Polyfill
All mods

AutomatedTasksMod

by Robert Rioja

Your game version

0.4.7f12newest0.4.6f1331 reports0.4.5f21 report
Works so far

3 of 67 sessions hit an error.

11 reports on 0.4.7f12, newest 2 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.12

    Newest reported, 0 reports so far. Get Polyfill

  2. Mod 1.3.0

    11 of 14 reports.

At game start

Parts missing

Reports disagree: 1 says it starts, 3 say Polyfill fixed it, 7 say parts are missing.

Ingame

Mostly clean

64 of 67 sessions.

Reports
14
Sessions
67
Hours played
42
Last report
2 hours ago

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far14 reports0.4.6f13Works so far31 reports0.4.5f2Works so far1 report

History

Changes only.
  1. 16 Oct 2026

    Polyfill 0.13.12 Mod 1.3.0, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 11 reports

  2. 15 Oct 2026

    Polyfill 0.13.9 Mod 1.3.0, game 0.4.7f12.

    Polyfill fixes itbecameParts missingafter 11 reports

  3. 14 Oct 2026

    Polyfill 0.13.4 Mod 1.3.0, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 7 reports

  4. 13 Oct 2026

    Polyfill 0.13.7 Mod 1.3.0, game 0.4.7f12.

    Parts missingbecamePolyfill fixes itafter 8 reports

  5. 13 Oct 2026

    Polyfill 0.13.5 Mod 1.3.0, game 0.4.7f12.

    Polyfill fixes itbecameParts missingafter 8 reports

  6. 23 Sep 2026

    Polyfill 0.12.11 Mod 1.3.0, game 0.4.6f13.

    StartsbecameParts missingafter 21 reports

2 earlier
  1. 23 Sep 2026

    Polyfill 0.12.8 Mod 1.3.0, game 0.4.6f13.

    Parts missingbecameStartsafter 20 reports

  2. 28 Aug 2026

    First report Mod 1.3.0, game 0.4.6f13.

    Parts missing

By Polyfill version

1.3.01.2.41.2.2all 3
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.13.10.13.30.13.40.13.50.13.70.13.80.13.90.13.12
0.4.7f12Parts missingParts missingPolyfill fixes itParts missingPolyfill fixes itPolyfill fixes itStartsPolyfill fixes itPolyfill fixes itParts missingPolyfill fixes it
0.4.6f13Parts missingnot reportednot reportednot reportednot reportednot reportednot reportednot reported
Older Polyfill versions (18)
Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.10.11.20.11.40.11.70.11.80.11.90.11.110.11.130.11.140.11.160.12.00.12.10.12.30.12.40.12.60.12.80.12.110.13.0
0.4.7f12not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missing
0.4.6f13Parts missingParts missingParts missingParts missingParts missingParts missingStartsParts missingParts missingParts missingParts missingStartsParts missingParts missingParts missingParts missingParts missingStartsStartsParts missingParts missingStartsParts missing
0.4.5f2not reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportednot reportedParts missingnot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 46 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.3.00.13.12Polyfill fixes it016 Oct 2026
0.4.7f121.3.00.13.9Polyfill fixes it014 Oct 2026
0.4.7f121.3.00.13.9Parts missing015 Oct 2026
0.4.7f121.3.00.13.8Polyfill fixes it014 Oct 2026
0.4.7f121.3.00.13.7Polyfill fixes it213 Oct 2026
0.4.7f121.3.00.13.7Starts114 Oct 2026
0.4.7f121.3.00.13.5Parts missing013 Oct 2026
0.4.7f121.3.00.13.5Polyfill fixes it013 Oct 2026
0.4.7f121.3.00.13.4Polyfill fixes it114 Oct 2026
0.4.7f121.3.00.13.3Parts missing012 Oct 2026
0.4.7f121.3.00.13.1Parts missing508 Oct 2026
0.4.7f121.3.00.13.0Parts missing209 Oct 2026
0.4.7f121.2.40.13.12Starts015 Oct 2026
0.4.7f121.2.40.13.9Starts014 Oct 2026
0.4.7f121.2.40.13.8Starts014 Oct 2026
0.4.7f121.2.40.13.7Starts013 Oct 2026
0.4.7f121.2.40.13.4Starts113 Oct 2026
0.4.7f121.2.20.13.1Parts missing109 Oct 2026
0.4.7f121.2.20.13.1Polyfill fixes it009 Oct 2026
0.4.7f121.2.20.13.1Starts110 Oct 2026
0.4.6f131.3.00.13.1Parts missing406 Oct 2026
0.4.6f131.3.00.13.0Parts missing201 Oct 2026
0.4.6f131.3.00.12.11Parts missing223 Sep 2026
0.4.6f131.3.00.12.11Starts128 Sep 2026
0.4.6f131.3.00.12.8Starts123 Sep 2026
0.4.6f131.3.00.12.8Parts missing023 Sep 2026
0.4.6f131.3.00.12.6Parts missing413 Sep 2026
0.4.6f131.3.00.12.6Starts215 Sep 2026
0.4.6f131.3.00.12.4Parts missing012 Sep 2026
0.4.6f131.3.00.12.3Parts missing108 Sep 2026
0.4.6f131.3.00.12.1Parts missing007 Sep 2026
0.4.6f131.3.00.12.0Parts missing106 Sep 2026
0.4.6f131.3.00.11.16Parts missing204 Sep 2026
0.4.6f131.3.00.11.16Starts005 Sep 2026
0.4.6f131.3.00.11.14Parts missing105 Sep 2026
0.4.6f131.3.00.11.13Parts missing403 Sep 2026
0.4.6f131.3.00.11.11Starts002 Sep 2026
0.4.6f131.3.00.11.11Parts missing002 Sep 2026
0.4.6f131.3.00.11.9Parts missing001 Sep 2026
0.4.6f131.3.00.11.8Parts missing131 Aug 2026
0.4.6f131.3.00.11.7Parts missing031 Aug 2026
0.4.6f131.3.00.11.4Parts missing129 Aug 2026
0.4.6f131.3.00.11.2Parts missing128 Aug 2026
0.4.6f131.3.00.11.1Parts missing228 Aug 2026
0.4.6f131.2.40.12.6Starts120 Sep 2026
0.4.5f21.3.00.12.8Parts missing123 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 72 names missing

    Fix them in a mod update. Show them

  • Done: Mostly clean ingame

    64 of 67 sessions.

72missing77bridged0interface clones4errors0old versions only
Showmod 1.3.0 (newest)game 0.4.7f12API

Missing 72

  • no candidatepatch targetwas refused

    Il2CppScheduleOne.UI.Stations.ChemistryStationCanvas::BeginButtonPressed

    Nothing on this build to point it at.

    the type is put back as ChemistryStationInterface, which has no BeginButtonPressed to patch

    62 reportsAlso in 1.2.2

  • no candidatefield

    Il2CppScheduleOne.Growing.FunctionalSeed::Cap

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.Growing.FunctionalSeed::Vial

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.Growing.SeedDefinition::PlantPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemInstance::Quantity

    Nothing on this build to point it at.

    the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.QualityItemInstance::Quality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Beaker::Fillable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Beaker::Pourable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.BrickPress::Container1

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.BrickPress::ContainerSpawnPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.BrickPress::Handle

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.BrickPress::MouldDetection

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::CauldronFillable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::ItemContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Cauldron::StartButtonClickable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::BoilingFlask

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::Burner

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::ItemContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::LabStand

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::Button

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::CookedLiquidMesh

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::Door

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::HammerContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::ItemContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::LiquidMesh

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::OutputSlot

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::PourableContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.LabOven::SetCookOperation(FishNet.Connection.NetworkConnection, ScheduleOne.ObjectScript

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::ShardSpawnPoints

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::SquareTray

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOven::WireTray

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabOvenHammer::ImpactPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.LabStand::Funnel

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::BowlFillable

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::ItemContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.MixingStation::StartButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::IngredientQuality

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::IngredientQuantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::Container

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.PackagingStation::OutputCollider

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Pot::SoilChunks

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.ObjectScripts.Soil.PourableSoil::IsOpen

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.Packaging.PackagingTool::DropButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.Packaging.PackagingTool::PackagingContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.Packaging.PackagingTool::RightButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Inventory

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::LocalGameObject

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerTasks.Pourable::PourPoint

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.PlayerTasks.Pourable::TargetGrowContainer

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::Product

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::ProductQuantity

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.CookableModule::ProductShardPrefab

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidCapacity_L

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidColor

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.StationFramework.PourableModule::LiquidType

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • no candidatefield

    Il2CppScheduleOne.UI.Stations.PackagingStationCanvas::BeginButton

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    44 reports

  • refusedtype

    ScheduleOne.DevUtilities.PlayerSingleton`1

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    its name changed, and Il2CppScheduleOne.DevUtilities.PlayerSingleton`1 is generic

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.PlayerSingleton`1 was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.Packaging.PackagingStationMk2::StartTask

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.PackagingStationMk2::StartTask was compiled against the other branch.

    44 reports

  • no candidatetype

    ScheduleOne.PlayerTasks.Clickable

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Clickable, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerTasks.Clickable was compiled against the other branch.

    44 reports

  • no candidatetype

    ScheduleOne.PlayerTasks.Draggable

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Draggable, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerTasks.Draggable was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.Property.Tap::Interacted

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Tap::Interacted was compiled against the other branch.

    44 reports

  • no candidatetype

    ScheduleOne.UI.InputPromptsCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.InputPromptsCanvas was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.UI.InputPromptsCanvas::LoadModule

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.InputPromptsCanvas::LoadModule was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.BrickPressCanvas::BeginButtonPressed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.BrickPressCanvas::BeginButtonPressed was compiled against the other branch.

    44 reports

  • no candidatetype

    ScheduleOne.UI.Stations.CauldronCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.CauldronCanvas was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.CauldronCanvas::BeginButtonPressed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.CauldronCanvas::BeginButtonPressed was compiled against the other branch.

    44 reports

  • no candidatetype

    ScheduleOne.UI.Stations.ChemistryStationCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.ChemistryStationCanvas::BeginButtonPressed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.ChemistryStationCanvas::BeginButtonPressed was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.LabOvenCanvas::BeginButtonPressed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.LabOvenCanvas::BeginButtonPressed was compiled against the other branch.

    44 reports

  • no candidatetype

    ScheduleOne.UI.Stations.MixingStationCanvas

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.MixingStationCanvas::BeginButtonPressed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.MixingStationCanvas::BeginButtonPressed was compiled against the other branch.

    44 reports

  • no candidatepatch target

    ScheduleOne.UI.Stations.PackagingStationCanvas::BeginButtonPressed

    Nothing on this build to point it at.

    the patched type does not exist here, so this patch will not apply

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas::BeginButtonPressed was compiled against the other branch.

    44 reports

Bridged 77

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.PackagingStationCanvas::get_PackagingStation()

    Polyfill pointed this at its successor when the game started.

    130 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::get_Inventory()

    Polyfill pointed this at its successor when the game started.

    86 reports

  • bridgedtype

    Il2CppScheduleOne.UI.InputPromptsCanvas

    Polyfill pointed this at its successor when the game started.

    86 reportsAlso in 1.2.2

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.CauldronCanvas

    Polyfill pointed this at its successor when the game started.

    86 reportsAlso in 1.2.2

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.CauldronInterface::get_Canvas()

    Polyfill pointed this at its successor when the game started.

    86 reports

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.ChemistryStationCanvas

    Polyfill pointed this at its successor when the game started.

    86 reportsAlso in 1.2.2

  • bridgedtype

    Il2CppScheduleOne.UI.Stations.MixingStationCanvas

    Polyfill pointed this at its successor when the game started.

    86 reportsAlso in 1.2.2

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::get_Canvas()

    Polyfill pointed this at its successor when the game started.

    86 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.MixingStationInterface::get_MixingStation()

    Polyfill pointed this at its successor when the game started.

    86 reports

  • bridgedmember

    Il2CppScheduleOne.Growing.Plant::GetHarvestedProduct(Int32)

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.Growing.Plant::GetPlantData()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemDefinition::GetDefaultInstance(Int32)

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::get_Definition()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::InsertItem(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.ChemistryStation::get_CurrentCookOperation()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.LabOven::get_CurrentOperation()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.OvenCookOperation::get_Cookable()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.ObjectScripts.Pot::get_Plant()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.PlayerInventory::CanItemFitInInventory(ItemInstance, Int32)

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.BrickPressCanvas::get_Press()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedmember

    Il2CppScheduleOne.UI.Stations.LabOvenCanvas::get_Oven()

    Polyfill pointed this at its successor when the game started.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.FunctionalSeed

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.FunctionalSeed was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.GrowContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.GrowContainer was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.Plant

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.Plant was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.PlantHarvestable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.PlantHarvestable was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.PourableAdditive

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.PourableAdditive was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.SeedDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.SeedDefinition was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.SoilChunk

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.SoilChunk was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Growing.VialCap

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Growing.VialCap was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ItemFramework.AdditiveDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.AdditiveDefinition was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ItemFramework.EQuality

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.EQuality was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemDefinition was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ItemFramework.QualityItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.QualityItemInstance was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ItemFramework.StorableItemDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.StorableItemDefinition was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Beaker

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Beaker was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.BrickPress

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPress was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.BrickPressContainer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPressContainer was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.BrickPressHandle

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BrickPressHandle was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.BunsenBurner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.BunsenBurner was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Cauldron

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Cauldron was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryCookOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryCookOperation was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.ChemistryStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.ChemistryStation was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOven

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOven was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOvenButton

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenButton was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOvenDoor

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenDoor was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOvenHammer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenHammer was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabOvenWireTray

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabOvenWireTray was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.LabStand

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.LabStand was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStation was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.MixingStationMk2

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.MixingStationMk2 was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.OvenCookOperation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.OvenCookOperation was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.PackagingStation

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.PackagingStation was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Pot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Pot was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.Soil.PourableSoil

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.Soil.PourableSoil was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.ObjectScripts.StirringRod

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ObjectScripts.StirringRod was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Packaging.FunctionalPackaging

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.FunctionalPackaging was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Packaging.PackagingStationMk2

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.PackagingStationMk2 was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Packaging.PackagingTool

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Packaging.PackagingTool was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Persistence.Datas.PlantData

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.Datas.PlantData was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.PlayerInventory

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.PlayerInventory was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.WaterContainerPourable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.WaterContainerPourable was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.PlayerTasks.Pourable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerTasks.Pourable was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Product.FunctionalProduct

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.FunctionalProduct was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.Property.Tap

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Property.Tap was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.StationFramework.BoilingFlask

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.BoilingFlask was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.StationFramework.CookableModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.CookableModule was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.StationFramework.Fillable

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.Fillable was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.StationFramework.IngredientPiece

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.IngredientPiece was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.StationFramework.ItemModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.ItemModule was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.StationFramework.PourableModule

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.StationFramework.PourableModule was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.UI.Stations.BrickPressCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.BrickPressCanvas was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.UI.Stations.LabOvenCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.LabOvenCanvas was compiled against the other branch.

    44 reports

  • bridgedtype

    ScheduleOne.UI.Stations.PackagingStationCanvas

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.Stations.PackagingStationCanvas was compiled against the other branch.

    44 reports

Errors 4

Error messages are not collected.
  • Exception9 sessions 24 timesnew since 0.4.6f13

    AutomatedTasksMod.BrickPressCanvasPatch.<>c__DisplayClass1_0.<AutomateBrickPressCoroutine>b__0(FunctionalProduct d)

    AtIl2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInt

    Called fromAutomatedTasksMod.BrickPressCanvasPatch.AutomateBrickPressCoroutine(BrickPressCanvas brickPressCanvas)+MoveNext()

    Game0.4.7f12, 0.4.6f13Mod1.3.0Last seen16 Oct 2026

  • Exception7 sessions 36 timesnew since 0.4.6f13

    AutomatedTasksMod.MixingStationCanvasPatch.GetIsMixingStationInUse(MixingStation mixingStation, MixingStationCanvas mixi

    AtIl2CppScheduleOne.UI.Stations.StationInterface`1.get__canvas()

    Called fromAutomatedTasksMod.MixingStationCanvasPatch.AutomateMixingStationCoroutine(MixingStationCanvas mixingStationCanvas)+MoveN

    Game0.4.7f12, 0.4.6f13Mod1.3.0Last seen10 Oct 2026

  • Exception2 sessions 9 timesnew since 0.4.6f13

    AutomatedTasksMod.CauldronCanvasPatch.GetIsCauldronInUse(Cauldron cauldron, CauldronCanvas cauldronCanvas, Boolean& isIn

    AtIl2CppScheduleOne.UI.Stations.StationInterface`1.get__canvas()

    Called fromAutomatedTasksMod.CauldronCanvasPatch.AutomateCauldronCoroutine(CauldronCanvas cauldronCanvas)+MoveNext()

    Game0.4.7f12, 0.4.6f13Mod1.3.0Last seen16 Oct 2026

  • Exception10 sessions 83 timesnew since 0.4.6f13last seen on 0.4.6f13

    Il2CppScheduleOne.UI.Stations.StationInterface`1.get__canvas()

    Game0.4.6f13Mod1.3.0Last seen12 Oct 2026

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