Polyfill
All mods

AutoRestock

by lasersquid

Your game version

0.4.7f12newest0.4.7f625 reports0.4.6f13121 reports8 more
Works with Polyfill

30 of 234 sessions hit an error.

63 reports on 0.4.7f12, newest 21 min ago.

Use these versions

  1. Polyfill 0.13.13

    Newest reported, 2 reports so far. Get Polyfill

  2. Mod 1.1.5

    63 of 66 reports.

At game start

Polyfill fixes it

Reports disagree: 57 say Polyfill fixed it, 6 say parts are missing.

Ingame

Mostly clean

204 of 234 sessions.

Reports
66
Sessions
234
Hours played
193
Last report
21 min ago

Good to know

  • Clashes with Steam Network Lib.

    That mod threw errors in 35 sessions.

    On 0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12 and 0.4.5f2.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works with Polyfill66 reports0.4.7f10Works with Polyfill2 reports0.4.7f9Works with Polyfill2 reports0.4.7f7Works so far4 reports0.4.7f6Works so far25 reports0.4.7f5Errors ingame9 reports0.4.6f13Works121 reports0.4.6f12Errors ingame2 reports0.4.5f2Errors ingame2 reports
2 more with 1 report each
0.4.7f11Works with Polyfill1 report0.4.7f8Works with Polyfill1 report

History

Changes only.
  1. 09 Oct 2026

    Polyfill 0.13.0 Mod 1.1.5, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 3 reports

  2. 01 Oct 2026

    Polyfill 0.13.0 Mod 1.1.5, game 0.4.7f7.

    Parts missingbecamePolyfill fixes itafter 4 reports

  3. 14 Sep 2026

    Polyfill 0.12.3 Mod 1.1.4, game 0.4.6f13.

    Polyfill fixes itbecameStartsafter 3 reports

  4. 03 Sep 2026

    Polyfill 0.11.11 Mod 1.1.4, game 0.4.6f13.

    StartsbecamePolyfill fixes itafter 2 reports

  5. 03 Sep 2026

    Polyfill 0.11.12 Mod 1.1.5, game 0.4.6f13.

    Parts missingbecameStartsafter 22 reports

  6. 02 Sep 2026

    Polyfill 0.11.11 Mod 1.1.5, game 0.4.6f13.

    StartsbecameParts missingafter 22 reports

2 earlier
  1. 31 Aug 2026

    Polyfill 0.11.7 Mod 1.1.4, game 0.4.6f13.

    Polyfill fixes itbecameStartsafter 1 report

  2. 28 Aug 2026

    First report Mod 1.1.5, game 0.4.6f13.

    Starts

By Polyfill version

1.1.51.1.41.1.1all 5
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.40.13.50.13.70.13.80.13.90.13.110.13.120.13.13
0.4.7f12Polyfill fixes itPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes it
Older Polyfill versions (28)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.10.10.11.00.11.20.11.30.11.40.11.50.11.70.11.80.11.90.11.110.11.120.11.130.11.140.11.160.11.170.11.180.12.00.12.10.12.20.12.30.12.40.12.60.12.90.12.110.13.00.13.10.13.20.13.3
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportedParts missingPolyfill fixes itPolyfill fixes itPolyfill fixes itPolyfill fixes it
0.4.7f11not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedPolyfill fixes itnot reportednot reported
0.4.7f10not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedPolyfill fixes itnot reportednot reported
0.4.7f9not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedPolyfill fixes itnot reportednot reportednot reported
0.4.7f8not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedPolyfill fixes itnot reportednot reportednot reported
0.4.7f7not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportedStartsParts missingPolyfill fixes itnot reportednot reportednot reported
0.4.7f6not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reportedParts missingnot reportedParts missingParts missingParts missingStartsnot reportednot reportednot reportednot reported
0.4.7f5not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reportednot reportednot reportednot reportednot reported
0.4.6f13StartsStartsStartsParts missingStartsStartsStartsParts missingStartsParts missingStartsStartsParts missingStartsStartsParts missingStartsStartsParts missingStartsStartsStartsStartsParts missingStartsParts missingStartsParts missingStartsStartsStartsParts missingnot reportedStartsParts missingStartsStartsnot reportednot reported
0.4.6f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportedStartsnot reportednot reported
0.4.5f2not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedStartsnot reportednot reportednot reportednot reportednot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 86 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.50.13.13Polyfill fixes it216 Oct 2026
0.4.7f121.1.50.13.12Polyfill fixes it315 Oct 2026
0.4.7f121.1.50.13.11Polyfill fixes it215 Oct 2026
0.4.7f121.1.50.13.9Polyfill fixes it214 Oct 2026
0.4.7f121.1.50.13.8Polyfill fixes it413 Oct 2026
0.4.7f121.1.50.13.8Parts missing114 Oct 2026
0.4.7f121.1.50.13.7Parts missing213 Oct 2026
0.4.7f121.1.50.13.7Polyfill fixes it313 Oct 2026
0.4.7f121.1.50.13.5Polyfill fixes it312 Oct 2026
0.4.7f121.1.50.13.4Polyfill fixes it012 Oct 2026
0.4.7f121.1.50.13.3Polyfill fixes it412 Oct 2026
0.4.7f121.1.50.13.2Polyfill fixes it011 Oct 2026
0.4.7f121.1.50.13.1Polyfill fixes it3208 Oct 2026
0.4.7f121.1.50.13.0Polyfill fixes it209 Oct 2026
0.4.7f121.1.50.12.11Parts missing111 Oct 2026
0.4.7f121.1.50.12.2Parts missing115 Oct 2026
0.4.7f121.1.50.11.16Parts missing110 Oct 2026
0.4.7f121.1.40.13.12Polyfill fixes it016 Oct 2026
0.4.7f121.1.40.13.10Polyfill fixes it015 Oct 2026
0.4.7f121.1.40.13.9Polyfill fixes it214 Oct 2026
0.4.7f121.1.10.12.3Parts missing113 Oct 2026
0.4.7f111.1.50.13.1Polyfill fixes it107 Oct 2026
0.4.7f101.1.50.13.1Polyfill fixes it206 Oct 2026
0.4.7f91.1.50.13.0Polyfill fixes it203 Oct 2026
0.4.7f81.1.50.13.0Polyfill fixes it102 Oct 2026
0.4.7f71.1.50.13.0Polyfill fixes it001 Oct 2026
0.4.7f71.1.50.12.11Starts130 Sep 2026
0.4.7f71.1.50.12.11Parts missing230 Sep 2026
0.4.7f71.1.50.12.6Parts missing130 Sep 2026
0.4.7f61.1.50.12.11Parts missing1023 Sep 2026
0.4.7f61.1.50.12.11Starts129 Sep 2026
0.4.7f61.1.50.12.9Parts missing123 Sep 2026
0.4.7f61.1.50.12.6Parts missing922 Sep 2026
0.4.7f61.1.50.12.3Parts missing126 Sep 2026
0.4.7f61.1.50.11.16Parts missing127 Sep 2026
0.4.7f61.1.40.12.11Parts missing125 Sep 2026
0.4.7f61.0.80.12.11Parts missing125 Sep 2026
0.4.7f51.1.50.12.6Parts missing920 Sep 2026
0.4.6f131.1.50.13.1Starts905 Oct 2026
0.4.6f131.1.50.13.0Starts1001 Oct 2026
0.4.6f131.1.50.12.11Starts3223 Sep 2026
0.4.6f131.1.50.12.11Parts missing129 Sep 2026
0.4.6f131.1.50.12.6Starts1412 Sep 2026
0.4.6f131.1.50.12.6Parts missing212 Sep 2026
0.4.6f131.1.50.12.4Starts012 Sep 2026
0.4.6f131.1.50.12.3Starts708 Sep 2026
0.4.6f131.1.50.12.2Starts207 Sep 2026
0.4.6f131.1.50.12.2Parts missing008 Sep 2026
0.4.6f131.1.50.12.1Starts307 Sep 2026
0.4.6f131.1.50.12.1Parts missing008 Sep 2026
0.4.6f131.1.50.12.0Starts206 Sep 2026
0.4.6f131.1.50.12.0Parts missing006 Sep 2026
0.4.6f131.1.50.11.18Starts006 Sep 2026
0.4.6f131.1.50.11.17Starts006 Sep 2026
0.4.6f131.1.50.11.16Parts missing104 Sep 2026
0.4.6f131.1.50.11.16Starts804 Sep 2026
0.4.6f131.1.50.11.14Starts004 Sep 2026
0.4.6f131.1.50.11.13Parts missing003 Sep 2026
0.4.6f131.1.50.11.13Starts104 Sep 2026
0.4.6f131.1.50.11.12Starts003 Sep 2026
0.4.6f131.1.50.11.11Parts missing002 Sep 2026
0.4.6f131.1.50.11.11Starts002 Sep 2026
0.4.6f131.1.50.11.9Starts001 Sep 2026
0.4.6f131.1.50.11.8Parts missing031 Aug 2026
0.4.6f131.1.50.11.8Starts131 Aug 2026
0.4.6f131.1.50.11.7Starts131 Aug 2026
0.4.6f131.1.50.11.5Starts230 Aug 2026
0.4.6f131.1.50.11.5Parts missing130 Aug 2026
0.4.6f131.1.50.11.4Starts229 Aug 2026
0.4.6f131.1.50.11.3Starts129 Aug 2026
0.4.6f131.1.50.11.2Starts228 Aug 2026
0.4.6f131.1.50.11.2Parts missing129 Aug 2026
0.4.6f131.1.50.11.0Starts1028 Aug 2026
0.4.6f131.1.50.10.1Starts128 Aug 2026
0.4.6f131.1.40.12.6Starts115 Sep 2026
0.4.6f131.1.40.12.3Starts114 Sep 2026
0.4.6f131.1.40.11.11Polyfill fixes it103 Sep 2026
0.4.6f131.1.40.11.7Starts131 Aug 2026
0.4.6f131.1.40.11.4Polyfill fixes it101 Sep 2026
0.4.6f131.1.10.12.3Polyfill fixes it010 Sep 2026
0.4.6f131.1.10.11.5Polyfill fixes it131 Aug 2026
0.4.6f131.1.00.12.3Polyfill fixes it111 Sep 2026
0.4.6f121.1.50.13.1Starts107 Oct 2026
0.4.6f121.1.50.12.11Starts126 Sep 2026
0.4.5f21.1.50.12.6Starts120 Sep 2026
0.4.5f21.1.10.13.1Polyfill fixes it107 Oct 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works with Polyfill
  • Done: Polyfill fixes it

    40 open names do not stop it. Show them

  • Done: Mostly clean ingame

    204 of 234 sessions.

Polyfill badge for AutoRestockGet the badge

40missing58bridged0interface clones8errors1old versions only
Showmod 1.1.5 (newest)game 0.4.7f12API

Missing 40

  • no candidatepatch target

    ScheduleOne.UI.Items.ItemUIManager::Update

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager::Update was compiled against the other branch.

    8 reports

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemSlot::ApplyLock(FishNet.Object.NetworkObject, System.String, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Management.MixingStationConfiguration::StartThrehold

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Money.MoneyManager::onlineBalance

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.NPCs.NPC::ID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::LiquidSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.ChemistryCookOperation::ProductQuality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::IngredientSlots

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::MixerSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixOperation::IngredientID

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixOperation::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::PackagingSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PlaceableStorageEntity::StorageEntity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.Datas.NumberFieldData::Value

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Persistence.SaveManager::onSaveStart

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.Property.Property::Grids

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe::Ingredients

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::Quantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    4 reports

  • refusedtype

    ScheduleOne.DevUtilities.NetworkSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.NetworkSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.NetworkSingleton`1 was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.GameTime.TimeManager

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name TimeManager, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.TimeManager was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.ItemFramework.ItemSlot::ChangeQuantity

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot::ChangeQuantity was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.Messaging.Message

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 5 types share the name Message, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message was compiled against the other branch.

    4 reports

  • refusedtype

    ScheduleOne.Messaging.Message/ESenderType

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and ScheduleOne.Messaging.Message, which it was nested in, is not in this assembly

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.Message/ESenderType was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::StopWork

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::StopWork was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.Cauldron::RemoveIngredients

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron::RemoveIngredients was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.ChemistryStation::SendCookOperation

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation::SendCookOperation was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.MixingStation::SendMixingOperation

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation::SendMixingOperation was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation::PackSingleInstance was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.Persistence.LoadManager::ExitToMenu

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager::ExitToMenu was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.PlayerTasks.InocculateGrainBagTask::Success

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerTasks.InocculateGrainBagTask::Success was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.Registry

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Registry, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Registry was compiled against the other branch.

    4 reports

  • no candidatetype

    ScheduleOne.Tiles.Grid

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Grid, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Tiles.Grid was compiled against the other branch.

    4 reports

  • no candidatepatch target

    ScheduleOne.UI.LoadingScreen::Close

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LoadingScreen::Close was compiled against the other branch.

    4 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    4 reports

  • no candidatemember

    UnityEngine.Events.UnityAction`1::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe generic twin of the constructor already judged for the non-generic UnityAction, and the same case. UnityAction`1 is a sealed class over Il2CppSystem.MulticastDelegate whose only constructors take (Il2CppSystem.Object, IntPtr) and (IntPtr), both live. A Cecil scan over the mods on this machine found the (System.Object, System.IntPtr) shape emitted only by Mono-branch assemblies, never by an IL2CPP one.

    4 reports

  • no candidatelibrary member

    SteamNetworkLib.Core.NetworkRules::set_DefaultSendType(Steamworks.EP2PSend)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatelibrary member

    SteamNetworkLib.SteamNetworkClient::RegisterMessageHandler(System.Action`2<!!0,Steamworks.CSteamID>)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

  • no candidatelibrary member

    SteamNetworkLib.SteamNetworkClient::SendMessageToPlayerAsync(Steamworks.CSteamID, SteamNetworkLib.Models.P2PMessage)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    2 reports

Bridged 58

  • bridgedmemberwas no candidate

    Il2CppScheduleOne.Messaging.MessagingManager::SendMessage(Message, Boolean, String)

    Polyfill pointed this at its successor when the game started.

    373 reportsAlso in 1.1.4, 1.1.1

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.EntityFramework.BuildableItem::get_ParentProperty()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.GameInput::GetButtonDown(ButtonCode)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::AddItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::DoesItemMatchPlayerFilters(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_SlotOwner()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.Management.NumberField::GetData()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour::get_Station()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.ChemistryCookOperation::get_Recipe()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_GrainBagSlot()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.StationFramework.MushroomSpawnStation::get_SyringeSlot()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.StationFramework.StationRecipe/IngredientQuantity::get_Item()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedmember

    Il2CppScheduleOne.UI.ItemSlotUI::get_assignedSlot()

    Polyfill pointed this at its successor when the game started.

    4 reports

  • bridgedtype

    ScheduleOne.EntityFramework.BuildableItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.BuildableItem was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.EntityFramework.GridItem

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.EntityFramework.GridItem was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.GameInput

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.GameInput/ButtonCode

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameInput/ButtonCode was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.GameTime.EDay

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.GameTime.EDay was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Management.ITransitEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.ITransitEntity was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Management.MixingStationConfiguration

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.MixingStationConfiguration was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Management.NumberField

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Management.NumberField was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Messaging.MessagingManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Messaging.MessagingManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Money.MoneyManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Money.MoneyManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.Behaviour.UseSpawnStationBehaviour was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Cauldron

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryCookOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryCookOperation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.DryingRack

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.DryingRack was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOven

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixOperation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PackagingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PlaceableStorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PlaceableStorageEntity was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.NumberFieldData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.NumberFieldData was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Persistence.SaveManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.SaveManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.PlayerTasks.InocculateGrainBagTask

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerTasks.InocculateGrainBagTask was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Property.Property

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Property was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.StationFramework.MushroomSpawnStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.MushroomSpawnStation was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.StationFramework.StationRecipe/IngredientQuantity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.StationRecipe/IngredientQuantity was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Storage.StorableItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorableItemInstance was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.Storage.StorageEntity

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Storage.StorageEntity was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.Items.ItemUIManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Items.ItemUIManager was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.ItemSlotUI

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.ItemSlotUI was compiled against the other branch.

    4 reports

  • bridgedtype

    ScheduleOne.UI.LoadingScreen

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.LoadingScreen was compiled against the other branch.

    4 reports

Old versions only 1

Not in 1.1.5.
  • bridgedtype

    Il2CppScheduleOne.ItemFramework.EItemCategory

    Polyfill pointed this at its successor when the game started.

    out-of-rangeAlready lived in Il2CppScheduleOne.Core.Items.Framework at 0.4.5f2 - ItemFilter_Category imports it from there in the oldest build on record. The move predates Polyfill.

    10 reportsIn 1.1.4, 1.1.1

Errors 8

Error messages are not collected.
  • System.IO.FileNotFoundException114 sessions 7 226 995 timesnew since 0.4.6f12

    AutoRestock.AutoRestockMod.OnUpdate()

    Game0.4.7f12, 0.4.7f6, 0.4.6f13, 0.4.6f12Mod1.1.5Last seen16 Oct 2026

  • System.IO.FileNotFoundException114 sessions 604 timesnew since 0.4.6f12

    AutoRestock.AutoRestockMod.OnSceneWasInitialized(Int32 buildIndex, String sceneName)

    Game0.4.7f12, 0.4.7f6, 0.4.6f13, 0.4.6f12Mod1.1.5Last seen16 Oct 2026

  • SteamNetworkLib.Exceptions.SteamNetworkExceptionin a handler35 sessions 35 times

    Another mod's handler threw inside your event.

    AutoRestock.AutoRestockMod.OnSceneWasInitialized(Int32 buildIndex, String sceneName)

    AtSteamNetworkLib.SteamNetworkClient.Initialize()

    Game0.4.7f12, 0.4.7f6, 0.4.7f5, 0.4.6f13, 0.4.6f12, 0.4.5f2Mod1.1.5, 1.1.4Last seen14 Oct 2026

  • SteamNetworkLib.Exceptions.SteamNetworkExceptionother mod3 sessions 3 timesnew since 0.4.6f13last seen on 0.4.6f13

    Called through this mod.

    SteamNetworkLib.SteamNetworkClient.Initialize()

    Game0.4.6f13Mod1.1.5, 1.1.4Last seen06 Oct 2026

  • InvalidOperationException2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext

    Game0.4.6f13Mod1.1.5Last seen06 Sep 2026

  • SteamNetworkLib.Exceptions.SteamNetworkExceptionin a handler2 sessions 2 timesnew since 0.4.6f13last seen on 0.4.6f13

    Another mod's handler threw inside your event.

    AutoRestock.AutoRestockMod.InitializeSteamNetworking(String sceneName)

    AtSteamNetworkLib.SteamNetworkClient.Initialize()

    Called fromAutoRestock.AutoRestockMod.OnSceneWasInitialized(Int32 buildIndex, String sceneName)

    Game0.4.6f13Mod1.1.4Last seen16 Sep 2026

  • Exception2 sessions 19 timesnew since 0.4.6f13last seen on 0.4.6f13

    AutoRestock.Manager.RestockCoroutine(Transaction transaction)+MoveNext()

    Game0.4.6f13Mod1.1.5Last seen30 Sep 2026

1 more, 1 session each
  • ArgumentException1 session 1 timenew since 0.4.6f13last seen on 0.4.6f13

    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert

    Game0.4.6f13Mod1.1.5Last seen29 Aug 2026

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[![Polyfill](https://polyfill.doomods.com/badge/autorestock.svg)](https://polyfill.doomods.com/mod/autorestock)

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API docs

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