Blue Sky Mod
by VladXana
Your game version
No errors so far, but part of it is gone from the game.
1 report on 0.4.7f12, newest 2 hours ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 1 report so far. Get Polyfill
- 2
Mod 23.0.0
1 of 1 report.
At game start
1 of 1 report.
Ingame
6 of 6 sessions.
- Report
- 1
- Sessions
- 6
- Hours played
- 3
- Last report
- 2 hours ago
Good to know
One report so far. Could still change.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 05 Sep 2026
First report Mod 23.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.11.16 | 0.12.3 | 0.12.6 | 0.12.11 | 0.13.0 | 0.13.12 |
|---|---|---|---|---|---|---|
| 0.4.7f12 | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported | Parts missing |
| 0.4.7f6 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.7f5 | Parts missing | ·not reported | ·not reported | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 8 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 23.0.0 | 0.13.12 | Parts missing | 1 | 16 Oct 2026 |
| 0.4.7f6 | 23.0.0 | 0.11.16 | Parts missing | 1 | 21 Sep 2026 |
| 0.4.7f5 | 23.0.0 | 0.11.16 | Parts missing | 1 | 21 Sep 2026 |
| 0.4.6f13 | 23.0.0 | 0.13.0 | Parts missing | 1 | 04 Oct 2026 |
| 0.4.6f13 | 23.0.0 | 0.12.11 | Parts missing | 1 | 23 Sep 2026 |
| 0.4.6f13 | 23.0.0 | 0.12.6 | Parts missing | 1 | 17 Sep 2026 |
| 0.4.6f13 | 23.0.0 | 0.12.3 | Parts missing | 0 | 29 Sep 2026 |
| 0.4.6f13 | 23.0.0 | 0.11.16 | Parts missing | 1 | 05 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 46 names missing
Fix them in a mod update. Show them
Done: No errors ingame
6 sessions.
Missing · 46
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::DescriptionNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::IconNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::IDNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.
7 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::NameNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.
7 reports
no candidatefield
Il2CppScheduleOne.Product.LiquidMethVisuals::LiquidContainerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.LiquidMethVisuals::StaticLiquidMeshNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.MethAppearanceSettings::MainColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.MethDefinition::CrystalMaterialNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::BaseAddictivenessNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::BasePriceNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductDefinition::MarketValueNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::IconNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::nameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::PackagingIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductIconManager/ProductIcon::ProductIDNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductManager::AllProductsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductManager::DefaultMethNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.Product.ProductManager::ProductNamesNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::LiquidColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::ProductNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::ProductQuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.CookableModule::SolidColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.LiquidMeth_StationItem::VisualsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.PourableModule::LiquidColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.PourableModule::PourParticlesColorNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::CookTime_MinsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::IngredientsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::ProductNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::RecipeTitleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::UnlockedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::ItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/ItemQuantity::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/ItemQuantity::QuantityNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::AllShopsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::DefaultStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
no candidatefield
Il2CppScheduleOne.UI.Shop.ShopListing::LimitedStockNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
7 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
7 reports
no candidatetype
ScheduleOne.DevUtilities.Singleton`1Nothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
7 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
7 reports
no candidatepatch target
ScheduleOne.StationFramework.LiquidMeth_StationItem::InitializeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidMeth_StationItem::Initialize was compiled against the other branch.
7 reports
no candidatetype
ScheduleOne.UI.Stations.ChemistryStationCanvasNothing on this build to point it at.
type no longer exists in Assembly-CSharp
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas was compiled against the other branch.
7 reports
no candidatemember
UnityEngine.Texture2D::SetPixels32(UnityEngine.Color32[])Nothing on this build to point it at.
the method still exists but its parameters changed
7 reports
Bridged · 23
bridgedmember
Il2CppScheduleOne.UI.Shop.ShopListing::Initialize(ShopInterface)Polyfill pointed this at its successor when the game started.
7 reports
bridgedmember
Il2CppScheduleOne.UI.Stations.StationRecipeEntry::AssignRecipe(StationRecipe)Polyfill pointed this at its successor when the game started.
7 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemDefinition was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.Product.LiquidMethVisualsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.LiquidMethVisuals was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.Product.MethAppearanceSettingsPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethAppearanceSettings was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.Product.MethDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.MethDefinition was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.Product.ProductDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.Product.ProductIconManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductIconManager was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.Product.ProductIconManager/ProductIconPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductIconManager/ProductIcon was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.Product.ProductManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.CookableModulePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.LiquidContainerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidContainer was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.LiquidMeth_StationItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.LiquidMeth_StationItem was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.PourableModulePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.PourableModule was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.StationItemPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationItem was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipe/IngredientQuantityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipe/ItemQuantityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/ItemQuantity was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.UI.Shop.ShopInterfacePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
7 reports
bridgedtype
ScheduleOne.UI.Stations.StationRecipeEntryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.StationRecipeEntry was compiled against the other branch.
7 reports
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