Polyfill
All mods

Blue Sky Mod

by VladXana

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f134 reports1 more
Works so far

No errors so far, but part of it is gone from the game.

1 report on 0.4.7f12, newest 2 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 23.0.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

No errors

6 of 6 sessions.

Report
1
Sessions
6
Hours played
3
Last report
2 hours ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far1 report0.4.7f6Works so far1 report0.4.7f5Works so far1 report0.4.6f13Works so far4 reports

History

Changes only.
  1. 05 Sep 2026

    First report Mod 23.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.160.12.30.12.60.12.110.13.00.13.12
0.4.7f12not reportednot reportednot reportednot reportednot reportedParts missing
0.4.7f6Parts missingnot reportednot reportednot reportednot reportednot reported
0.4.7f5Parts missingnot reportednot reportednot reportednot reportednot reported
0.4.6f13Parts missingParts missingParts missingParts missingParts missingnot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 8 rows
GameModPolyfillStateReportsFirst reported
0.4.7f1223.0.00.13.12Parts missing116 Oct 2026
0.4.7f623.0.00.11.16Parts missing121 Sep 2026
0.4.7f523.0.00.11.16Parts missing121 Sep 2026
0.4.6f1323.0.00.13.0Parts missing104 Oct 2026
0.4.6f1323.0.00.12.11Parts missing123 Sep 2026
0.4.6f1323.0.00.12.6Parts missing117 Sep 2026
0.4.6f1323.0.00.12.3Parts missing029 Sep 2026
0.4.6f1323.0.00.11.16Parts missing105 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 46 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    6 sessions.

46missing23bridged0interface clones0errors0old versions only
Showmod 23.0.0 (newest)game 0.4.7f12API

Missing 46

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Description

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Icon

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::ID

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.

    7 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemDefinition::Name

    Nothing on this build to point it at.

    the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.LiquidMethVisuals::LiquidContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.LiquidMethVisuals::StaticLiquidMesh

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.MethAppearanceSettings::MainColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.MethDefinition::CrystalMaterial

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductDefinition::BaseAddictiveness

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductDefinition::BasePrice

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductDefinition::MarketValue

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::Icon

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::name

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::PackagingID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::ProductID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::AllProducts

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::DefaultMeth

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.Product.ProductManager::ProductNames

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::LiquidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::Product

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::ProductQuantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::SolidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.LiquidMeth_StationItem::Visuals

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::PourParticlesColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::CookTime_Mins

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::Ingredients

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::Product

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::RecipeTitle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::Unlocked

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::Items

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/ItemQuantity::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/ItemQuantity::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::AllShops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::DefaultStock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStock

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    7 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    7 reports

  • no candidatepatch target

    ScheduleOne.StationFramework.LiquidMeth_StationItem::Initialize

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidMeth_StationItem::Initialize was compiled against the other branch.

    7 reports

  • no candidatetype

    ScheduleOne.UI.Stations.ChemistryStationCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas was compiled against the other branch.

    7 reports

  • no candidatemember

    UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    7 reports

Bridged 23

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.StationRecipeEntry::AssignRecipe(StationRecipe)

    Polyfill pointed this at its successor when the game started.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.LiquidMethVisuals

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.LiquidMethVisuals was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.MethAppearanceSettings

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethAppearanceSettings was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.MethDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.ProductIconManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductIconManager was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.ProductIconManager/ProductIcon

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductIconManager/ProductIcon was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.Product.ProductManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.CookableModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.LiquidContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidContainer was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.LiquidMeth_StationItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidMeth_StationItem was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.PourableModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.PourableModule was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationItem was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe/IngredientQuantity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe/ItemQuantity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/ItemQuantity was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    7 reports

  • bridgedtype

    ScheduleOne.UI.Stations.StationRecipeEntry

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.StationRecipeEntry was compiled against the other branch.

    7 reports

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API docs

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