Polyfill
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Bunny Hopper

by Roach_ (Adrian Nicolae)

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f1319 reports1 more
Works

No errors in 16 hours played.

6 reports on 0.4.7f12, newest 2 days ago.

Use these versions

  1. Polyfill 0.13.8

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.1.0

    6 of 6 reports.

At game start

Starts

6 of 6 reports.

Ingame

No errors

31 of 31 sessions.

Reports
6
Sessions
31
Hours played
16
Last report
2 days ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works6 reports0.4.7f6Works1 report0.4.7f5Works1 report0.4.6f13Works19 reports

History

Changes only.
  1. 31 Aug 2026

    First report Mod 1.1.0, game 0.4.6f13.

    Starts

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.12.60.12.110.13.00.13.10.13.50.13.70.13.8
0.4.7f12not reportednot reportednot reportednot reportednot reportedStartsStartsStarts
0.4.7f6Startsnot reportednot reportednot reportednot reportednot reportednot reportednot reported
0.4.7f5not reportedStartsnot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13StartsStartsStartsStartsStartsnot reportednot reportednot reported
Older Polyfill versions (5)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.70.11.90.11.110.11.160.12.2
0.4.6f13StartsStartsStartsStartsStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 15 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.00.13.8Starts113 Oct 2026
0.4.7f121.1.00.13.7Starts213 Oct 2026
0.4.7f121.1.00.13.5Starts313 Oct 2026
0.4.7f61.1.00.12.3Starts102 Oct 2026
0.4.7f51.1.00.12.6Starts121 Sep 2026
0.4.6f131.1.00.13.1Starts105 Oct 2026
0.4.6f131.1.00.13.0Starts601 Oct 2026
0.4.6f131.1.00.12.11Starts324 Sep 2026
0.4.6f131.1.00.12.6Starts215 Sep 2026
0.4.6f131.1.00.12.3Starts009 Sep 2026
0.4.6f131.1.00.12.2Starts108 Sep 2026
0.4.6f131.1.00.11.16Starts204 Sep 2026
0.4.6f131.1.00.11.11Starts102 Sep 2026
0.4.6f131.1.00.11.9Starts201 Sep 2026
0.4.6f131.1.00.11.7Starts131 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    4 open names do not stop it. Show them

  • Done: No errors ingame

    31 sessions.

Polyfill badge for Bunny HopperGet the badge

4missing3bridged0interface clones0errors0old versions only
Showmod 1.1.0 (newest)game 0.4.7f12API

Missing 4

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::Controller

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatefield

    Il2CppScheduleOne.UI.Settings.Keybinder::rebindActionUI

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    1 report

  • no candidatepatch target

    ScheduleOne.PlayerScripts.PlayerMovement::Move

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement::Move was compiled against the other branch.

    1 report

  • no candidatemember

    UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

Bridged 3

  • bridgedtype

    ScheduleOne.DevUtilities.RebindActionUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.RebindActionUI was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    1 report

  • bridgedtype

    ScheduleOne.UI.Settings.Keybinder

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Settings.Keybinder was compiled against the other branch.

    1 report

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API docs

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