Polyfill
All mods

Bungalow Fixer

by MedicalMess

Your game version

0.4.7f12newest0.4.7f112 reports0.4.6f133 reports3 more
Works so far

No errors so far, but part of it is gone from the game.

4 reports on 0.4.7f12, newest 1 day ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.1

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.0.0

    4 of 4 reports.

At game start

Parts missing

4 of 4 reports.

Ingame

No errors

26 of 26 sessions.

Reports
4
Sessions
26
Hours played
25
Last report
1 day ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far4 reports0.4.7f11Works so far2 reports0.4.7f10Works so far1 report0.4.7f9Works so far2 reports0.4.7f8Works so far1 report0.4.6f13Works so far3 reports

History

Changes only.
  1. 29 Aug 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.40.13.00.13.1
0.4.7f12not reportedParts missingParts missing
0.4.7f11not reportedParts missingParts missing
0.4.7f10not reportedParts missingnot reported
0.4.7f9not reportedParts missingnot reported
0.4.7f8not reportedParts missingnot reported
0.4.6f13Parts missingParts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 9 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.1Parts missing209 Oct 2026
0.4.7f121.0.00.13.0Parts missing209 Oct 2026
0.4.7f111.0.00.13.1Parts missing008 Oct 2026
0.4.7f111.0.00.13.0Parts missing207 Oct 2026
0.4.7f101.0.00.13.0Parts missing107 Oct 2026
0.4.7f91.0.00.13.0Parts missing203 Oct 2026
0.4.7f81.0.00.13.0Parts missing103 Oct 2026
0.4.6f131.0.00.13.0Parts missing202 Oct 2026
0.4.6f131.0.00.11.4Parts missing129 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 15 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    26 sessions.

15missing12bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 15

  • no candidatetypewas refused

    ScheduleOne.Tiles.Grid

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.

    55 reports

  • no candidatetypewas refused

    ScheduleOne.Tiles.Tile

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Tile, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Tile was compiled against the other branch.

    55 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    55 reports

  • no candidatemember

    UnityEngine.WaitUntil::.ctor(System.Func`1<System.Boolean>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    55 reports

  • no candidatefield

    Il2CppScheduleOne.Interaction.InteractableObject::onInteractStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    53 reports

  • no candidatefield

    Il2CppScheduleOne.Money.MoneyManager::onlineBalance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    53 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    53 reports

  • no candidatefield

    Il2CppScheduleOne.Tiles.Coordinate::x

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    53 reports

  • no candidatefield

    Il2CppScheduleOne.Tiles.Coordinate::y

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    53 reports

  • no candidatemember

    UnityEngine.Grid::RegisterTile(Tile)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    UnityEngine.Tilemaps.Tile::AvailableOffset

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

  • no candidatemember

    UnityEngine.Tilemaps.Tile::InitializePropertyTile(Int32, Int32, Single, Grid)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    UnityEngine.Tilemaps.Tile::LightExposureNode

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    UnityEngine.Tilemaps.Tile::x

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

  • no candidatefield

    UnityEngine.Tilemaps.Tile::y

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    2 reports

Bridged 12

  • bridgedtypewas no candidate

    ScheduleOne.Building.Doors.PropertyDoorController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.Doors.PropertyDoorController was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Doors.DoorController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.DoorController was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Interaction.InteractableObject

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Interaction.InteractableObject/EInteractableState

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractableObject/EInteractableState was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Lighting.LightExposureNode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Lighting.LightExposureNode was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Property.Bungalow

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Bungalow was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Tiles.Coordinate

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Coordinate was compiled against the other branch.

    55 reports

  • bridgedtypewas no candidate

    ScheduleOne.Tiles.IndoorTile

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.IndoorTile was compiled against the other branch.

    55 reports

  • bridgedmember

    Il2CppScheduleOne.Interaction.InteractableObject::SetInteractableState(EInteractableState)

    Polyfill pointed this at its successor when the game started.

    53 reports

For your mod page

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[![Polyfill](https://polyfill.doomods.com/badge/bungalow-fixer.svg)](https://polyfill.doomods.com/mod/bungalow-fixer)

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API

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API docs

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