Polyfill
All mods

BusinessEmployment

by k073l

Your game version

0.4.7f12newest0.4.7f67 reports0.4.6f13152 reports5 more
Works

1 of 208 sessions hit an error.

58 reports on 0.4.7f12, newest 46 min ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.1.3

    58 of 60 reports.

At game start

Starts

Reports disagree: 57 say it starts, 1 says parts are missing.

Ingame

Mostly clean

207 of 208 sessions.

Reports
60
Sessions
208
Hours played
224
Last report
46 min ago

Good to know

  • Clashes with S1 API.

    That mod threw errors in 10 sessions.

    On 0.4.7f12, 0.4.7f6 and 0.4.6f13.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works60 reports0.4.7f11Errors ingame2 reports0.4.7f9Works1 report0.4.7f7Works2 reports0.4.7f6Works7 reports0.4.6f13Errors ingame152 reports0.4.6f12Not played yet1 report0.4.6f11Errors ingame1 report

History

Changes only.
  1. 15 Oct 2026

    Polyfill 0.13.12 Mod 1.1.3, game 0.4.7f12.

    StartsbecameParts missingafter 56 reports

  2. 28 Aug 2026

    First report Mod 1.1.2, game 0.4.6f13.

    Starts

By Polyfill version

1.1.21.1.31.1.1all 3
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.30.13.40.13.50.13.70.13.80.13.90.13.110.13.12
0.4.7f12StartsStartsStartsStartsStartsStartsStartsParts missingStarts
Older Polyfill versions (3)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.20.13.00.13.1
0.4.7f12StartsStartsStarts
0.4.6f13not reportednot reportedStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 47 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.30.13.12Parts missing115 Oct 2026
0.4.7f121.1.30.13.12Starts115 Oct 2026
0.4.7f121.1.30.13.11Starts115 Oct 2026
0.4.7f121.1.30.13.9Starts114 Oct 2026
0.4.7f121.1.30.13.8Starts614 Oct 2026
0.4.7f121.1.30.13.7Starts613 Oct 2026
0.4.7f121.1.30.13.5Starts413 Oct 2026
0.4.7f121.1.30.13.4Starts012 Oct 2026
0.4.7f121.1.30.13.3Starts512 Oct 2026
0.4.7f121.1.30.13.1Starts3109 Oct 2026
0.4.7f121.1.30.13.0Starts110 Oct 2026
0.4.7f121.1.30.12.2Starts115 Oct 2026
0.4.7f121.1.20.12.6Starts111 Oct 2026
0.4.7f121.1.10.13.9Parts missing114 Oct 2026
0.4.7f111.1.20.13.1Starts207 Oct 2026
0.4.7f91.1.20.12.6Starts104 Oct 2026
0.4.7f71.1.20.13.0Starts001 Oct 2026
0.4.7f71.1.20.12.11Starts130 Sep 2026
0.4.7f61.1.20.12.11Starts527 Sep 2026
0.4.7f61.1.20.12.8Starts123 Sep 2026
0.4.7f61.1.20.11.2Starts125 Sep 2026
0.4.6f131.1.30.13.1Starts209 Oct 2026
0.4.6f131.1.20.13.1Starts1105 Oct 2026
0.4.6f131.1.20.13.0Starts1901 Oct 2026
0.4.6f131.1.20.12.11Starts1623 Sep 2026
0.4.6f131.1.20.12.8Starts023 Sep 2026
0.4.6f131.1.20.12.7Starts023 Sep 2026
0.4.6f131.1.20.12.6Starts2112 Sep 2026
0.4.6f131.1.20.12.4Starts412 Sep 2026
0.4.6f131.1.20.12.3Starts2608 Sep 2026
0.4.6f131.1.20.12.2Starts207 Sep 2026
0.4.6f131.1.20.12.1Starts107 Sep 2026
0.4.6f131.1.20.12.0Starts606 Sep 2026
0.4.6f131.1.20.11.18Starts206 Sep 2026
0.4.6f131.1.20.11.16Starts805 Sep 2026
0.4.6f131.1.20.11.14Starts004 Sep 2026
0.4.6f131.1.20.11.13Starts103 Sep 2026
0.4.6f131.1.20.11.12Starts003 Sep 2026
0.4.6f131.1.20.11.11Starts101 Sep 2026
0.4.6f131.1.20.11.9Starts101 Sep 2026
0.4.6f131.1.20.11.5Starts630 Aug 2026
0.4.6f131.1.20.11.4Starts429 Aug 2026
0.4.6f131.1.20.11.2Starts528 Aug 2026
0.4.6f131.1.20.10.1Starts1428 Aug 2026
0.4.6f131.1.10.11.11Parts missing102 Sep 2026
0.4.6f121.1.20.12.3Starts103 Oct 2026
0.4.6f111.1.20.12.11Starts126 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    37 open names do not stop it. Show them

  • Done: Mostly clean ingame

    207 of 208 sessions.

Polyfill badge for BusinessEmploymentGet the badge

37missing34bridged0interface clones6errors1old versions only
Showmod 1.1.3 (newest)game 0.4.7f12API

Missing 37

  • no candidatepatch target

    ScheduleOne.Property.Business::Awake

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business::Awake was compiled against the other branch.

    10 reports

  • no candidatepatch target

    ScheduleOne.UI.DialogueCanvas::DisplayDialogueNode

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::DisplayDialogueNode was compiled against the other branch.

    10 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceLabel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueChoiceData::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueHandler::CurrentChoices

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Employee::MoveItemBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.EmployeeHome::Storage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Employees.Packager::PackagingBehaviour

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.BuildableItem::BoundingCollider

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemSlot::AddFilter(ScheduleOne.ItemFramework.ItemFilter)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::SetAnimationTrigger_Networked(FishNet.Connection.NetworkConnection, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Business::LaunderCapacity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Business::onOperationStarted

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Business::OwnedBusinesses

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.LaunderingOperation::completionTime_Minutes

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::BuildableItems

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::EmployeeCapacity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::EmployeeIdlePoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::Properties

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::propertyCode

    Nothing on this build to point it at.

    field missing; 2 members could be meant, so none is chosen

    5 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::SpawnPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    5 reports

  • no candidatemember

    Il2CppScheduleOne.Storage.StorageEntity::SetSlotLocked(FishNet.Connection.NetworkConnection, System.Int32, System.Boolea

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • no candidatemember

    Il2CppScheduleOne.UI.DialogueCanvas::DisplayDialogueNode(ScheduleOne.Dialogue.DialogueHandler, ScheduleOne.Dialogue.Dial

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    5 reports

  • refusedtype

    ScheduleOne.DevUtilities.DisplaySettings

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.DisplaySettings is not a class

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.DisplaySettings was compiled against the other branch.

    5 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Settings

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 11 types share the name Settings, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Settings was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    5 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController_Fixer::ModifyChoiceList

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer::ModifyChoiceList was compiled against the other branch.

    5 reports

  • no candidatepatch target

    ScheduleOne.Employees.Packager::UpdateBehaviour

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager::UpdateBehaviour was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.ItemFramework.ItemFilter

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter was compiled against the other branch.

    5 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    5 reports

  • no candidatepatch target

    ScheduleOne.UI.DialogueCanvas::ChoiceSelected

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::ChoiceSelected was compiled against the other branch.

    5 reports

  • no candidatepatch target

    ScheduleOne.UI.DialogueCanvas::IsChoiceValid

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::IsChoiceValid was compiled against the other branch.

    5 reports

  • no candidatepatch target

    ScheduleOne.UI.DialogueCanvas::OnClose

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas::OnClose was compiled against the other branch.

    5 reports

Bridged 34

  • bridgedmember

    Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Employee::GetHome()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::InsertItem(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.Money.MoneyManager::get_cashInstance()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChoiceData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChoiceData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Fixer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Fixer was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueNodeData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueNodeData was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Employees.EmployeeHome

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeHome was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Employees.Packager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Packager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.CashInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.CashInstance was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.MoveItemBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.MoveItemBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LaunderingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LaunderingStation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PlaceableStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.Business

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.LaunderingOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.LaunderingOperation was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.DialogueCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.

    5 reports

  • bridgedtype

    ScheduleOne.UI.NotificationsManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.

    5 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Polyfill pointed this at its successor when the game started.

    5 reports

  • bridgedtype

    TMPro.TMP_Text

    Polyfill pointed this at its successor when the game started.

    5 reports

Old versions only 1

Not in 1.1.3.
  • no candidatepatch target

    Il2CppScheduleOne.UI.DialogueCanvas::EndDialogue

    Nothing on this build to point it at.

    the patched method is gone, so this patch will not apply

    22 reportsIn 1.1.1

Errors 6

Error messages are not collected.
  • System.TypeInitializationExceptionin a handler10 sessions 15 timesnew since 0.4.6f13

    Another mod's handler threw inside your event.

    BusinessEmployment.BusinessEmployment.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    AtS1API.GameTime.TimeManager.TryBindToCurrentInstance()

    Game0.4.7f12, 0.4.7f6, 0.4.6f13Mod1.1.3, 1.1.2Last seen16 Oct 2026

  • System.TypeInitializationExceptionother mod14 sessions 25 timesnew since 0.4.6f13last seen on 0.4.7f6

    Called through this mod.

    S1API.GameTime.TimeManager.TryBindToCurrentInstance()

    Game0.4.7f6, 0.4.6f13Mod1.1.2Last seen13 Oct 2026

  • System.IO.FileNotFoundException11 sessions 48 timeslast seen on 0.4.7f11

    BusinessEmployment.BusinessEmployment.OnSceneWasUnloaded(Int32 buildIndex, String sceneName)

    Game0.4.7f11, 0.4.7f6, 0.4.6f13, 0.4.6f11Mod1.1.2Last seen07 Oct 2026

  • System.IO.FileNotFoundException11 sessions 39 timeslast seen on 0.4.7f11

    BusinessEmployment.BusinessEmployment.OnSceneWasLoaded(Int32 buildIndex, String sceneName)

    Game0.4.7f11, 0.4.7f6, 0.4.6f13, 0.4.6f11Mod1.1.2Last seen07 Oct 2026

2 more, 1 session each
  • Exception1 session 1 timenew since 0.4.7f12

    BusinessEmployment.Behaviours.LaunderBehaviour.SendNotificationDelayed(Single toDeposit)+MoveNext()

    Game0.4.7f12Mod1.1.3Last seen12 Oct 2026

  • InvalidOperationException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.1.2Last seen30 Aug 2026

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