Polyfill
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AdvancedConsole

by Jxckooo

Your game version

0.4.6f13newest
Works so far

No errors so far, but part of it is gone from the game.

1 report on 0.4.6f13, newest 14 days ago.

I want this fixed

Use these versions

  1. Polyfill 0.11.13

    Newest reported, 1 report so far. Get Polyfill

  2. Mod 1.1.0

    1 of 1 report.

At game start

Parts missing

1 of 1 report.

Ingame

No errors

1 of 1 sessions.

Report
1
Session
1
Hours played
0
Last report
14 days ago

Good to know

  • One report so far. Could still change.

Player reports

No reports on this game version yet.

1 · Your log

Drop Latest.log hereMelonLoader/Latest.log

The log stays on your PC.

0 / 500 · public on this page, links removedSend report

History

Changes only.
  1. 30 Sep 2026

    First report Mod 1.1.0, game 0.4.6f13.

    Parts missing

By Polyfill version

Which verdict each release of Polyfill gave this mod, on each game version and mod version it was reported with.
Game0.11.13
0.4.6f13Parts missing

A dot means nobody reported that build under that release. Two marks in one cell mean reports disagreed.

CSV
All 1 row
GameModPolyfillStateReportsFirst reported
0.4.6f131.1.00.11.13Parts missing130 Sep 2026

For mod authors

Technical details. Players can skip this.

To get to "Works"

Works so far
  • Open: 16 names missing

    Fix them in a mod update. Show them

  • Done: No errors ingame

    1 session.

16missing2bridged0interface clones0errors0old versions only
Showmod 1.1.0 (newest)game 0.4.6f13API

Missing 16

  • no candidatemember

    Il2CppScheduleOne.GameTime.TimeManager::SetTime(System.Int32, System.Boolean)

    Nothing on this build to point it at.

    out-of-rangeThe two-argument form never existed. 0.4.5f2 declares SetTime(System.Int32) and 0.4.6f13 still does (il2cpp TimeManager.cs:2323, mono :328), and none of the fourteen version steps under Core/versiondb names SetTime at all. A mod asking for SetTime(int, bool) was built against something older than Polyfill's window, so there is no pair of builds to bridge between. Bridging it onto SetTimeAndSync was designed and refused: that method calls SetTime and then an ObserversRpc with RunLocally, so on a host one call would run SetTime twice and fire the public onTimeChanged and onTimeSet delegates twice with it.

    3 reports

  • no candidatepatch target

    Il2CppScheduleOne.GameTime.TimeManager::Tick

    Nothing on this build to point it at.

    3 reports

  • no candidatepatch target

    Il2CppScheduleOne.ObjectScripts.Pot::AddSoil

    Nothing on this build to point it at.

    3 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::get_SoilLevel()

    Nothing on this build to point it at.

    3 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::set_SoilLevel(Single)

    Nothing on this build to point it at.

    3 reports

  • no candidatemember

    Il2CppScheduleOne.ObjectScripts.Pot::UpdateSoilScale()

    Nothing on this build to point it at.

    3 reports

  • no candidatepatch target

    Il2CppScheduleOne.PlayerScripts.PlayerCrimeData::RpcLogic___set_CurrentPursuitLevel_2979171596

    Nothing on this build to point it at.

    3 reports

  • no candidatemember

    Il2CppScheduleOne.PlayerScripts.PlayerMovement::set_canMove(Boolean)

    Nothing on this build to point it at.

    3 reports

  • no candidatetype

    Il2CppScheduleOne.PlayerScripts.PlayerVisualState

    Nothing on this build to point it at.

    no-successorThe type appears nowhere in the assembly, in either branch.

    3 reports

  • no candidatepatch target

    Il2CppScheduleOne.PlayerScripts.PlayerVisualState::RpcLogic___ApplyState_868472085

    Nothing on this build to point it at.

    3 reports

  • no candidatepatch target

    Il2CppScheduleOne.PlayerScripts.PlayerVisualState::RpcLogic___RemoveState_606697822

    Nothing on this build to point it at.

    3 reports

  • refusedtype

    Il2CppScheduleOne.PlayerScripts.PlayerVisualState/EVisualState

    There was a candidate on this build and Polyfill did not trust it enough to use it.

    3 reports

  • no candidatetype

    Il2CppScheduleOne.PlayerScripts.PlayerVisualState/VisualState

    Nothing on this build to point it at.

    3 reports

  • no candidatetype

    Il2CppScheduleOne.PlayerTasks.Tasks.PourIntoPotTask

    Nothing on this build to point it at.

    3 reports

  • no candidatepatch target

    Il2CppScheduleOne.PlayerTasks.Tasks.PourIntoPotTask::Update

    Nothing on this build to point it at.

    3 reports

  • no candidatemember

    Il2CppScheduleOne.Quests.Quest::get_QuestState()

    Nothing on this build to point it at.

    out-of-rangeNeither 0.4.5f2 nor 0.4.6 has a member of that name, and the version history back to 0.4.4f6 records no rename of it. Quest.State is the obvious candidate - the same EQuestState on the same class (Quest.cs:109 then, :106 now) - but no build in the archive ever called it QuestState, so the rename cannot be read out of two builds the way every other one here was. A decompile of the build those mods were made against would settle it.

    3 reports

Bridged 2

  • bridgedmember

    Il2CppScheduleOne.PlayerScripts.Player::Activate()

    Polyfill pointed this at its successor when the game started.

    3 reports

  • bridgedmember

    Il2CppScheduleOne.PlayerTasks.Pourable::set_currentQuantity(Single)

    Polyfill pointed this at its successor when the game started.

    3 reports

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API

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