Polyfill
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AutomaticBackups

by coderTrevor

Your game version

0.4.7f12newest0.4.7f61 report0.4.6f132 reports
Works so far

No errors so far, but part of it is gone from the game.

1 report on 0.4.7f12, newest 2 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.9

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.3.0-beta

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

No errors

2 of 2 sessions.

Report
1
Sessions
2
Hours played
25
Last report
2 hours ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far1 report0.4.7f6Works so far1 report0.4.6f13Not played yet2 reports

History

Changes only.
  1. 07 Sep 2026

    First report Mod 1.3.0-beta, game 0.4.6f13.

    Parts missing

By Polyfill version

1.3.0-beta1.1.0-betaall 2
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.20.12.110.13.9
0.4.7f12not reportednot reportedParts missing
0.4.7f6not reportedParts missingnot reported
0.4.6f13Parts missingnot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 4 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.3.0-beta0.13.9Parts missing115 Oct 2026
0.4.7f61.3.0-beta0.12.11Parts missing125 Sep 2026
0.4.6f131.3.0-beta0.12.2Parts missing107 Sep 2026
0.4.6f131.1.0-beta0.12.6Parts missing120 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 2 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    2 sessions.

2missing3bridged0interface clones0errors0old versions only
Showmod 1.3.0-beta (newest)game 0.4.7f12API

Missing 2

  • no candidatemember

    Il2CppScheduleOne.UI.MainMenu.MenuScreen::Close(System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    would-change-meaning0.4.6 dropped the flag, and the surviving Close() is only one of the two things the old call could mean. Close(openPrevious: true) is answered already - the parameterless Close is on both builds and resolves with no repair, which is why the listing prints only the bool form. Close(openPrevious: false) has no equivalent: it removed the screen without reopening the one underneath, and on 0.4.6 that path leaves OnClose unfired, so IsOpen is not cleared and the screen is never removed from the active UI. A bridge would deliver nothing on the path that already works and the wrong behaviour on the one that does not.

    2 reports

  • no candidatemember

    Il2CppScheduleOne.UI.MainMenu.SettingsScreen/SettingsCategory::set_Button(Button)

    Nothing on this build to point it at.

    method missing, with nothing on this type to point at

    2 reports

Bridged 3

  • bridgedmember

    Il2CppScheduleOne.UI.MainMenu.ImportScreen::Initialize(Int32, MainMenuScreen)

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedtype

    Il2CppScheduleOne.UI.MainMenu.MainMenuScreen

    Polyfill pointed this at its successor when the game started.

    2 reports

  • bridgedmember

    Il2CppScheduleOne.UI.MainMenu.MenuScreen::set_PreviousScreen(MainMenuScreen)

    Polyfill pointed this at its successor when the game started.

    2 reports

For your mod page

Badge

Polyfill badge for AutomaticBackups
[![Polyfill](https://polyfill.doomods.com/badge/automaticbackups.svg)](https://polyfill.doomods.com/mod/automaticbackups)

Your mod?

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API

GET https://polyfill.doomods.com/api/board/automaticbackups
API docs

This page as JSON: answer, findings, errors, player reports. No key needed.