Polyfill
All mods

Balance Overhaul

by FannsoNetti

Your game version

0.4.7f12newest
Works

No errors in 28 minutes played.

3 reports on 0.4.7f12, newest 12 min ago.

Use these versions

  1. Polyfill 0.13.30

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.0.0

    3 of 3 reports.

At game start

Starts

3 of 3 reports.

Ingame

No errors

2 of 2 sessions.

Reports
3
Sessions
2
Hours played
0
Avg. session
14 min
Last report
12 min ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 01 Nov 2026

    First report Mod 1.0.0, game 0.4.7f12.

    Starts

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.110.13.30
0.4.7f12StartsStarts

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 2 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.0.00.13.30Starts201 Nov 2026
0.4.7f121.0.00.12.11Starts101 Nov 2026

For mod authors

What Polyfill found when players started your mod. What the lists mean

What "Works" needs

Works
  • Done: Starts

    204 names are gone. Your mod starts anyway. Show them

  • Done: No errors ingame

    2 sessions.

Polyfill badge for Balance OverhaulGet the badge

204missing260bridged0interface clones0errors0old versions only
Showmod 1.0.0 (newest)game 0.4.7f12API

Missing 204

  • no replacementfield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPath

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::Damage

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MuzzlePoint

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRange

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Building.Doors.PropertyDoorController::Property

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.Cartel::Activities

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.Cartel.Cartel::get_Status()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.Cartel::GoonPool

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.Cartel::Influence

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.Cartel.CartelActivity::get_Region()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealInfo::DueTime

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealInfo::PaymentAmount

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealInfo::RequestedProductID

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealInfo::RequestedProductQuantity

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealInfo::Status

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealManager::DeliveryEntity

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealManager::ProductQuantityMax

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealManager::ProductQuantityMin

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelDealManager::RequestingNPC

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelRegionActivities::_debugActivityIndex

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Cartel.CartelRegionActivities::Activities

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Casino.SlotMachine::Reels

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Casino.SlotMachine::StartSpin(FishNet.Connection.NetworkConnection, ScheduleOne.Casino.SlotMachine/ESy

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Combat.CombatBehaviour::SetTargetAndEnable_Server(FishNet.Object.NetworkObject)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMask

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Combat.Impact::ImpactDamage

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Combat.Impact::ImpactForce

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Combat.Impact::ImpactID

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Combat.Impact::ImpactType

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Combat.Impact::IsPlayerImpact(ScheduleOne.PlayerScripts.Player&)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController_Ming::Price

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController_Ming::Property

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController_SkateboardSeller::Options

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController::Choices

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController::GreetingOverrides

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceText

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::Enabled

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Dialogue.DialogueController/GreetingOverride::Greeting

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Doors.DoorController::noAccessErrorMessage

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Doors.DoorController::PlayerAccess

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.ContractReceipt::CompletedBy

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.ContractReceipt::CustomerId

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.ContractReceipt::ReceiptId

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.Customer::LockedCustomers

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.Customer::UnlockedCustomers

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.DeadDrop::DeadDrops

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.DeadDrop::Storage

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.Dealer::AllPlayerDealers

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.Dealer::DialogueController

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.Economy.Supplier::get_Status()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Economy.Supplier::Shop

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::AddBaseValueMultiple

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::ID

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::Name

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::ValueChange

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.Effect::ValueMultiplier

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.MixMaps.MixerMap::Effects

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::Position

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::Property

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::Radius

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Employees.Employee::DailyWage

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.Employees.Employee::get_EmployeeType()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Employees.Employee::WorkSpeedController

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Employees.EmployeeManager::AllEmployees

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Experimental.SkateboardData::Settings

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Experimental.SkateboardSettings::TopSpeed_Kmh

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Growing.Plant::BaseYieldQuantity

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Growing.Plant::GrowthTime

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.ItemPickup::DestroyOnPickup

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.ItemPickup::ItemToGive

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.ItemPickup::onPickup

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePrice

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.FullRank::op_GreaterThanOrEqual(FullRank, FullRank)

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    3 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.FullRank::op_LessThan(FullRank, FullRank)

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    3 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.LevelManager::get_Rank()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • refusedmember

    Il2CppScheduleOne.Levelling.LevelManager::GetFullRank()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Map.MapRegionData::RankRequirement

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Map.MapRegionData::Region

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Map.NPCEnterableBuilding::Doors

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Map.SewerManager::SewerMushrooms

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Map.SewerMushrooms::MushroomObjectPrefab

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Messaging.MSGConversation::currentResponses

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Messaging.MSGConversation::ShowResponses(System.Collections.Generic.List`1<ScheduleOne.Messaging.Respo

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Messaging.Response::.ctor(System.String, System.String, System.Action, System.Boolean)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Messaging.Response::label

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Messaging.Response::text

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Money.MoneyManager::LaunderingNotificationIcon

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Money.MoneyManager::onlineBalance

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Networking.SteamLobbyService::add_OnLobbyMessage(System.Action`1<System.String>)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Networking.SteamLobbyService::remove_OnLobbyMessage(System.Action`1<System.String>)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_Baton

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_Gun

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_Taser

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Framework.DealerNPCData::DealerType

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Framework.DealerNPCData::SigningFee

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.NPCs.NPC::EnterBuilding(FishNet.Connection.NetworkConnection, System.String, System.Int32)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementmember

    Il2CppScheduleOne.NPCs.NPC::OnWeatherChange(ScheduleOne.Core.Weather.WeatherConditions)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.NPC::Region

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.NPC::RelationData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.NPCManager::NPCRegistry

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(System.String, System.Single, System.Int32, ScheduleOne.NPCs.

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.NPCs.Relation.NPCRelationData::Connections

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.Cauldron::CookTime

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MixTimePerItem

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.ObjectScripts.Pot::GrowSpeedMultiplier

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Persistence.Datas.MoneyData::OnlineBalance

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::Avatar

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::CrimeData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_CurrentRegion()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::Health

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.Player::PlayerList

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPending

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • refusedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplierStack

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::StaminaReserveMax

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Police.PoliceOfficer::BeginVehiclePursuit_Networked(System.String, FishNet.Object.NetworkObject, Syste

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Police.PoliceOfficer::Officers

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Police.PoliceOfficer::ProxCircle

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Police.PoliceOfficer::PursuitBehaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.DrugTypeContainer::DrugType

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StealthLevel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::DrugTypes

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::MarketValue

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::NPCEffectDuration

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductDefinition::PlayerEffectDuration

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductManager::AllProducts

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.ProductManager::ContractReceipts

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Product.ProductManager::GetKnownProduct(ScheduleOne.Product.EDrugType, System.Collections.Generic.List

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Product.ProductManager::GetRecipe(System.Collections.Generic.List`1<ScheduleOne.Effects.Effect>, Sched

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Product.PropertyUtility::AllProperties

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Property.LaunderingOperation::amount

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Property.Property::OwnedByDefault

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Property.Property::OwnedProperties

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Property.Property::Price

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::Effects

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveData::GroupId

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveData::VisitCount

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerSaveData::DaysLeftInPhase

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerSaveData::GroupData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.StationFramework.CookableModule::CookTime

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.StationFramework.StationRecipe::CookTime_Mins

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.StationFramework.StationRecipe::Ingredients

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::Items

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Storage.StorageEntity::SlotCount

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementmember

    Il2CppScheduleOne.Tools.FloatStack::TryGetEntry(System.String, ScheduleOne.Tools.FloatStack/StackEntry&)

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the method still exists but its parameters changed

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.CartelInfluenceChangePopup::Anim

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.CartelInfluenceChangePopup::InfluenceCountLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.CartelInfluenceChangePopup::Slider

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.CartelInfluenceChangePopup::TitleLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.HUD::OnlineBalanceDisplay

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::HorizontalScrollbarRectTransform

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceContainer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceCountLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceSlider

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceText

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::LowerContainer

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_Unavailable

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::SelectedRegion

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::UnlockRegionSliderNotch

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.Messages.MessageChain::Messages

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.PhoneShopInterface::ConfirmButton

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.PhoneShopInterface::InvalidAmountColor

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.PhoneShopInterface::ItemLimitLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Phone.PhoneShopInterface/Listing::Item

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ListingUI::PriceLabel

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopInterface::Listings

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopInterface::ShopName

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Shop.ShopListing::Item

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.UI.Tooltips.Tooltip::text

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Vehicles.LandVehicle::overrideControls

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Vehicles.LandVehicle::Rb

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Vehicles.LandVehicle::Storage

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Vehicles.LandVehicle::TopSpeed

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Vehicles.LandVehicle::wheels

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementfield

    Il2CppScheduleOne.Vehicles.Wheel::wheelCollider

    Gone from the game, and nothing replaces it. Change this call in your mod.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no replacementtype

    ScheduleOne.AvatarFramework.Avatar

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.Console

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.Console/SetRegionUnlocked

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and ScheduleOne.Console, which it was nested in, is not in this assembly

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/SetRegionUnlocked was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.DevUtilities.NavMeshUtility

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.DevUtilities.Singleton`1

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.Dialogue.DialogueController_SkateboardSeller/Option

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Option, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_SkateboardSeller/Option was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.Economy.CustomerData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.Effects.EffectMixCalculator

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.Effects.EffectMixCalculator is sealed, so nothing can stand in for it

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.EffectMixCalculator was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.GameTime.GameDateTime

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.GameTime.TimeManager

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.Law.PenaltyHandler

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.Law.PenaltyHandler is sealed, so nothing can stand in for it

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.Levelling.FullRank

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.Map.Map

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.Messaging.Message

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    3 reports

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    Gone from the game. Polyfill found a possible replacement and did not trust it.

    its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.NPCs.Behaviour.Behaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.NPCs.CharacterClasses.Ray

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Ray, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Ray was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.NPCs.Framework.Behaviour

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Behaviour was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.NPCs.Framework.NPCData

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.NPCs.SpeedControl/EType

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 10 types share the name EType, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpeedControl/EType was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.Quests.Contract

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.Registry

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    3 reports

  • no replacementtype

    ScheduleOne.UI.Phone.PhoneShopInterface/CartEntry

    Gone from the game, and nothing replaces it. Change this call in your mod.

    type no longer exists in Assembly-CSharp; 2 types share the name CartEntry, so which one it became is not decidable here

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.PhoneShopInterface/CartEntry was compiled against the other branch.

    3 reports

Bridged 260

  • bridgedtype

    ECartelStatus

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::ApplyHitToDamageable(IDamageable, Vector3)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelActivities::GetRegionalActivities(EMapRegion)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelActivity::IsRegionValidForActivity(EMapRegion)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelDealManager::get_ActiveDeal()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelInfluence::GetInfluence(EMapRegion)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Cartel.CartelRegionActivities::get_CurrentActivity()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Combat.Impact::IsLethal(EImpactType)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueChain::GetMessageChain()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueDatabase::GetChain(EDialogueModule, String)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Dialogue.DialogueHandler::get_Database()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Doors.DoorController::SetIsOpen_Server(Boolean, EDoorSide, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_NPC()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Customer::get_OfferedContractInfo()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.Economy.Customer::GetProductEnjoyment(ProductDefinition)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.CustomerAffinityData::GetAffinity(EDrugType)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Dealer::get_DealerData()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Economy.Dealer::get_DealerPoI()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Effects.MixMaps.MixerMap::GetEffect(Effect)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Growing.Plant::get_Pot()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Messaging.MSGConversation::SendMessageChain(MessageChain, Single, Boolean, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::get_Npc()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Behaviour()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_CurrentVehicle()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Health()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Inventory()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_Movement()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCManager::GetNPC(String)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPCMovement::get_SpeedController()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Relation.NPCRelationData::get_NPC()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.SpecialCustomerLeader::get_CustomerData()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.Pot::get_Plant()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.Pot::SetSoilState(ESoilState)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_ConsumedProduct()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_LastDrivenVehicle()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::AddCrime(Crime, Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Police.PoliceOfficer::GetNearestOfficer(Vector3, Single&, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductManager::GetMixerMap(EDrugType)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Product.PropertyItemDefinition::HasProperty(Effect)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerManager::get_CurrentGroupData()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.SpecialCustomers.SpecialCustomerManager::GetProductQualityPriceMultiplier(EQuality)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Tools.FloatStack::Add(StackEntry)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmemberwas refused

    Il2CppScheduleOne.Tools.FloatStack/StackEntry::.ctor(String, Single, EStackMode, Int32)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.LaunderingInterface::get_Business()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::SetSelectedRegion(EMapRegion, Boolean)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Phone.Messages.DealerManagementApp::get_SelectedDealer()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.RegionUnlockedCanvas::QueueUnlocked(EMapRegion)

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Shop.ListingUI::get_Listing()

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarEquippable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.AvatarFramework.Equipping.AvatarWeapon

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Building.Doors.PropertyDoorController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.Doors.PropertyDoorController was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.Ambush

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Ambush was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.Cartel

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Cartel was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelActivities

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivities was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelActivity

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivity was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealInfo

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealInfo was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealInfo/EStatus

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealInfo/EStatus was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelDealManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelInfluence

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelInfluence was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.CartelRegionActivities

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelRegionActivities was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Cartel.GoonPool

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.GoonPool was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Casino.SlotMachine

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Casino.SlotMachine/ESymbol

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine/ESymbol was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Casino.SlotReel

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotReel was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.CombatBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.CombatManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.EImpactType

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.ICombatTargetable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.IDamageable

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.IDamageable was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Combat.Impact

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.DevUtilities.GameManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.GameManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueChain

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChain was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Dealer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dealer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_Ming

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Ming was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController_SkateboardSeller

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_SkateboardSeller was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController/DialogueChoice

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueController/GreetingOverride

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/GreetingOverride was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueDatabase

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueDatabase was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler_EstateAgent

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler_EstateAgent was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.DialogueHandler_VehicleSalesman

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler_VehicleSalesman was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Dialogue.EDialogueModule

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.EDialogueModule was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Doors.DoorController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.DoorController was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Doors.EDoorAccess

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.EDoorAccess was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Doors.EDoorSide

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.EDoorSide was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Doors.StaticDoor

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.ContractReceipt

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ContractReceipt was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.Customer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.CustomerAffinityData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerAffinityData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.DeadDrop

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.EContractParty

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EContractParty was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.EDealerType

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealerType was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.Supplier

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Supplier was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.Supplier/ESupplierStatus

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Supplier/ESupplierStatus was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Effects.Effect

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Effects.MixMaps.MixerMap

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMap was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Effects.MixMaps.MixerMapEffect

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMapEffect was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Employees.EEmployeeType

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EEmployeeType was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Employees.Employee

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Employees.EmployeeManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Experimental.SkateboardData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Experimental.SkateboardData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Experimental.SkateboardSettings

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Experimental.SkateboardSettings was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.FX.ProximityCircle

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.ProximityCircle was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.GameTime.SleepController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.SleepController was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.GameTime.TimedCallback

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimedCallback was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Growing.GrowContainer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.GrowContainer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Growing.Plant

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Growing.ShroomColony

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.ShroomColony was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Interaction.InteractablePurchaseableItem

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractablePurchaseableItem was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemPickup

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemPickup was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.Assault

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Assault was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.Crime

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.DeadlyAssault

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DeadlyAssault was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.PossessingControlledSubstances

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingControlledSubstances was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.PossessingHighSeverityDrug

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingHighSeverityDrug was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.PossessingLowSeverityDrug

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingLowSeverityDrug was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Law.PossessingModerateSeverityDrug

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingModerateSeverityDrug was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Levelling.ERank

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Levelling.LevelManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.EMapRegion

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.MapRegionData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.NPCEnterableBuilding

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.NPCPoI

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.PoliceStation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.SewerManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.SewerManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Map.SewerMushrooms

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.SewerMushrooms was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Messaging.MSGConversation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Messaging.Response

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Response was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Networking.Lobby

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Networking.SteamLobbyService

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.BagTrashCanBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BagTrashCanBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.BrickPressBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.DisposeTrashBagBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.DisposeTrashBagBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.EmptyTrashGrabberBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.EmptyTrashGrabberBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.NPCBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PickUpTrashBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PickUpTrashBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.PursuitBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.StopDryingRackBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StopDryingRackBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.Ming

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Ming was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.CharacterClasses.SewerGoblin

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.SewerGoblin was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Framework.DealerNPCData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.DealerNPCData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCHealth

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCInventory

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCMovement

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPCSpeedController

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Relation.NPCRelationData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.Responses.NPCResponses_Civilian

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.SpecialCustomer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.SpecialCustomerLeader

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomerLeader was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.SpeedControl

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpeedControl was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Cauldron

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStationMk2

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot/ESoilState

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot/ESoilState was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.MoneyData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.MoneyData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Health.PlayerHealth

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerMovement

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Police.PoliceOfficer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.DrugTypeContainer

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.DrugTypeContainer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.EDrugType

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.EStealthLevel

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.EStealthLevel was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.ProductDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.ProductManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.PropertyItemDefinition

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.PropertyUtility

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Property.Business

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Property.LaunderingOperation

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.LaunderingOperation was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Quests.ContractInfo

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Quests.Quest

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Skating.Skateboard

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerCamp

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerCamp was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerPhase

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerPhase was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.SpecialCustomers.SpecialCustomerSaveData

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerSaveData was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.StationFramework.CookableModule

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe/IngredientQuantity

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Storage.WorldStorageEntity

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack/EStackMode

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/EStackMode was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Tools.FloatStack/StackEntry

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/StackEntry was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.ArrestNoticeScreen

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ArrestNoticeScreen was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.ATMInterface

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ATMInterface was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.BalanceDisplay

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.BalanceDisplay was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.CartelInfluenceChangePopup

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CartelInfluenceChangePopup was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.DealCompletionPopup

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.DialogueCanvas

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.HUD

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.LaunderingInterface

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LaunderingInterface was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.NewCustomerPopup

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewCustomerPopup was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.NotificationsManager

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Phone.ContactsApp.ContactsApp

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ContactsApp.ContactsApp was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.DeliveryApp

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Delivery.DeliveryShop

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Messages.DealerManagementApp

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.DealerManagementApp was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Phone.Messages.MessageChain

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.MessageChain was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Phone.PhoneShopInterface

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.PhoneShopInterface was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Phone.PhoneShopInterface/Listing

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.PhoneShopInterface/Listing was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.PickpocketScreen

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PickpocketScreen was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.RegionUnlockedCanvas

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.RegionUnlockedCanvas was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.Cart

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ListingUI

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopInterface

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Shop.ShopListing

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Stations.MixingStationInterface

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.Tooltips.Tooltip

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.LandVehicle

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Vehicles.Wheel

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Wheel was compiled against the other branch.

    3 reports

  • bridgedtype

    TMPro.TextMeshProUGUI

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

  • bridgedtype

    TMPro.TMP_Text

    Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.

    3 reports

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