Polyfill
All mods

BetterSpecialCustomers

by Lumahex

Your game version

0.4.7f12newest0.4.7f114 reports0.4.6f138 reports1 more
Works

98 of 279 sessions hit an error.

78 reports on 0.4.7f12, newest 45 min ago.

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.0.0

    78 of 78 reports.

At game start

Starts

78 of 78 reports.

Ingame

Mostly clean

181 of 279 sessions.

Reports
78
Sessions
279
Hours played
388
Last report
45 min ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

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Other game versions

Click to switch.
0.4.7f12Works78 reports0.4.7f11Errors ingame4 reports0.4.6f13Errors ingame8 reports0.4.6f12Errors ingame1 report

History

Changes only.
  1. 07 Oct 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.50.13.60.13.70.13.80.13.90.13.100.13.110.13.12
0.4.7f12StartsStartsStartsStartsStartsStartsStartsStarts
Older Polyfill versions (6)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.30.13.00.13.10.13.20.13.30.13.4
0.4.7f12StartsStartsStartsStartsStartsStarts
0.4.7f11not reportedStartsStartsnot reportednot reportednot reported
0.4.6f13not reportednot reportedParts missingnot reportednot reportednot reported
0.4.6f12not reportednot reportedParts missingnot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 18 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.12Starts015 Oct 2026
0.4.7f121.0.00.13.11Starts115 Oct 2026
0.4.7f121.0.00.13.10Starts115 Oct 2026
0.4.7f121.0.00.13.9Starts514 Oct 2026
0.4.7f121.0.00.13.8Starts1013 Oct 2026
0.4.7f121.0.00.13.7Starts313 Oct 2026
0.4.7f121.0.00.13.6Starts013 Oct 2026
0.4.7f121.0.00.13.5Starts713 Oct 2026
0.4.7f121.0.00.13.4Starts212 Oct 2026
0.4.7f121.0.00.13.3Starts2112 Oct 2026
0.4.7f121.0.00.13.2Starts012 Oct 2026
0.4.7f121.0.00.13.1Starts2708 Oct 2026
0.4.7f121.0.00.13.0Starts109 Oct 2026
0.4.7f121.0.00.12.3Starts014 Oct 2026
0.4.7f111.0.00.13.1Starts307 Oct 2026
0.4.7f111.0.00.13.0Starts108 Oct 2026
0.4.6f131.0.00.13.1Parts missing807 Oct 2026
0.4.6f121.0.00.13.1Parts missing107 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works
  • Done: Starts

    41 open names do not stop it. Show them

  • Done: Mostly clean ingame

    181 of 279 sessions.

Polyfill badge for BetterSpecialCustomersGet the badge

41missing39bridged0interface clones4errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 41

  • no candidatepatch target

    ScheduleOne.NPCs.SpecialCustomerLeader::SetCustomerData

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomerLeader::SetCustomerData was compiled against the other branch.

    204 reports

  • no candidatepatch target

    ScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRank

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRank was compiled against the other branch.

    102 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceText

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::Enabled

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosen

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::shouldShowCheck

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatemember

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDropName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDrops

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Economy.DeadDrop::Storage

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.LevelManager::get_Rank()

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Map.NPCEnterableBuilding::BuildingName

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.Map.NPCEnterableBuilding::Doors

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatemember

    Il2CppScheduleOne.NPCs.NPC::EnterBuilding(FishNet.Connection.NetworkConnection, System.String, System.Int32)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    51 reports

  • refusedmember

    Il2CppScheduleOne.NPCs.Relation.RelationshipCategory::GetCategory(Single)

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    51 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnAimedAtByPlayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnLethallyAttackedByPlayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnNonLethallyAttackedByPlayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnPickpocketFailed

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnRepeatedlyNonLethallyAttackedByPlayer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerDealReceipt::Items

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerDealReceipt::Leader

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • no candidatefield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerSaveData::GroupId

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    51 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    51 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    51 reports

  • no candidatepatch target

    ScheduleOne.Dialogue.DialogueController::Start

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::Start was compiled against the other branch.

    51 reports

  • refusedtype

    ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck is sealed, so nothing can stand in for it

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck was compiled against the other branch.

    51 reports

  • no candidatepatch target

    ScheduleOne.NPCs.SpecialCustomer::SetGroupMates

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer::SetGroupMates was compiled against the other branch.

    51 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    51 reports

  • no candidatepatch target

    ScheduleOne.SpecialCustomers.SpecialCustomerLoader::Load

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerLoader::Load was compiled against the other branch.

    51 reports

  • no candidatepatch target

    ScheduleOne.SpecialCustomers.SpecialCustomerManager::DealCompleted_Client

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::DealCompleted_Client was compiled against the other branch.

    51 reports

  • no candidatepatch target

    ScheduleOne.SpecialCustomers.SpecialCustomerManager::GetSaveString

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::GetSaveString was compiled against the other branch.

    51 reports

  • no candidatepatch target

    ScheduleOne.SpecialCustomers.SpecialCustomerManager::RemoveCustomerGroup

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::RemoveCustomerGroup was compiled against the other branch.

    51 reports

  • no candidatepatch target

    ScheduleOne.SpecialCustomers.SpecialCustomerManager::RunArrivalPhase

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::RunArrivalPhase was compiled against the other branch.

    51 reports

  • no candidatemember

    UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtPresent and live in UnityEngine.AssetBundleModule. The interop overload takes Il2CppSystem.IO.Stream, and a managed System.IO.Stream cannot be marshalled into it - the same branch difference as JsonUtility::ToJson. The IL2CPP build of the same mod needs no repair.

    51 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    51 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.Schedules.NPCEvent_LocationDialogue::ChoiceToEnable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatemember

    Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(ScheduleOne.Dialogue.DialogueController/DialogueChoice,

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ScheduleOne.ItemFramework.ItemInstance)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRank(ScheduleOne.Levelling.ERank)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

  • no candidatemember

    Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ScheduleOne.ItemFramework.ItemInstance, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    1 report

Bridged 39

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    51 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    51 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    51 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_CurrentBuilding()

    Polyfill pointed this at its successor when the game started.

    51 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()

    Polyfill pointed this at its successor when the game started.

    51 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Responses()

    Polyfill pointed this at its successor when the game started.

    51 reports

  • bridgedmember

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerManager::get_CurrentGroupData()

    Polyfill pointed this at its successor when the game started.

    51 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController/DialogueChoice

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Doors.StaticDoor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Economy.DeadDrop

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Map.NPCEnterableBuilding

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.ERelationshipCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.ERelationshipCategory was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.RelationshipCategory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.RelationshipCategory was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.NPCs.SpecialCustomer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.NPCs.SpecialCustomerLeader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomerLeader was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerDealReceipt

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerDealReceipt was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerLoader

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerLoader was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerSaveData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerSaveData was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    51 reports

  • bridgedtype

    ScheduleOne.Storage.WorldStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.

    51 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(DialogueChoice, Int32)

    Polyfill pointed this at its successor when the game started.

    50 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    50 reports

  • bridgedmember

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRank(ERank)

    Polyfill pointed this at its successor when the game started.

    50 reports

  • bridgedmember

    Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    50 reports

  • bridgedtype

    ScheduleOne.NPCs.Schedules.NPCEvent_LocationDialogue

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent_LocationDialogue was compiled against the other branch.

    44 reports

Errors 4

Error messages are not collected.
  • Exception64 sessions 227 timesnew since 0.4.7f12

    BetterSpecialCustomers.Quests.QuestNpcUtil.Park(NPC npc, String npcId)

    AtUnityEngine.GameObject.GetComponentInChildren[T]

    Called fromBetterSpecialCustomers.Quests.Informant.Refresh()

    Game0.4.7f12Mod1.0.0Last seen15 Oct 2026

  • System.IO.FileNotFoundException44 sessions 148 859 times

    BetterSpecialCustomers.Quests.HippiesTask.Tick()

    Called fromBetterSpecialCustomers.Core.OnUpdate()

    Game0.4.7f12, 0.4.7f11, 0.4.6f13, 0.4.6f12Mod1.0.0Last seen14 Oct 2026

  • Exception42 sessions 167 timesnew since 0.4.7f12

    BetterSpecialCustomers.Quests.QuestNpcUtil.FindGameNpc(String npcId)

    AtScheduleOne.NPCs.NPC.get_ID

    Called fromBetterSpecialCustomers.Quests.QuestNpcUtil.LeaveBuilding(String npcId) < BetterSpecialCustomers.Quests.QuestNpcUtil.Park(NPC npc, String npcId) < BetterSpecialCustomers.Quests.Auditor.Refresh()

    Game0.4.7f12Mod1.0.0Last seen15 Oct 2026

  • Exception1 session 1 timenew since 0.4.7f12

    BetterSpecialCustomers.Quests.QuestNpcUtil.Revive(NPC npc)

    AtUnityEngine.Component.GetComponent[T]

    Called fromBetterSpecialCustomers.Quests.Auditor.Deploy(JobSaveData save) < BetterSpecialCustomers.Quests.Auditor.Refresh()

    Game0.4.7f12Mod1.0.0Last seen11 Oct 2026

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