Polyfill
All mods

Automated Re-Up

by You

Your game version

0.4.7f12newest0.4.6f132 reports
Works so far

No errors so far, but part of it is gone from the game.

3 reports on 0.4.7f12, newest 16 hours ago.

I want this fixed

Use these versions

  1. Polyfill 0.13.9

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.1.0

    3 of 3 reports.

At game start

Parts missing

3 of 3 reports.

Ingame

No errors

1 of 1 sessions.

Reports
3
Session
1
Hours played
0
Last report
16 hours ago

Good to know

  • Only a few reports so far.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

Other game versions

Click to switch.
0.4.7f12Works so far3 reports0.4.6f13Works so far2 reports

History

Changes only.
  1. 13 Sep 2026

    First report Mod 1.1.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.60.12.110.13.10.13.9
0.4.7f12not reportednot reportedParts missingParts missing
0.4.6f13Parts missingParts missingnot reportednot reported

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 4 rows
GameModPolyfillStateReportsFirst reported
0.4.7f121.1.00.13.9Parts missing115 Oct 2026
0.4.7f121.1.00.13.1Parts missing210 Oct 2026
0.4.6f131.1.00.12.11Parts missing027 Sep 2026
0.4.6f131.1.00.12.6Parts missing213 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 7 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    1 session.

7missing17bridged0interface clones0errors0old versions only
Showmod 1.1.0 (newest)game 0.4.7f12API

Missing 7

  • no candidatefield

    Il2CppScheduleOne.Economy.Dealer::AllPlayerDealers

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatefield

    Il2CppScheduleOne.ItemFramework.ItemInstance::Quantity

    Nothing on this build to point it at.

    the field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property on BaseItemInstance, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    3 reports

  • no candidatemember

    Il2CppScheduleOne.ItemFramework.ItemSlot::ApplyLock(FishNet.Object.NetworkObject, System.String, System.Boolean)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatefield

    Il2CppScheduleOne.UI.StorageMenu::onClosed

    Nothing on this build to point it at.

    field missing, with nothing on this type to point at

    3 reports

  • no candidatemember

    Il2CppScheduleOne.UI.StorageMenu::Open(ScheduleOne.ItemFramework.IItemSlotOwner, System.String, System.String)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    3 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    3 reports

  • no candidatemember

    UnityEngine.Events.UnityAction::.ctor(System.Object, System.IntPtr)

    Nothing on this build to point it at.

    the method still exists but its parameters changed

    mono-builtThe Mono delegate constructor shape, qualified spelling. Il2CppInterop builds its delegates a different way.

    3 reports

Bridged 17

  • bridgedmember

    Il2CppScheduleOne.Economy.Dealer::AddItemToInventory(ItemInstance)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemInstance::GetCopy(Int32)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::get_ItemInstance()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetPlayerFilter(SlotFilter, Boolean)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetSlotOwner(IItemSlotOwner)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.ItemFramework.ItemSlot::SetStoredItem(ItemInstance, Boolean)

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.NPCs.NPC::get_fullName()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.Product.ProductItemInstance::get_AppliedPackaging()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedtype

    ScheduleOne.Economy.Dealer

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Economy.Dealer was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.IItemSlotOwner

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.IItemSlotOwner was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.ItemSlot

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.ItemSlot was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.ItemFramework.SlotFilter

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.ItemFramework.SlotFilter was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.NPCs.NPC

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.NPCs.NPC was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.Packaging.PackagingDefinition

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.Packaging.PackagingDefinition was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.Product.ProductItemInstance

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Product.ProductItemInstance was compiled against the other branch.

    3 reports

  • bridgedtype

    ScheduleOne.UI.StorageMenu

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.UI.StorageMenu was compiled against the other branch.

    3 reports

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