10 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabelNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueHandler::CurrentChoicesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Employees.Employee::MoveItemBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Employees.EmployeeHome::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Employees.Packager::PackagingBehaviourNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.EntityFramework.BuildableItem::BoundingColliderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.ItemFramework.ItemSlot::AddFilter(ScheduleOne.ItemFramework.ItemFilter)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::SetAnimationTrigger_Networked(FishNet.Connection.NetworkConnection, System.String)Nothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.PlayerScripts.Player::LocalNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Business::LaunderCapacityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Business::onOperationStartedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Business::OwnedBusinessesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.LaunderingOperation::completionTime_MinutesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Property::BuildableItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeCapacityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Property::EmployeeIdlePointsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Property::OwnedPropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Property::PropertiesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatefield
Il2CppScheduleOne.Property.Property::propertyCodeNothing on this build to point it at.
field missing; 2 members could be meant, so none is chosen
5 reports
no candidatefield
Il2CppScheduleOne.Property.Property::SpawnPointNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
5 reports
no candidatemember
Il2CppScheduleOne.Storage.StorageEntity::SetSlotLocked(FishNet.Connection.NetworkConnection, System.Int32, System.BooleaNothing on this build to point it at.
the method still exists but its parameters changed
5 reports
no candidatemember
Il2CppScheduleOne.UI.DialogueCanvas::DisplayDialogueNode(ScheduleOne.Dialogue.DialogueHandler, ScheduleOne.Dialogue.DialNothing on this build to point it at.
the method still exists but its parameters changed
5 reports
refusedtype
ScheduleOne.DevUtilities.DisplaySettingsThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.DisplaySettings is not a class
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.DisplaySettings was compiled against the other branch.
5 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.DevUtilities.SettingsNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
5 reports
no candidatepatch target
ScheduleOne.Dialogue.DialogueController_Fixer::ModifyChoiceListNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer::ModifyChoiceList was compiled against the other branch.
5 reports
no candidatepatch target
ScheduleOne.Employees.Packager::UpdateBehaviourNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::UpdateBehaviour was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.ItemFramework.ItemFilterNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter was compiled against the other branch.
5 reports
no candidatetype
ScheduleOne.NPCs.Behaviour.BehaviourNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
5 reports
no candidatepatch target
ScheduleOne.UI.DialogueCanvas::ChoiceSelectedNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::ChoiceSelected was compiled against the other branch.
5 reports
no candidatepatch target
ScheduleOne.UI.DialogueCanvas::IsChoiceValidNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::IsChoiceValid was compiled against the other branch.
5 reports
no candidatepatch target
ScheduleOne.UI.DialogueCanvas::OnCloseNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::OnClose was compiled against the other branch.
5 reports
Bridged · 34
bridgedmember
Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Employees.Employee::GetHome()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::InsertItem(ItemInstance)Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.Money.MoneyManager::get_cashInstance()Polyfill pointed this at its successor when the game started.
5 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Polyfill pointed this at its successor when the game started.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueChoiceDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController_FixerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Dialogue.DialogueNodeDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Employees.EmployeePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Employees.EmployeeHomePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeHome was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Employees.PackagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.EntityFramework.BuildableItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.CashInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Money.MoneyManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.MoveItemBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviourPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ObjectScripts.LaunderingStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LaunderingStation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.ObjectScripts.PlaceableStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.BusinessPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.LaunderingOperationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.LaunderingOperation was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Property.PropertyPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.DialogueCanvasPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.
5 reports
bridgedtype
ScheduleOne.UI.NotificationsManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.
5 reports
bridgedtype
TMPro.TextMeshProUGUIPolyfill pointed this at its successor when the game started.
5 reports
bridgedtype
TMPro.TMP_TextPolyfill pointed this at its successor when the game started.
5 reports
Old versions only · 1
Not in 1.1.3.no candidatepatch target
Il2CppScheduleOne.UI.DialogueCanvas::EndDialogueNothing on this build to point it at.
the patched method is gone, so this patch will not apply
22 reportsIn 1.1.1
Errors · 6
Error messages are not collected.System.TypeInitializationExceptionin a handler10 sessions · 15 timesnew since 0.4.6f13
Another mod's handler threw inside your event.
BusinessEmployment.BusinessEmployment.OnSceneWasLoaded(Int32 buildIndex, String sceneName)At
S1API.GameTime.TimeManager.TryBindToCurrentInstance()Game0.4.7f12, 0.4.7f6, 0.4.6f13Mod1.1.3, 1.1.2Last seen16 Oct 2026
System.TypeInitializationExceptionother mod14 sessions · 25 timesnew since 0.4.6f13last seen on 0.4.7f6
Called through this mod.
S1API.GameTime.TimeManager.TryBindToCurrentInstance()Game0.4.7f6, 0.4.6f13Mod1.1.2Last seen13 Oct 2026
System.IO.FileNotFoundException11 sessions · 48 timeslast seen on 0.4.7f11
BusinessEmployment.BusinessEmployment.OnSceneWasUnloaded(Int32 buildIndex, String sceneName)Game0.4.7f11, 0.4.7f6, 0.4.6f13, 0.4.6f11Mod1.1.2Last seen07 Oct 2026
System.IO.FileNotFoundException11 sessions · 39 timeslast seen on 0.4.7f11
BusinessEmployment.BusinessEmployment.OnSceneWasLoaded(Int32 buildIndex, String sceneName)Game0.4.7f11, 0.4.7f6, 0.4.6f13, 0.4.6f11Mod1.1.2Last seen07 Oct 2026
2 more, 1 session each
Exception1 session · 1 timenew since 0.4.7f12
BusinessEmployment.Behaviours.LaunderBehaviour.SendNotificationDelayed(Single toDeposit)+MoveNext()Game0.4.7f12Mod1.1.3Last seen12 Oct 2026
InvalidOperationException1 session · 1 timenew since 0.4.6f13last seen on 0.4.6f13
System.Collections.Generic.HashSet`1+Enumerator[T].MoveNextGame0.4.6f13Mod1.1.2Last seen30 Aug 2026
For your mod page
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[](https://polyfill.doomods.com/mod/businessemployment)
API
GET https://polyfill.doomods.com/api/board/businessemploymentAPI docs
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