BetterChemStations
by trpipher
Your game version
1 of 12 sessions hit an error.
2 reports on 0.4.6f13, newest 1 month ago.
Use these versions
- 1
Polyfill 0.12.3
Newest reported, 0 reports so far. Get Polyfill
- 2
Mod 1.2.2
2 of 2 reports.
At game start
2 of 2 reports.
Ingame
11 of 12 sessions.
- Reports
- 2
- Sessions
- 12
- Hours played
- 15
- Last report
- 1 month ago
Good to know
Only a few reports so far.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 05 Sep 2026
First report Mod 1.2.2, game 0.4.6f13.
Parts missing
By Polyfill version
| Game | 0.11.16 | 0.11.18 | 0.12.0 | 0.12.1 | 0.12.2 | 0.12.3 |
|---|---|---|---|---|---|---|
| 0.4.6f13 | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing | Parts missing |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 6 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.6f13 | 1.2.2 | 0.12.3 | Parts missing | 0 | 08 Sep 2026 |
| 0.4.6f13 | 1.2.2 | 0.12.2 | Parts missing | 0 | 08 Sep 2026 |
| 0.4.6f13 | 1.2.2 | 0.12.1 | Parts missing | 0 | 07 Sep 2026 |
| 0.4.6f13 | 1.2.2 | 0.12.0 | Parts missing | 0 | 06 Sep 2026 |
| 0.4.6f13 | 1.2.2 | 0.11.18 | Parts missing | 1 | 06 Sep 2026 |
| 0.4.6f13 | 1.2.2 | 0.11.16 | Parts missing | 1 | 05 Sep 2026 |
For mod authors
Technical details. Players can skip this.
To get to "Works"
Works so farOpen: 14 names missing
Fix them in a mod update. Show them
Done: Mostly clean ingame
11 of 12 sessions.
Missing · 14
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::IDNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inNothing moved. ID has belonged to BaseItemDefinition since before 0.4.5f2 and still does, one assembly up in Il2CppScheduleOne.Core, and ItemDefinition inherits it. What differs is its KIND: the mods emit a field token, and Il2CppInterop projects the native field as a property. A field token never falls back to an accessor, so a property under the same name would be read by nobody, and a real managed field would hold a value the game never reads - a bridge that compiles and lies. The mod author's fix is a rebuild against the shipped Il2CppScheduleOne.Core.dll, with no source change.
13 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemDefinition::NameNothing on this build to point it at.
the field became a property on BaseItemDefinition, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inThe same kind mismatch as ItemDefinition::ID, in the same place and for the same reason. Name is BaseItemDefinition's, inherited, and reached through a property rather than a field. See that entry.
13 reports
no candidatemember
Il2CppScheduleOne.ItemFramework.ItemFilter_ID::.ctor(System.Collections.Generic.List`1<System.String>)Nothing on this build to point it at.
the method still exists but its parameters changed
13 reports
no candidatefield
Il2CppScheduleOne.ItemFramework.ItemFilter_ID::IsWhitelistNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
13 reports
no candidatemember
Il2CppScheduleOne.ItemFramework.ItemSlot::AddFilter(ScheduleOne.ItemFramework.ItemFilter)Nothing on this build to point it at.
the method still exists but its parameters changed
13 reports
no candidatefield
Il2CppScheduleOne.Management.ChemistryStationConfiguration::RecipeNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
13 reports
no candidatefield
Il2CppScheduleOne.Management.StationRecipeField::onRecipeChangedNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
13 reports
no candidatefield
Il2CppScheduleOne.ObjectScripts.ChemistryStation::IngredientSlotsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
13 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::IngredientsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
13 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe::RecipeTitleNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
13 reports
no candidatefield
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::ItemsNothing on this build to point it at.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
13 reports
no candidatetype
ScheduleOne.ItemFramework.ItemFilterNothing on this build to point it at.
type no longer exists in Assembly-CSharp; 2 types share the name ItemFilter, so which one it became is not decidable here
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter was compiled against the other branch.
13 reports
no candidatepatch target
ScheduleOne.ObjectScripts.ChemistryStation::AwakeNothing on this build to point it at.
the patched type does not exist here, so this patch will not apply
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation::Awake was compiled against the other branch.
13 reports
no candidatemember
UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)Nothing on this build to point it at.
the method still exists but its parameters changed
mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.
13 reports
Bridged · 13
bridgedmember
Il2CppScheduleOne.Management.ChemistryStationConfiguration::get_Station()Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.Management.StationRecipeField::get_SelectedRecipe()Polyfill pointed this at its successor when the game started.
13 reports
bridgedmember
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::get_Item()Polyfill pointed this at its successor when the game started.
13 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.ItemFramework.ItemFilter_IDPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemFilter_ID was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.Management.ChemistryStationConfigurationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ChemistryStationConfiguration was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.Management.ConfigurationReplicatorPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ConfigurationReplicator was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.Management.IConfigurablePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.IConfigurable was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.Management.StationRecipeFieldPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.StationRecipeField was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.ObjectScripts.ChemistryStationPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipePolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.
13 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipe/IngredientQuantityPolyfill pointed this at its successor when the game started.
mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.
13 reports
Errors · 1
Error messages are not collected.InvalidOperationException1 session · 1 time
System.Collections.Generic.HashSet`1+Enumerator[T].MoveNextGame0.4.6f13Mod1.2.2Last seen06 Sep 2026
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