BetterSpecialCustomers
by Lumahex
Your game version
98 of 279 sessions hit an error.
78 reports on 0.4.7f12, newest 45 min ago.
Use these versions
- 1
Polyfill 0.13.12
Newest reported, 0 reports so far. Get Polyfill
- 2
Mod 1.0.0
78 of 78 reports.
At game start
78 of 78 reports.
Ingame
181 of 279 sessions.
- Reports
- 78
- Sessions
- 279
- Hours played
- 388
- Last report
- 45 min ago
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
Other game versions
Click to switch.History
Changes only.- 07 Oct 2026
First report Mod 1.0.0, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.13.5 | 0.13.6 | 0.13.7 | 0.13.8 | 0.13.9 | 0.13.10 | 0.13.11 | 0.13.12 |
|---|---|---|---|---|---|---|---|---|
| 0.4.7f12 | Starts | Starts | Starts | Starts | Starts | Starts | Starts | Starts |
Older Polyfill versions (6)
| Game | 0.12.3 | 0.13.0 | 0.13.1 | 0.13.2 | 0.13.3 | 0.13.4 |
|---|---|---|---|---|---|---|
| 0.4.7f12 | Starts | Starts | Starts | Starts | Starts | Starts |
| 0.4.7f11 | ·not reported | Starts | Starts | ·not reported | ·not reported | ·not reported |
| 0.4.6f13 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported |
| 0.4.6f12 | ·not reported | ·not reported | Parts missing | ·not reported | ·not reported | ·not reported |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 18 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.0.0 | 0.13.12 | Starts | 0 | 15 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.11 | Starts | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.10 | Starts | 1 | 15 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.9 | Starts | 5 | 14 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.8 | Starts | 10 | 13 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.7 | Starts | 3 | 13 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.6 | Starts | 0 | 13 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.5 | Starts | 7 | 13 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.4 | Starts | 2 | 12 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.3 | Starts | 21 | 12 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.2 | Starts | 0 | 12 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.1 | Starts | 27 | 08 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.13.0 | Starts | 1 | 09 Oct 2026 |
| 0.4.7f12 | 1.0.0 | 0.12.3 | Starts | 0 | 14 Oct 2026 |
| 0.4.7f11 | 1.0.0 | 0.13.1 | Starts | 3 | 07 Oct 2026 |
| 0.4.7f11 | 1.0.0 | 0.13.0 | Starts | 1 | 08 Oct 2026 |
| 0.4.6f13 | 1.0.0 | 0.13.1 | Parts missing | 8 | 07 Oct 2026 |
| 0.4.6f12 | 1.0.0 | 0.13.1 | Parts missing | 1 | 07 Oct 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
WorksDone: Starts
41 open names do not stop it. Show them
Done: Mostly clean ingame
181 of 279 sessions.
Missing · 41
no candidatepatch target
ScheduleOne.NPCs.SpecialCustomerLeader::SetCustomerDataNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomerLeader::SetCustomerData was compiled against the other branch.
204 reports
no candidatepatch target
ScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRankNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRank was compiled against the other branch.
102 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceTextNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::EnabledNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::onChoosenNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::shouldShowCheckNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatemember
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
51 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.Economy.DeadDrop::StorageNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
refusedmember
Il2CppScheduleOne.Levelling.LevelManager::get_Rank()There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
51 reports
no candidatefield
Il2CppScheduleOne.Map.NPCEnterableBuilding::BuildingNameNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.Map.NPCEnterableBuilding::DoorsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatemember
Il2CppScheduleOne.NPCs.NPC::EnterBuilding(FishNet.Connection.NetworkConnection, System.String, System.Int32)Nothing on this build to point it at.
the method still exists but its parameters changed
51 reports
refusedmember
Il2CppScheduleOne.NPCs.Relation.RelationshipCategory::GetCategory(Single)There was a candidate on this build and Polyfill did not trust it enough to use it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
51 reports
no candidatefield
Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnAimedAtByPlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnLethallyAttackedByPlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnNonLethallyAttackedByPlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnPickpocketFailedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.NPCs.Responses.NPCResponses::OnRepeatedlyNonLethallyAttackedByPlayerNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerDealReceipt::ItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerDealReceipt::LeaderNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
no candidatefield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerSaveData::GroupIdNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
51 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
51 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1There was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
51 reports
no candidatepatch target
ScheduleOne.Dialogue.DialogueController::StartNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController::Start was compiled against the other branch.
51 reports
refusedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheckThere was a candidate on this build and Polyfill did not trust it enough to use it.
its name changed, and Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck is sealed, so nothing can stand in for it
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice/ShouldShowCheck was compiled against the other branch.
51 reports
no candidatepatch target
ScheduleOne.NPCs.SpecialCustomer::SetGroupMatesNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer::SetGroupMates was compiled against the other branch.
51 reports
no candidatetype
ScheduleOne.RegistryNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
51 reports
no candidatepatch target
ScheduleOne.SpecialCustomers.SpecialCustomerLoader::LoadNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerLoader::Load was compiled against the other branch.
51 reports
no candidatepatch target
ScheduleOne.SpecialCustomers.SpecialCustomerManager::DealCompleted_ClientNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::DealCompleted_Client was compiled against the other branch.
51 reports
no candidatepatch target
ScheduleOne.SpecialCustomers.SpecialCustomerManager::GetSaveStringNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::GetSaveString was compiled against the other branch.
51 reports
no candidatepatch target
ScheduleOne.SpecialCustomers.SpecialCustomerManager::RemoveCustomerGroupNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::RemoveCustomerGroup was compiled against the other branch.
51 reports
no candidatepatch target
ScheduleOne.SpecialCustomers.SpecialCustomerManager::RunArrivalPhaseNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager::RunArrivalPhase was compiled against the other branch.
51 reports
no candidatemember
UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtPresent and live in UnityEngine.AssetBundleModule. The interop overload takes Il2CppSystem.IO.Stream, and a managed System.IO.Stream cannot be marshalled into it - the same branch difference as JsonUtility::ToJson. The IL2CPP build of the same mod needs no repair.
51 reports
no candidatemember
UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.
51 reports
no candidatefield
Il2CppScheduleOne.NPCs.Schedules.NPCEvent_LocationDialogue::ChoiceToEnableNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
44 reports
no candidatemember
Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(ScheduleOne.Dialogue.DialogueController/DialogueChoice,Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ScheduleOne.ItemFramework.ItemInstance)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRank(ScheduleOne.Levelling.ERank)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
no candidatemember
Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ScheduleOne.ItemFramework.ItemInstance, System.Boolean)Nothing on this build to point it at.
the method still exists but its parameters changed
1 report
Bridged · 39
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Polyfill pointed this at its successor when the game started.
51 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Polyfill pointed this at its successor when the game started.
51 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Polyfill pointed this at its successor when the game started.
51 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_CurrentBuilding()Polyfill pointed this at its successor when the game started.
51 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()Polyfill pointed this at its successor when the game started.
51 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Responses()Polyfill pointed this at its successor when the game started.
51 reports
bridgedmember
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerManager::get_CurrentGroupData()Polyfill pointed this at its successor when the game started.
51 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoicePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Doors.StaticDoorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Economy.DeadDropPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstancePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Levelling.ERankPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Levelling.LevelManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Map.NPCEnterableBuildingPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.NPCs.NPCPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.NPCs.Relation.ERelationshipCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.ERelationshipCategory was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.NPCs.Relation.RelationshipCategoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.RelationshipCategory was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponsesPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.NPCs.SpecialCustomerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.NPCs.SpecialCustomerLeaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomerLeader was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Police.PoliceOfficerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerDealReceiptPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerDealReceipt was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerLoaderPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerLoader was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerManagerPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerSaveDataPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerSaveData was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Storage.StorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
51 reports
bridgedtype
ScheduleOne.Storage.WorldStorageEntityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.
51 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueController::AddDialogueChoice(DialogueChoice, Int32)Polyfill pointed this at its successor when the game started.
50 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)Polyfill pointed this at its successor when the game started.
50 reports
bridgedmember
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::GetBuyQuantityForPlayerRank(ERank)Polyfill pointed this at its successor when the game started.
50 reports
bridgedmember
Il2CppScheduleOne.Storage.StorageEntity::InsertItem(ItemInstance, Boolean)Polyfill pointed this at its successor when the game started.
50 reports
bridgedtype
ScheduleOne.NPCs.Schedules.NPCEvent_LocationDialoguePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Schedules.NPCEvent_LocationDialogue was compiled against the other branch.
44 reports
Errors · 4
Error messages are not collected.Exception64 sessions · 227 timesnew since 0.4.7f12
BetterSpecialCustomers.Quests.QuestNpcUtil.Park(NPC npc, String npcId)At
UnityEngine.GameObject.GetComponentInChildren[T]Called from
BetterSpecialCustomers.Quests.Informant.Refresh()Game0.4.7f12Mod1.0.0Last seen15 Oct 2026
System.IO.FileNotFoundException44 sessions · 148 859 times
BetterSpecialCustomers.Quests.HippiesTask.Tick()Called from
BetterSpecialCustomers.Core.OnUpdate()Game0.4.7f12, 0.4.7f11, 0.4.6f13, 0.4.6f12Mod1.0.0Last seen14 Oct 2026
Exception42 sessions · 167 timesnew since 0.4.7f12
BetterSpecialCustomers.Quests.QuestNpcUtil.FindGameNpc(String npcId)At
ScheduleOne.NPCs.NPC.get_IDCalled from
BetterSpecialCustomers.Quests.QuestNpcUtil.LeaveBuilding(String npcId) < BetterSpecialCustomers.Quests.QuestNpcUtil.Park(NPC npc, String npcId) < BetterSpecialCustomers.Quests.Auditor.Refresh()Game0.4.7f12Mod1.0.0Last seen15 Oct 2026
Exception1 session · 1 timenew since 0.4.7f12
BetterSpecialCustomers.Quests.QuestNpcUtil.Revive(NPC npc)At
UnityEngine.Component.GetComponent[T]Called from
BetterSpecialCustomers.Quests.Auditor.Deploy(JobSaveData save) < BetterSpecialCustomers.Quests.Auditor.Refresh()Game0.4.7f12Mod1.0.0Last seen11 Oct 2026
For your mod page
Badge
[](https://polyfill.doomods.com/mod/betterspecialcustomers)
API
GET https://polyfill.doomods.com/api/board/betterspecialcustomersAPI docs
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