Polyfill
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AutoCommands

by Michiyo

Your game version

0.4.6f13newest
Not played yet

Nobody has played it long enough yet.

1 report on 0.4.6f13, newest 17 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.12.11

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.0.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

Not played yet

No sessions yet.

Report
1
Sessions
0
Hours played
0
Last report
17 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 28 Sep 2026

    First report Mod 1.0.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.12.11
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.6f131.0.00.12.11Parts missing128 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Not played yet
  • Open: 3 names missing

    Fix them in a mod update. Show them

  • Open: Not played yet

    Needs one session without errors.

3missing2bridged0interface clones2errors0old versions only
Showmod 1.0.0 (newest)game 0.4.6f13API

Missing 3

  • no candidatefield

    Il2CppScheduleOne.PlayerScripts.Player::Local

    Nothing on this build to point it at.

    the field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    no-stand-inthe field became a property, and a field cannot be answered with one - the mod needs rebuilding against the MelonLoader it runs on

    2 reports

  • no candidatetype

    ScheduleOne.Console

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Console, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Console was compiled against the other branch.

    2 reports

  • no candidatetype

    ScheduleOne.DevUtilities.Singleton`1

    Nothing on this build to point it at.

    type no longer exists in Assembly-CSharp; 2 types share the name Singleton`1, so which one it became is not decidable here

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.DevUtilities.Singleton`1 was compiled against the other branch.

    2 reports

Bridged 2

  • bridgedtype

    ScheduleOne.Persistence.LoadManager

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.Persistence.LoadManager was compiled against the other branch.

    2 reports

  • bridgedtype

    ScheduleOne.PlayerScripts.Player

    Polyfill pointed this at its successor when the game started.

    mono-builtMono branch name. Every game type in this build is Il2CppScheduleOne.*, so a mod asking for ScheduleOne.PlayerScripts.Player was compiled against the other branch.

    2 reports

Errors 2

Error messages are not collected.
  • System.TypeLoadException2 sessions 23 081 times

    AutoCommands.Core.OnUpdate()

    Game0.4.6f13Mod1.0.0Last seen28 Sep 2026

  • Exception2 sessions 2 times

    AutoCommands.Core.WaitForPlayerSpawn()+MoveNext()

    Game0.4.6f13Mod1.0.0Last seen28 Sep 2026

For your mod page

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[![Polyfill](https://polyfill.doomods.com/badge/autocommands.svg)](https://polyfill.doomods.com/mod/autocommands)

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API

GET https://polyfill.doomods.com/api/board/autocommands
API docs

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