Balance Overhaul
by FannsoNetti
Your game version
No errors in 28 minutes played.
3 reports on 0.4.7f12, newest 12 min ago.
Use these versions
- 1
Polyfill 0.13.30
Newest reported, 2 reports so far. Get Polyfill
- 2
Mod 1.0.0
3 of 3 reports.
At game start
3 of 3 reports.
Ingame
2 of 2 sessions.
- Reports
- 3
- Sessions
- 2
- Hours played
- 0
- Avg. session
- 14 min
- Last report
- 12 min ago
Good to know
Only a few reports so far.
Player reports
No reports on this game version yet.
1 · Your log
The log stays on your PC.
History
Changes only.- 01 Nov 2026
First report Mod 1.0.0, game 0.4.7f12.
Starts
By Polyfill version
| Game | 0.12.11 | 0.13.30 |
|---|---|---|
| 0.4.7f12 | Starts | Starts |
A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.
All 2 rows
| Game | Mod | Polyfill | State | Reports | First reported |
|---|---|---|---|---|---|
| 0.4.7f12 | 1.0.0 | 0.13.30 | Starts | 2 | 01 Nov 2026 |
| 0.4.7f12 | 1.0.0 | 0.12.11 | Starts | 1 | 01 Nov 2026 |
For mod authors
What Polyfill found when players started your mod. What the lists mean
What "Works" needs
WorksDone: Starts
204 names are gone. Your mod starts anyway. Show them
Done: No errors ingame
2 sessions.
Missing · 204
no replacementfield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarEquippable::AssetPathGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::DamageGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::MuzzlePointGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarWeapon::MaxUseRangeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Building.Doors.PropertyDoorController::PropertyGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.Cartel::ActivitiesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.Cartel.Cartel::get_Status()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.Cartel::GoonPoolGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.Cartel::InfluenceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.Cartel.CartelActivity::get_Region()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealInfo::DueTimeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealInfo::PaymentAmountGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealInfo::RequestedProductIDGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealInfo::RequestedProductQuantityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealInfo::StatusGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealManager::DeliveryEntityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealManager::ProductQuantityMaxGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealManager::ProductQuantityMinGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelDealManager::RequestingNPCGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelRegionActivities::_debugActivityIndexGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Cartel.CartelRegionActivities::ActivitiesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Casino.SlotMachine::ReelsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.Casino.SlotMachine::StartSpin(FishNet.Connection.NetworkConnection, ScheduleOne.Casino.SlotMachine/ESyGone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementmember
Il2CppScheduleOne.Combat.CombatBehaviour::SetTargetAndEnable_Server(FishNet.Object.NetworkObject)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.Combat.CombatManager::RangedWeaponLayerMaskGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Combat.Impact::ImpactDamageGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Combat.Impact::ImpactForceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Combat.Impact::ImpactIDGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Combat.Impact::ImpactTypeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.Combat.Impact::IsPlayerImpact(ScheduleOne.PlayerScripts.Player&)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController_Ming::PriceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController_Ming::PropertyGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController_SkateboardSeller::OptionsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController::ChoicesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController::GreetingOverridesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::ChoiceTextGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController/DialogueChoice::EnabledGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Dialogue.DialogueController/GreetingOverride::GreetingGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Doors.DoorController::noAccessErrorMessageGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Doors.DoorController::PlayerAccessGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.ContractReceipt::CompletedByGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.ContractReceipt::CustomerIdGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.ContractReceipt::ReceiptIdGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.Customer::LockedCustomersGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.Customer::UnlockedCustomersGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.DeadDrop::DeadDropsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.DeadDrop::StorageGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.Dealer::AllPlayerDealersGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Economy.Dealer::DialogueControllerGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.Economy.Supplier::get_Status()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
no replacementfield
Il2CppScheduleOne.Economy.Supplier::ShopGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::AddBaseValueMultipleGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::IDGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::NameGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::ValueChangeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.Effect::ValueMultiplierGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.MixMaps.MixerMap::EffectsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::PositionGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::PropertyGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Effects.MixMaps.MixerMapEffect::RadiusGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Employees.Employee::DailyWageGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.Employees.Employee::get_EmployeeType()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
no replacementfield
Il2CppScheduleOne.Employees.Employee::WorkSpeedControllerGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Employees.EmployeeManager::AllEmployeesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Experimental.SkateboardData::SettingsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Experimental.SkateboardSettings::TopSpeed_KmhGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Growing.Plant::BaseYieldQuantityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Growing.Plant::GrowthTimeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.ItemPickup::DestroyOnPickupGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.ItemPickup::ItemToGiveGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.ItemPickup::onPickupGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.QualityItemInstance::QualityGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ItemFramework.StorableItemDefinition::BasePurchasePriceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.Levelling.FullRank::op_GreaterThanOrEqual(FullRank, FullRank)Gone from the game. Polyfill found a possible replacement and did not trust it.
nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it
3 reports
refusedmember
Il2CppScheduleOne.Levelling.FullRank::op_LessThan(FullRank, FullRank)Gone from the game. Polyfill found a possible replacement and did not trust it.
nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it
3 reports
refusedmember
Il2CppScheduleOne.Levelling.LevelManager::get_Rank()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
refusedmember
Il2CppScheduleOne.Levelling.LevelManager::GetFullRank()Gone from the game. Polyfill found a possible replacement and did not trust it.
nothing stands in for any type in its signature, so putting the name back a second time would only duplicate it
3 reports
no replacementfield
Il2CppScheduleOne.Map.MapRegionData::RankRequirementGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Map.MapRegionData::RegionGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Map.NPCEnterableBuilding::DoorsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Map.SewerManager::SewerMushroomsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Map.SewerMushrooms::MushroomObjectPrefabGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Messaging.MSGConversation::currentResponsesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.Messaging.MSGConversation::SendMessage(ScheduleOne.Messaging.Message, System.Boolean, System.Boolean)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementmember
Il2CppScheduleOne.Messaging.MSGConversation::ShowResponses(System.Collections.Generic.List`1<ScheduleOne.Messaging.RespoGone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementmember
Il2CppScheduleOne.Messaging.Response::.ctor(System.String, System.String, System.Action, System.Boolean)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.Messaging.Response::labelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Messaging.Response::textGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Money.MoneyManager::LaunderingNotificationIconGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Money.MoneyManager::onlineBalanceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.Networking.SteamLobbyService::add_OnLobbyMessage(System.Action`1<System.String>)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementmember
Il2CppScheduleOne.Networking.SteamLobbyService::remove_OnLobbyMessage(System.Action`1<System.String>)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::CombatBehaviourGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_BatonGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_GunGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.Behaviour.PursuitBehaviour::Weapon_TaserGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.Framework.DealerNPCData::DealerTypeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.Framework.DealerNPCData::SigningFeeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.NPCs.NPC::EnterBuilding(FishNet.Connection.NetworkConnection, System.String, System.Int32)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementmember
Il2CppScheduleOne.NPCs.NPC::OnWeatherChange(ScheduleOne.Core.Weather.WeatherConditions)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.NPC::RegionGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.NPC::RelationDataGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.NPCManager::NPCRegistryGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.NPCs.NPCSpeedController::AddSpeedControl(System.String, System.Single, System.Int32, ScheduleOne.NPCs.Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.NPCs.Relation.NPCRelationData::ConnectionsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.Cauldron::CookTimeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.MixingStation::MixTimePerItemGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.ObjectScripts.Pot::GrowSpeedMultiplierGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Persistence.Datas.MoneyData::OnlineBalanceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::AvatarGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::CrimeDataGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentRegion()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::HealthGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::LocalGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.Player::PlayerListGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::BodySearchPendingGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
refusedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::get_CurrentPursuitLevel()Gone from the game. Polyfill found a possible replacement and did not trust it.
its answer cannot be handed back under the old name: Il2CppObjectBase.Pointer is not on it
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::MoveSpeedMultiplierStackGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.PlayerScripts.PlayerMovement::StaminaReserveMaxGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.Police.PoliceOfficer::BeginVehiclePursuit_Networked(System.String, FishNet.Object.NetworkObject, SysteGone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.Police.PoliceOfficer::OfficersGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Police.PoliceOfficer::ProxCircleGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Police.PoliceOfficer::PursuitBehaviourGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.DrugTypeContainer::DrugTypeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.Packaging.PackagingDefinition::StealthLevelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::DrugTypesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::MarketValueGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::NPCEffectDurationGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.ProductDefinition::PlayerEffectDurationGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.ProductManager::AllProductsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Product.ProductManager::ContractReceiptsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.Product.ProductManager::GetKnownProduct(ScheduleOne.Product.EDrugType, System.Collections.Generic.ListGone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementmember
Il2CppScheduleOne.Product.ProductManager::GetRecipe(System.Collections.Generic.List`1<ScheduleOne.Effects.Effect>, SchedGone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.Product.PropertyUtility::AllPropertiesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Property.LaunderingOperation::amountGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Property.Property::OwnedByDefaultGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Property.Property::OwnedPropertiesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Property.Property::PriceGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerData::EffectsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveData::GroupIdGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveData::VisitCountGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerSaveData::DaysLeftInPhaseGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerSaveData::GroupDataGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.StationFramework.CookableModule::CookTimeGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.StationFramework.StationRecipe::CookTime_MinsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.StationFramework.StationRecipe::IngredientsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::ItemsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Storage.StorageEntity::SlotCountGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementmember
Il2CppScheduleOne.Tools.FloatStack::TryGetEntry(System.String, ScheduleOne.Tools.FloatStack/StackEntry&)Gone from the game, and nothing replaces it. Change this call in your mod.
the method still exists but its parameters changed
3 reports
no replacementfield
Il2CppScheduleOne.UI.CartelInfluenceChangePopup::AnimGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.CartelInfluenceChangePopup::InfluenceCountLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.CartelInfluenceChangePopup::SliderGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.CartelInfluenceChangePopup::TitleLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.HUD::OnlineBalanceDisplayGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::HorizontalScrollbarRectTransformGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceContainerGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceCountLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceSliderGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::InfluenceTextGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::LowerContainerGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::RegionLocked_UnavailableGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::SelectedRegionGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::UnlockRegionSliderNotchGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.Messages.MessageChain::MessagesGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.PhoneShopInterface::ConfirmButtonGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.PhoneShopInterface::InvalidAmountColorGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.PhoneShopInterface::ItemLimitLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Phone.PhoneShopInterface/Listing::ItemGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ListingUI::PriceLabelGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopInterface::ListingsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopInterface::ShopNameGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Shop.ShopListing::ItemGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.UI.Tooltips.Tooltip::textGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Vehicles.LandVehicle::overrideControlsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Vehicles.LandVehicle::RbGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Vehicles.LandVehicle::StorageGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Vehicles.LandVehicle::TopSpeedGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Vehicles.LandVehicle::wheelsGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementfield
Il2CppScheduleOne.Vehicles.Wheel::wheelColliderGone from the game, and nothing replaces it. Change this call in your mod.
the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
Checked by hand: Polyfill cannot stand in for itthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on
3 reports
no replacementtype
ScheduleOne.AvatarFramework.AvatarGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Avatar, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Avatar was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.ConsoleGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.Console/SetRegionUnlockedGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and ScheduleOne.Console, which it was nested in, is not in this assembly
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console/SetRegionUnlocked was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.DevUtilities.NavMeshUtilityGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.DevUtilities.NavMeshUtility is sealed, so nothing can stand in for it
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NavMeshUtility was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.DevUtilities.NetworkSingleton`1Gone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.DevUtilities.PlayerSingleton`1Gone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.DevUtilities.Singleton`1Gone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.Dialogue.DialogueController_SkateboardSeller/OptionGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Option, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_SkateboardSeller/Option was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.Economy.CustomerDataGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name CustomerData, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerData was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.Effects.EffectMixCalculatorGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.Effects.EffectMixCalculator is sealed, so nothing can stand in for it
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.EffectMixCalculator was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.GameTime.GameDateTimeGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.GameTime.GameDateTime is not a class
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.GameDateTime was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.GameTime.TimeManagerGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.Law.PenaltyHandlerGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.Law.PenaltyHandler is sealed, so nothing can stand in for it
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PenaltyHandler was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.Levelling.FullRankGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and Il2CppScheduleOne.Levelling.FullRank is not a class
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.FullRank was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.Map.MapGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 3 types share the name Map, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.Map was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.Messaging.MessageGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.
3 reports
refusedtype
ScheduleOne.Messaging.Message/ESenderTypeGone from the game. Polyfill found a possible replacement and did not trust it.
its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.NPCs.Behaviour.BehaviourGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.Behaviour was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.NPCs.CharacterClasses.RayGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Ray, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Ray was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.NPCs.Framework.BehaviourGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 4 types share the name Behaviour, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.Behaviour was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.NPCs.Framework.NPCDataGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name NPCData, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.NPCData was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.NPCs.SpeedControl/ETypeGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 10 types share the name EType, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpeedControl/EType was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.Quests.ContractGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Contract, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Contract was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.RegistryGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.
3 reports
no replacementtype
ScheduleOne.UI.Phone.PhoneShopInterface/CartEntryGone from the game, and nothing replaces it. Change this call in your mod.
type no longer exists in Assembly-CSharp; 2 types share the name CartEntry, so which one it became is not decidable here
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.PhoneShopInterface/CartEntry was compiled against the other branch.
3 reports
Bridged · 260
bridgedtype
ECartelStatusGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon::ApplyHitToDamageable(IDamageable, Vector3)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelActivities::GetRegionalActivities(EMapRegion)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelActivity::IsRegionValidForActivity(EMapRegion)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelDealManager::get_ActiveDeal()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelInfluence::GetInfluence(EMapRegion)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Cartel.CartelRegionActivities::get_CurrentActivity()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Combat.CombatBehaviour::get_Target()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Combat.Impact::IsLethal(EImpactType)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueChain::GetMessageChain()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueDatabase::GetChain(EDialogueModule, String)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Dialogue.DialogueHandler::get_Database()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Doors.DoorController::SetIsOpen_Server(Boolean, EDoorSide, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_AssignedDealer()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_NPC()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Economy.Customer::get_OfferedContractInfo()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmemberwas refused
Il2CppScheduleOne.Economy.Customer::GetProductEnjoyment(ProductDefinition)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Economy.CustomerAffinityData::GetAffinity(EDrugType)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Economy.Dealer::get_DealerData()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Economy.Dealer::get_DealerPoI()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Effects.MixMaps.MixerMap::GetEffect(Effect)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Employees.Employee::get_AssignedProperty()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Growing.Plant::get_Pot()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Levelling.FullRank::.ctor(ERank, Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Messaging.MSGConversation::SendMessageChain(MessageChain, Single, Boolean, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.Behaviour.NPCBehaviour::get_Npc()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Behaviour()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_CurrentVehicle()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_DialogueHandler()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Health()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Inventory()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_Movement()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPC::get_MSGConversation()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCManager::GetNPC(String)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.NPCMovement::get_SpeedController()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.Relation.NPCRelationData::get_NPC()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.NPCs.SpecialCustomerLeader::get_CustomerData()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.Pot::get_Plant()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.ObjectScripts.Pot::SetSoilState(ESoilState)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_ConsumedProduct()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_CurrentProperty()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.Player::get_LastDrivenVehicle()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::AddCrime(Crime, Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::SetPursuitLevel(EPursuitLevel)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.PlayerScripts.PlayerInventory::AddItemToInventory(ItemInstance)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Police.PoliceOfficer::GetNearestOfficer(Vector3, Single&, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Product.ProductManager::GetMixerMap(EDrugType)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Product.PropertyItemDefinition::HasProperty(Effect)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerManager::get_CurrentGroupData()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.SpecialCustomers.SpecialCustomerManager::GetProductQualityPriceMultiplier(EQuality)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.Tools.FloatStack::Add(StackEntry)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmemberwas refused
Il2CppScheduleOne.Tools.FloatStack/StackEntry::.ctor(String, Single, EStackMode, Int32)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.UI.LaunderingInterface::get_Business()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.UI.Phone.ContactsApp.ContactsApp::SetSelectedRegion(EMapRegion, Boolean)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.UI.Phone.Messages.DealerManagementApp::get_SelectedDealer()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.UI.RegionUnlockedCanvas::QueueUnlocked(EMapRegion)Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedmember
Il2CppScheduleOne.UI.Shop.ListingUI::get_Listing()Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarEquippableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarEquippable was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeaponGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarRangedWeapon was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.AvatarFramework.Equipping.AvatarWeaponGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.AvatarFramework.Equipping.AvatarWeapon was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Building.Doors.PropertyDoorControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Building.Doors.PropertyDoorController was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.AmbushGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Ambush was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.Cartel was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelActivitiesGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivities was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelActivityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelActivity was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelDealerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelDealInfoGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealInfo was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelDealInfo/EStatusGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealInfo/EStatus was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelDealManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelDealManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelInfluenceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelInfluence was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.CartelRegionActivitiesGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.CartelRegionActivities was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Cartel.GoonPoolGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Cartel.GoonPool was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Casino.SlotMachineGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Casino.SlotMachine/ESymbolGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotMachine/ESymbol was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Casino.SlotReelGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Casino.SlotReel was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.CombatBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.CombatManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.CombatManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.EImpactTypeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.EImpactType was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.ICombatTargetableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.ICombatTargetable was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.IDamageableGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.IDamageable was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Combat.ImpactGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Combat.Impact was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.DevUtilities.GameManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.GameManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueChainGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueChain was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController_DealerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Dealer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController_MingGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_Ming was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController_SkateboardSellerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController_SkateboardSeller was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/DialogueChoiceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/DialogueChoice was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueController/GreetingOverrideGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueController/GreetingOverride was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueDatabaseGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueDatabase was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandlerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandler_EstateAgentGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler_EstateAgent was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.DialogueHandler_VehicleSalesmanGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.DialogueHandler_VehicleSalesman was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Dialogue.EDialogueModuleGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Dialogue.EDialogueModule was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Doors.DoorControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.DoorController was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Doors.EDoorAccessGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.EDoorAccess was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Doors.EDoorSideGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.EDoorSide was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Doors.StaticDoorGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Doors.StaticDoor was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.ContractReceiptGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.ContractReceipt was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.CustomerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Customer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.CustomerAffinityDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.CustomerAffinityData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.DeadDropGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.DeadDrop was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.DealerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.EContractPartyGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EContractParty was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.EDealerTypeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.EDealerType was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.SupplierGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Supplier was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Economy.Supplier/ESupplierStatusGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Supplier/ESupplierStatus was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Effects.EffectGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.Effect was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Effects.MixMaps.MixerMapGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMap was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Effects.MixMaps.MixerMapEffectGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Effects.MixMaps.MixerMapEffect was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Employees.EEmployeeTypeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EEmployeeType was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Employees.EmployeeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.Employee was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Employees.EmployeeManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Employees.EmployeeManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Experimental.SkateboardDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Experimental.SkateboardData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Experimental.SkateboardSettingsGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Experimental.SkateboardSettings was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.FX.ProximityCircleGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.FX.ProximityCircle was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.GameTime.SleepControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.SleepController was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.GameTime.TimedCallbackGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimedCallback was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Growing.GrowContainerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.GrowContainer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Growing.PlantGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Growing.ShroomColonyGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.ShroomColony was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Interaction.InteractablePurchaseableItemGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Interaction.InteractablePurchaseableItem was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.EQualityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.ItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.ItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.ItemPickupGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemPickup was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.ItemSlotGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.QualityItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ItemFramework.StorableItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.AssaultGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Assault was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.CrimeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.Crime was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.DeadlyAssaultGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.DeadlyAssault was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.PossessingControlledSubstancesGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingControlledSubstances was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.PossessingHighSeverityDrugGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingHighSeverityDrug was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.PossessingLowSeverityDrugGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingLowSeverityDrug was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Law.PossessingModerateSeverityDrugGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Law.PossessingModerateSeverityDrug was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Levelling.ERankGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.ERank was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Levelling.LevelManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Levelling.LevelManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.EMapRegionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.EMapRegion was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.MapRegionDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.MapRegionData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.NPCEnterableBuildingGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCEnterableBuilding was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.NPCPoIGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.NPCPoI was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.PoliceStationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.PoliceStation was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.SewerManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.SewerManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Map.SewerMushroomsGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Map.SewerMushrooms was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Messaging.MSGConversationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MSGConversation was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Messaging.ResponseGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Response was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Money.MoneyManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Networking.LobbyGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.Lobby was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Networking.SteamLobbyServiceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Networking.SteamLobbyService was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.BagTrashCanBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BagTrashCanBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.BrickPressBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.BrickPressBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.ConsumeProductBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.DisposeTrashBagBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.DisposeTrashBagBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.EmptyTrashGrabberBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.EmptyTrashGrabberBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.FinishLabOvenBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.GenericDialogueBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.NPCBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.NPCBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PackagingStationBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PackagingStationBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PickUpTrashBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PickUpTrashBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.PursuitBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.PursuitBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartCauldronBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartCauldronBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartChemistryStationBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartDryingRackBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartLabOvenBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StartMixingStationBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.StopDryingRackBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.StopDryingRackBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviourGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.MingGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.Ming was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.CharacterClasses.SewerGoblinGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.CharacterClasses.SewerGoblin was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Framework.DealerNPCDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Framework.DealerNPCData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCHealthGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCHealth was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCInventoryGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCInventory was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCMovementGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCMovement was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.NPCSpeedControllerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPCSpeedController was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Relation.NPCRelationDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Relation.NPCRelationData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponsesGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.Responses.NPCResponses_CivilianGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Responses.NPCResponses_Civilian was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.SpecialCustomerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.SpecialCustomerLeaderGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpecialCustomerLeader was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.NPCs.SpeedControlGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.SpeedControl was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ObjectScripts.CauldronGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ObjectScripts.MixingStationMk2Gone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ObjectScripts.PotGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.ObjectScripts.Pot/ESoilStateGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot/ESoilState was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Persistence.Datas.MoneyDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.MoneyData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Persistence.LoadManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.Health.PlayerHealthGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Health.PlayerHealth was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevelGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerCrimeData/EPursuitLevel was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerInventoryGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.PlayerScripts.PlayerMovementGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerMovement was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Police.PoliceOfficerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Police.PoliceOfficer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.DrugTypeContainerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.DrugTypeContainer was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.EDrugTypeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.EDrugType was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.Packaging.EStealthLevelGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.EStealthLevel was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.Packaging.PackagingDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.ProductDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.ProductItemInstanceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.ProductManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.PropertyItemDefinitionGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyItemDefinition was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Product.PropertyUtilityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.PropertyUtility was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Property.BusinessGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Business was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Property.LaunderingOperationGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.LaunderingOperation was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Property.PropertyGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Quests.ContractInfoGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.ContractInfo was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Quests.QuestGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Quests.Quest was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Skating.SkateboardGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Skating.Skateboard was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerCampGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerCamp was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerGroupSaveData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerPhaseGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerPhase was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.SpecialCustomers.SpecialCustomerSaveDataGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.SpecialCustomers.SpecialCustomerSaveData was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.StationFramework.CookableModuleGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.StationFramework.StationRecipe/IngredientQuantityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Storage.StorageEntityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Storage.WorldStorageEntityGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.WorldStorageEntity was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Tools.FloatStackGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Tools.FloatStack/EStackModeGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/EStackMode was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Tools.FloatStack/StackEntryGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tools.FloatStack/StackEntry was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.ArrestNoticeScreenGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ArrestNoticeScreen was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.ATMInterfaceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ATMInterface was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.BalanceDisplayGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.BalanceDisplay was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.CartelInfluenceChangePopupGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.CartelInfluenceChangePopup was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.DealCompletionPopupGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DealCompletionPopup was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.DialogueCanvasGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.DialogueCanvas was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.HUDGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.HUD was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.LaunderingInterfaceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LaunderingInterface was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.NewCustomerPopupGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NewCustomerPopup was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.NotificationsManagerGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.NotificationsManager was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Phone.ContactsApp.ContactsAppGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.ContactsApp.ContactsApp was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Phone.Delivery.DeliveryAppGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryApp was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Phone.Delivery.DeliveryShopGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Delivery.DeliveryShop was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Phone.Messages.DealerManagementAppGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.DealerManagementApp was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Phone.Messages.MessageChainGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.Messages.MessageChain was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Phone.PhoneShopInterfaceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.PhoneShopInterface was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Phone.PhoneShopInterface/ListingGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Phone.PhoneShopInterface/Listing was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.PickpocketScreenGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.PickpocketScreen was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.RegionUnlockedCanvasGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.RegionUnlockedCanvas was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.CartGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.Cart was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ListingUIGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ListingUI was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ShopInterfaceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopInterface was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Shop.ShopListingGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Shop.ShopListing was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Stations.MixingStationInterfaceGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationInterface was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.UI.Tooltips.TooltipGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Tooltips.Tooltip was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Vehicles.LandVehicleGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.LandVehicle was compiled against the other branch.
3 reports
bridgedtype
ScheduleOne.Vehicles.WheelGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
Checked by hand: built for MonoMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Vehicles.Wheel was compiled against the other branch.
3 reports
bridgedtype
TMPro.TextMeshProUGUIGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
bridgedtype
TMPro.TMP_TextGone from the game. Polyfill redirects it to the new name, so it only works for players who have Polyfill.
3 reports
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