Polyfill
All mods

Botanist Use Sprinkler

by Fortis

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f1315 reports
Works so far

No errors so far, but part of it is gone from the game.

3 reports on 0.4.7f12, newest 1 hour ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.0.4

    3 of 3 reports.

At game start

Parts missing

3 of 3 reports.

Ingame

No errors

52 of 52 sessions.

Reports
3
Sessions
52
Hours played
63
Last report
1 hour ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far3 reports0.4.7f6Works so far1 report0.4.6f13Works so far15 reports

History

Changes only.
  1. 28 Aug 2026

    First report Mod 1.0.2, game 0.4.6f13.

    Parts missing

By Polyfill version

1.0.41.0.2all 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.30.13.40.13.50.13.70.13.80.13.90.13.100.13.12
0.4.7f12Parts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missing
Older Polyfill versions (8)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.20.11.130.11.160.12.30.12.60.12.110.13.00.13.1
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportedParts missingParts missing
0.4.7f6not reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingParts missingParts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 20 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.40.13.12Parts missing015 Oct 2026
0.4.7f121.0.40.13.10Parts missing015 Oct 2026
0.4.7f121.0.40.13.9Parts missing014 Oct 2026
0.4.7f121.0.40.13.8Parts missing014 Oct 2026
0.4.7f121.0.40.13.7Parts missing013 Oct 2026
0.4.7f121.0.40.13.5Parts missing012 Oct 2026
0.4.7f121.0.40.13.4Parts missing012 Oct 2026
0.4.7f121.0.40.13.3Parts missing012 Oct 2026
0.4.7f121.0.40.13.1Parts missing209 Oct 2026
0.4.7f121.0.40.13.0Parts missing109 Oct 2026
0.4.7f61.0.40.12.11Parts missing128 Sep 2026
0.4.6f131.0.40.13.1Parts missing108 Oct 2026
0.4.6f131.0.40.13.0Parts missing103 Oct 2026
0.4.6f131.0.40.12.11Parts missing225 Sep 2026
0.4.6f131.0.40.12.6Parts missing612 Sep 2026
0.4.6f131.0.40.12.3Parts missing112 Sep 2026
0.4.6f131.0.40.11.16Parts missing105 Sep 2026
0.4.6f131.0.40.11.13Parts missing003 Sep 2026
0.4.6f131.0.40.11.2Parts missing128 Aug 2026
0.4.6f131.0.20.11.2Parts missing228 Aug 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 16 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    52 sessions.

16missing8bridged0interface clones0errors0old versions only
Showmod 1.0.4 (newest)game 0.4.7f12API

Missing 16

  • no candidatemember

    Il2CppScheduleOne.NPCs.Behaviour.Behaviour::End_Server()

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    66 reports

  • no candidatetype

    Il2CppScheduleOne.NPCs.Behaviour.PotActionBehaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    would-change-meaningSplit into HarvestPotBehaviour, SowSeedInPotBehaviour and WaterPotBehaviour over a new base, GrowContainerBehaviour. Choosing the action IS choosing one of the three now, so redirecting the old type name would compile and do something nobody asked for. The mod needs a source change.

    66 reports

  • no candidatepatch target

    Il2CppScheduleOne.NPCs.Behaviour.PotActionBehaviour::ActiveMinPass

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    no-successorNeither the member nor anything like it exists on the three classes that replaced the type.

    66 reports

  • no candidatepatch target

    Il2CppScheduleOne.NPCs.Behaviour.PotActionBehaviour::CompleteAction

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    66 reports

  • no candidatetype

    Il2CppScheduleOne.NPCs.Behaviour.PotActionBehaviour/EActionType

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    would-change-meaningThe enum that chose the action. Its job is done by picking one of the three classes now.

    66 reports

  • no candidatetype

    Il2CppScheduleOne.NPCs.Behaviour.PotActionBehaviour/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    66 reports

  • no candidatefield

    Il2CppScheduleOne.EntityFramework.GridItem::OriginCoordinate

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Tiles.Coordinate::x

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatefield

    Il2CppScheduleOne.Tiles.Coordinate::y

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.PotActionBehaviour

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PotActionBehaviour was compiled against the other branch.

    2 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.PotActionBehaviour::PerformAction

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PotActionBehaviour::PerformAction was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.PotActionBehaviour/EActionType

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PotActionBehaviour/EActionType was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.NPCs.Behaviour.PotActionBehaviour/EState

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 9 types share the name EState, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PotActionBehaviour/EState was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Tiles.Grid

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.Tiles.Tile

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Tile, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Tile was compiled against the other branch.

    2 reports

Bridged 8

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.GridItem::get_OriginCoordinate()

    Polyfill pointed this at its successor when the game started.

    66 reports

  • bridgedtype

    ScheduleOne.Employees.Botanist

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Botanist was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.EntityFramework.GridItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Sprinkler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Sprinkler was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.Tiles.Coordinate

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Coordinate was compiled against the other branch.

    2 reports

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